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Roark

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Posts posted by Roark

  1. 4 hours ago, BeerBoar said:

    I run lots of flesh hounds, and they have lots of attacks to proc curse with...

    Yeah, I really dig this combo. It makes them something to be concerned about, and they are such good value otherwise. Chaos Knights are my main beneficiaries for Curse, but if a unit of doggies can do another 3-4MWs, that's gold.

  2. 2 hours ago, Smooth criminal said:

    It's just a downgrade from before when you could take 10, slap shrine prayers on them for full rerolls and +1 save and have a fast deathstar unit. You still kinda can but then only 6 out of 10 guys get to fight.

    Every faction is using smaller units though eh. I think 5 buffed Knights are still our most reliably damaging unit.

    We should be Cursing our targets if we can, due to the synergies with our faction's increased attacks. No unit capitalises on this better than Chaos Knights, due to the rider + steed.

    Which unit is better, offensively?

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  3. Thinking about running this. Double Warlord, double Thirsters, double Knights, with a mid-field Curse to allow the Knights and Marauders to absolutely melt units. Not even certain I've done this correctly in terms of known Prayers, but anyway... Sorry for the formatting. Keen for any criticisms or comments.

    Allegiance: Khorne

    - Slaughterhost: Reapers of Vengeance

    Bloodthirster of Insensate Rage (280) in Warlord

    - General

    - Command Trait: Mage Eater

    - Artefact: Amulet of Destiny (Universal Artefact)

    Bloodthirster of Unfettered Fury (295) in Warlord

    - Artefact: Skullshard Mantle

    Bloodsecrator (125) in Warlord

    Slaughterpriest (110) in Warlord

    - Universal Prayer Scripture: Heal

    - Prayer: Bronzed Flesh

    Slaughterpriest (110) in Warlord

    - Universal Prayer Scripture: Guidance

    - Prayer: Blood Sacrifice

    Bloodstoker (85) in Warlord

    5 x Flesh Hounds (105) in Warlord

    5 x Flesh Hounds (105) in Warlord

    10 x Bloodreavers (80) in Warlord

    - Meatripper Axes

    20 x Chaos Marauders (180) in Warlord

    - Axes & Shields

    - Reinforced x 1

    5 x Chaos Knights (170)

    - Cursed Lance

    5 x Chaos Knights (170)

    - Cursed Lance

    Chaos Warshrine (185)

    - Prayer2: Prayer: Killing Frenzy

    - Prayer1: Universal Prayer Scripture: Curse

    Warlord

    Warlord

    Artefact

    Prayer

     

    Total: 2000 / 2000

    Reinforced Units: 1 / 4

    Allies: 0 / 400

    Wounds: 142

     

    • Like 1
  4. 12 minutes ago, Lord Krungharr said:

    Thinking about throw away chaff units to intercept any Unleash ******.  Chaos Spawn come to mind, but what about Furies?  They can fly, and if any survive the shooting, they can Cower and just fly away to do it again.  Such utter ****** units but maybe they have a use now?

    Well Chaos Warhounds are fast, stayed at a low 80pts, cover a lot of space, and can now be marked Khorne. Centigors are a little more expensive at 90pts, but are better in almost every respect, including lightning fast speed. Not necessarily related to Unleash Hell, but I still like Untamed Beasts for their pre-game move.

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  5. 35 minutes ago, Praecautus said:

    He’s been a blast to play in AoS 2 and I hope he still can in AoS 3.

    With additional generic commands (including self-healing), Hero + Monster, and a points reduction in contravention to increases across the board, I think his situation is vastly improved. 🙂

    • Like 1
  6. The Manticore Lord with Hew the Foe, sword, lance and Gorecleaver hits much harder than a Bloodthirster. I'm pleased to be able to give him a 3+ and more options for a 6++. His warscroll command is still awful, but his points reduction is impossible for me to ignore...

    • Like 1
  7. 19 hours ago, Perturbato said:

    i don't know what i'm more afraid of ... having our bloodreavers less usefull or they rebase it to 25 mm ..  25mm base would be cool but i would be devastated to rebase thoses 40 f*ckers i have !

    Don't worry, they won't resize their bases. The cannibal boys don't even fit on 25s.

  8. 22 hours ago, Charleston said:

    Another question: What prayers do you guys use in general? I almost always use the Bronzen Flesh as durability seems never wrong in our army

    Blood sacrifice is always my top priority, because I don't use battalions or buy extra command points. Then Bronzed Flesh and Killing Frenzy. I only occasionally use Brazen Fury when I have 60+ Marauders in my list.

