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Roark

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Everything posted by Roark

  1. No, you can't unfortunately. Maybe what you're looking at are actually all hand weapons and not halberds, because they can be armed with two hands weapons, which come in the box, but halberds are actually a special upgrade kit that you have to buy separately.
  2. @Fireymonkeyboy Personally I've come to the conclusion that a Sphiranx ally is almost essential if you want to run Dark Feast and have Bloodreavers actually do any important killing throughout the game.
  3. @Salyx nice work mate. It's good to see the guts and comparison of the various calcs like that. One last thing I'll mention about Chosen is that I'll often reroll ANY hits that aren't 6s, due to their high likelihood of hitting again. I don't imagine this is built into any website calcs, but it can produce a VERY nice harvest of MWs.
  4. That's precisely my favourite build/strat. He hits like a tonne of bricks. Annoyingly bad command though...
  5. Hmm, yeah it sounds like there are differences between the calculations of the respective apps/websites (eg: does Mathhammer definitely apply MWs in addition to normal damage?). The following are from AoS Statshammer: First picture is no buffs for the Chosen at all and minor native buffs for a couple of comparable units you mentioned. Second picture is my usual experience of Chosen in Khorne with some comparable buffed Khorne units in a combat situation (so, considering base size a bit). I'm being a little generous to the Marauders too, which are harder to buff as a big swarm. Noting also that Skullreapers are much more expensive than Chosen.
  6. They outperform Marauders damage-wise. I always give them an Undivided Shrine reroll, because that's exactly what it's for (fishing for more 6s and MWs). I use them in Khorne and they are easily the best damage-dealers in the Mortals roster - better than Skullreapers. Do you use AoS Statshammer to calculate damage, or something else? What similarly-priced units are you comparing them to for damage?
  7. It's on page 17 of the AoS core rules, which are free to download. Dunno about the others you mentioned, sorry.
  8. Correct. If they have the mark of Khorne, they have the Khorne keyword. Anything with the Khorne keyword is part of Khorne allegiance. Correct again. Your allegiance is Slaves to Darkness, so any BOK battletome guys you bring in have to be allies because they don't have the Slaves to Darkness keyword.
  9. This. For example, I was super depressed about Bloodreavers just being wound/Tithe tokens that take a long time to paint. Then I started using Dark Feast, double Totems, Sphiranx ally and multiple Wrathmonger units and they actually kill stuff (in addition to board control, screening and Tithe generation). They're no longer just a Battleline filler for me. For me, Slaughterpriests are possibly the best value unit in our entire roster. They can do 3 different things every Hero phase that the enemy can't do a damn thing to stop.
  10. Lore-wise, Hashut has always been solely dedicated to the Duardin of Zorn Uzkul who were exposed to the ancient storm of chaos, and they to him. It was a very intimate symbiotic-survival thing. So I don't think you'll ever see other races sworn to Hashut. Army-wise, Forgeworld would have to take more than a passing interest in the rules and lore in order to turn them into a full-fledged army. It's almost guaranteed that we'll never see hobgoblins re-incoporated into the army, as they are discontinued models and would be Destruction allegiance. It's quite weird that we have this very localised force from the Old World (literally from a single fortress) marching around in the Mortal Realms. A very odd fit. Still, there have been a couple of references in AoS lore to evil, fire-working Duardin so hope is certainly not lost. EDIT to add: as others have said, the very existence of the FW models means that it's extremely unlikely that a plastic Citadel range would be developed anytime in the foreseeable future.
  11. One of my favourite lists right now is a Mortals army with a single RageThirster. Oh, and the Slaughterhost is Reapers of Vengeance. So the Thirster is the only model in the entire army who really benefits from the Host. That might seem wasteful to some, but it works really well for me. Mortal units can buff themselves and each other fine without a Host, but Thirsters are at their apex when they get to consistently attack twice.
  12. Yes. Be'lakor is an OK fighter, but the conditions are so restrictive. And that command is the best reason to take Crushers IMO. After their charge they do very little, but then they just keep regenerating.