    • Like 1
  9. 9 hours ago, LordRhulak said:

    Do you use the Knights of Chaos CA as well as killing frenzy

    I always apply one or the other, but only occasionally both, because I usually have at least 3 hammer/assault units among whom I have to share buffs. The most important buff is rerolling hits+wounds.

  10. 5 minutes ago, Thrax said:

    I still want my horses as part of the army!

    Chaos Knights can be an awesome assault force in a Khorne army. The absolute best IMHO. But they need to have lances, the Knights of Chaos command, and the Undivided Warshrine prayer. 

  11. 12 hours ago, LordRhulak said:

    So now that we have some of the information for AoS 3

    We do?

    12 hours ago, LordRhulak said:

    I'm honestly really worried

    I'm not. Our book was at the front end of AoS2, and we have been incrementally disadvantaged as a result. I think that almost any system-wide recalibration to respond to inequity is more likely to benefit us than not. But I guess we'll have to wait and see eh.

  12. 4 hours ago, Perturbato said:

    Hey i got my hand on Skarbrand and a Bloodthirster for cheap money lately and i was think at starting a project in going to a Tyrant of Blood/Balefull lord ... or Tyrant of Blood/Bloodlords .. 

    Bloodlords looks like the best because of the Halo but Baleful lords looks like i can enter the melee sooner .. what do you, experience players, think of it ?

    I'm thinking going with WoK BT for General, a BToUF and Skaarbrand then add Gorepilgrim, hexgorger skulls and try to have it go. Do you think only 2 BT + Skarbrand is enough ?

    You mean something like this? I confess I don't have a lot of experience with massed Thirsters, and I think I would feel very weak without the Reapers command. The Black Crown seems awesome. 2 drops is nice. Very hard to make 24"+ though (going first) even with run+charge, unless I'm missing something. Going second, feels very fragile and exposed with ~100 wounds. Hopefully someone who knows what they're talking about will chime in. 😛

    Screenshot_20210407-120215.png

  13. On 4/3/2021 at 11:14 PM, Charleston said:

    Bloodreavers have many trap rules that suggest to build around them to increase their attacks, which in reality simply doesn´t work. 

    Yeah, it's always a tad depressing to see a new player get excited about giving them 5-6 attacks each, because you know how long they take to paint and that they are the most most temporary of all wound markers.

    On another note, I find the Mortal Slaughterhosts frustrating. They are *almost* there. Almost. But the commands are unnecessarily restrictive. Run+charge: awesome!! On mediocre Battleline? Gah. Full rerolls: awesome!! On monopose monsters? Gah. Meanwhile other armies are alpha-striking in Turn 1 with their hardest-hitting units.

    I suppose things could be much worse in terms of our sub-factions though, like SCE's ones...

    • Like 5
  14. On 11/20/2020 at 7:56 AM, LordRhulak said:

    Yeah, he’d be quite a good hero to have. What do you think I should swap him for though? 

    It's hard for me to make any changes to that list, because it squeezes the points as far as they'll go, and the whole principles change. It becomes something quite different.

    On 11/20/2020 at 7:56 AM, LordRhulak said:

    Also, what do you use for screening? It seems like the bloodreavers fall short and it would be a shame to waste the damage output of the Marauders on screening.

    The above list uses Reavers insofar as it's possible which, as you've noted, is far from ideal. But it's a reactive list and they're kinda OK for that. For screens, I normally like Warhounds (for coverage) or Centigors (just... better in every way except coverage). 

    Here's an alternate list but, as you can see, it's significantly different. There's little chance of giving any of the major hammers +2 attacks. It has better reach, and a proper screen, but less chaff to play around with. The loathsome Sorcerer could be a Chaos Lord I guess (and there would be CPs available for him), but with no Thermalrider cloak I just don't know about that guy... Maybe I'm a bit irrational by hanging onto the Chaos Warriors, but they're just sooo solid.

    Allegiance: Khorne
    Mortal Realm: Ulgu
    Chaos Lord on Daemonic Mount (170)
    - General
    - Command Trait: Berzerker Lord
    - Artefact: The Crimson Crown
    Bloodsecrator (120)
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Undivided
    - Allies
    40 x Chaos Marauders (320)
    - Axes & Shields
    15 x Chaos Warriors (270)
    - Halberd & Shield
    10 x Bloodreavers (70)
    - Meatripper Axes
    5 x Wrathmongers (140)
    10 x Chaos Knights (320)
    - Cursed Lance
    10 x Chaos Warhounds (80)
    - Allies
    Chaos Warshrine (170)
    - Blood Blessing: Bronzed Flesh
    Hexgorger Skulls (40)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 190 / 400
    Wounds: 176
     

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