  13. I tend to use allies very sparingly or not at all because of the very reason you mentioned. Sometimes there are units that can do something important that Khorne units can't. For example, Centigors are amazingly fast, cheap and work well as screens or interference for Bloodthirsters. Also non-Khorne Slaves to Darkness allies still benefit from a Khorne Warshrine. I'm hesitant to pump a lot of points into other allies just because, as you suggested, they won't benefit from the multiple buff networks that are usually humming along.
  14. Exactly. There's no chance of failure and no need to invest any resources in him other than thinking carefully about where he needs to be next turn and the turn after that etc. He is an autotake in Goretide where you catapult Blood Warriors/Reavers up the field using the command.
  15. It's both, but it's the fact that he is so reliable. His ability just happens. My only complaint with him is that the range for Whipped to Fury is very tight, but most of us lust for Blood Tithe and play MSU anyway. A nice little afterthought is his double weapon profile. Any aura bonuses to attacks translate to +2 for him.
  16. Gonna try this on for size with a proxy cat: Allegiance: KhorneChaos Lord (110)- General- Reaperblade & Daemonbound Steel- Command Trait: Hew the Foe- Artefact: Thermalrider CloakBloodsecrator (120)- Artefact: Thronebreaker's TorcBloodstoker (80)Slaughterpriest (100)- Blood Blessing: Blood SacrificeSkarr Bloodwrath (100)40 x Chaos Marauders (300)- Axes & Shields10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Bloodreavers (70)- Meatripper Axes10 x Chaos Chosen (280)5 x Wrathmongers (140)5 x Wrathmongers (140)1 x Mindstealer Sphiranx (100)- AlliesChaos Warshrine (170)- Blood Blessing: Killing FrenzyDark Feast (110)Hexgorger Skulls (40)Total: 2000 / 2000Extra Command Points: 1Allies: 100 / 400Wounds: 169
  17. The pretty cat seems like an awesome ally to Khorne. It's reliable. It can change the Chaos Lord's command into a true attack-twice ability. It also seems extremely useful for lists with MSU Reavers so that they can coordinate with each other rather than just dying in between activations. Hilariously, it also has the Mortal keyword and receives protection from Warshrines.
  18. Fluffwise, Nurgle has traditionally been the closest thing to an ally that Khorne has among his brothers.
  19. Hoping to get clarification on some rules interactions: It's the combat phase in my turn. I have two CPs. I have a unit of Chosen and Marauders in contact with an enemy unit, which has been Dominated by my Sphiranx. The 3 are the only units in melee contact on the whole board. Both of my units are wholly within range of a Chaos Lord's command ("Spurred by the Gods"). Can I basically activate, pile-in and fight 4 times (2 x Chosen, 2 x Marauders) before the enemy gets to activate and attack at the end of the combat phase? ie: I activate. Enemy has to pass. (x4) and then it's the end of the combat phase and the enemy can attack? Is that how it works, or have I missed something? Thanks.
  20. What was he equipped with? The best offensive setup for him IMO is as a Goretide general (for Hew the Foe and +1 damage to 2 weapon profiles) and either Dimensional/Runic Blade (for -3 Rend on his Claws as a take-all-comers killer) or the Sword of Judgement (as an assassin of Heroes and gribblies with +2 to hit from charging and Killing Frenzy). In terms of his command, there are definitely games where it will come into play more than others. Some people forego offensive capabilities altogether and give him the Crimson Crown just to pop that command all the time. Controlling your opponent's movement like that is awesome. Yes, we do want to be in combat, but on our own terms...
  21. The RA characters can be a little bit dorky IMO, but the scale mail of the Harquebus troops meshes surprisingly well with the FW Ironsworn guys.
  22. I keep struggling with the Bloodmarked Warband. My lists always end up with Spawn after Spawn after Spawn creeping in to make up the slots, and not much room for anything punchy apart from Marauders and Chosen. On a kinda related note, has anyone actually EVER fielded Chaos Marauder Horsemen? I have 10 on sprue, but no idea what to do with them. I feel like you need a unit of 15 for them to be "optimal". And cost-wise, well that's a Bloodthirster...
  23. And here's a wiki with a bunch of others: http://chaos-dwarfs.com/wiki/index.php?title=Alternate_Chaos_Dwarf_Models
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