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Jeremierty

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Posts posted by Jeremierty

  1. 8 minutes ago, The Lost Sigmarite said:

    It would have been even wiser to not post this right now when we still don't do much about the v4. Because right now, they're sure that every single announcement about the new rules will be greeted with hostility, no matter what they annouce - it could be lovely Skaven minis or new rule previews (and unironically so far the rules do look promising) but it will be greeted with coldness at best. This squatting and its consequences have been a disaster for AoS. 

    And about this :

    Yes, but : there's an unspoken agreement that if you buy a recent mini (ie less than 10 years old), you are safe. It is like a covenant between GW and its customers. With the culling of Warcry and SCE stuff, GW has broken that covenant. 

    And about Legends : no one uses Legend rules except once or twice in casual circles. Legends is where miniatures go to die.

    I totally agree with you about legends and the unspoken agreement that miniatures less than 10 years old should be considered as safe. 

    I'm not trying to defend GW as I don't really agree with what's been done. My reasoning was

     

    having a mini you painted with heart being deleted out of the game is horrible 

    having a miniature you painted with heart being updated with a newer sculpt is slightly less horrible 

     

    So I was just hoping it would cheer up a bit some players :)

  2. 3 minutes ago, The Lost Sigmarite said:

    What a terrible response from the CM. "Models leaving will be receiving updated miniatures" like "we deleted all the stuff you had, but we're doing some new stuff, so come open your wallet for our new minis paypig". 

    But then again the CM probably has orders from on high and has to follow guidelines for responses.

    It's not really deleted if it comes back with an updated miniature ( and if you can still proxy your old mini for the new shiny one) but of course it would have been wiser from GW to explain which miniatures will be redone and which are truly going away 

    • Like 2
  3. Just saw this, thought it would maybe soothe some stormcast players to know that not all hope is lost !

     

    for example if the sequitors are redone they would be able to play with their old minis even in matched play (using the warscroll of the redone miniature of course) 

    Screenshot_20240405-152301.png

  4. 11 minutes ago, PJetski said:

    You might be able to tie down a high rend unit but a 2+ ethereal is not game breaking in any way right now. You can deny the spell (lots of dispel scrolls in the game now), or pour in loads of mortal wounds (hearthguard), or just high volume of attacks (witch aelves). Alternatively you can ignore the Coven Throne until you can kill Nefarata - if Neferatas spell is on the Coven Throne then she is left vulnerable.

    It's a good tool in some scenarios but it's nothing special in the current meta.

    I think it'll look better if we get more power uncreep (is this a word?)

    Thank you for your insight, while all you said might be true 

    If you put this on a 10 "man" unit of bloodknights that's 30 wounds with a 2+ invuln to chew through with a 6+ fnp reroll 1 

    So this means with "high volume of attacks" you would need to do 180 wounds to pass the 2 up save... And then pass the 6+ reroll 1 fnp... Good luck with that ? :)

    again doing 35 mortal wounds (including the FNP) seems a lot of work to kill a 390 point unit... Especially when you can then do the same combo on another 3+ save unit that you have and kill whatever was able to deal that many mortal wounds 

    sure the spell can be denied but with good placements or even with umbral spell portal or good rolls I think you can manage to make this combo work quite easily at least once per game

  5. 7 minutes ago, chosen_of_khaine said:

    You're right, one almost 700 point combo (not even including the target unit) means people shouldn't complain 😆

    Well if mystic shield goes back to +1 save (as rumored for 3rd Edition) it is only the cost of Neferata + the target unit and whatever cheap caster can cast mystic shield. Also Neferata doesn't do just that she also provides other things to the table than her spell

    So for a 365 points + cheap caster + target unit combo you get a lot more than just a 2+ ethereal save (and a 2+ ethereal save is already something quite strong in certain matchups) 

    I mean with a bit of luck and a 9+ unmodified cast she could even cast her spell twice per turn... with seems likely to happen at least once per game ?

    • Like 1
  6. So nobody is going to talk about the possibility to give a + 1 save thx to the coven throne (or the rumored new mystic shield) to a 3+ save unit ( like prince vordrai, blood knights or a vamptor for example) and then Neferata giving on a casting value 6 spell an ignore NEGATIVE save modifiers only ?? 

    So we have a model that can have a reliable and relatively easy way to get a 2+ ethereal save ??

    And people are complaining ??

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  7. 23 minutes ago, zamerion said:

    Sorry, but it is not news, it has been commenting on this forum for a couple of weeks.

    But we still have no concrete details or date :(

    And above all, the most important thing, what are those green skins!!!!! hahaha

    Well I check this forum daily and I didn't know about primarised stormcast :/ he specifically said something like bigger stormcast

    But yeah obviously a set with stormcasts against destruction was heavily rumoured already, I'm just so glad that in my mind it is almost confirmed then hehehe ;)

    I got a laugh reaction by our divine oracle Whitefang ! That must mean something !! Right ?? Please ?? XD 

     

    • Like 1
  8. Guys (and gals ) I'm so ****** hiped !!! I was just watching the 40k stream on a live of one of my favorite warhammer youtuber / streamer and he HEAVILY hinted that what was coming for AOS was massive, massive enough to make 40k players play AOS...

    Basically he mumbled really quickly while faking to clear his throat that there was a v3 stormcast vs green skins set coming 

    And hinted at "primaris" style stormcast.... (But it was very subtle so it's still not that clear to me)

    I can't assure you it's true but he is one the biggest warhammer youtuber in my country so he has like a 99.99 % level of credibility (for me at least)

    it sounds so ****** amazing !! I don't know about the primaris stormcast but a confirmed v3 with destruction is like super duper cool !!

    (I don't want to cite him directly because I don't want him to get into trouble with GW like the lumineth player that leaked the entire Battletome last summer just in case :/

    • Like 1
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  9. 8 minutes ago, adboyslim said:

    Thank you for this very good advise. Even if ethereal+speed+shield look to be like every eggs 🥚 in the same cow 😉 I want to play Avalenor now  

    Can you make this nation exciting to me? Because as this it looks to be the only nation that I don’t want to try. +2bravery is quite useless with Cathallar, Calligrave and native bravery, no?

    Ahah Avalenor is a blast to play, him giving -1 to hit around him on top of other -1 to hit like shining company really is not far from OP ;)

    Well the only thing able to crack this egg is doing 14 wounds of mortal wounds output... If you add one more egg into the same basket by giving him protection of hish for 5+ FNP there are very few things that can reliably take it down in 1 turn ;)

  10. 8 minutes ago, adboyslim said:

    Do you play cows without stoneguard/stonemage/alarith? I’m wondering if it worth to include it only for itself without more synergy. 

    No I always take a stone mage with my war cow  !! ( for keeping the cow at it's highest profile, I also really like the spell crippling vertigo or voice of the mountains to synergize with the cathallar signature spell :) )

    I don't think stoneguards are an interesting choice outside ymetrica, being only a 5 man unit they can't really take objectives well and they are so sloooooow I wish they had a 3 up save or more damage output so they could live up the comparison to the wardens :/

    Wardens are just perfect in my opinion they take objectives, with a 3 inch reach they aren't bothered by their 32 mm base size, their base size even becomes an advantage for board control and closing choke points in units of 20. They have twice the damage output of sentinels when they get into combat, given the right buffs they can tank quite well and they are not a truly negative play experience for my opponent :)

    so a unit of 20 wardens ready to use their 2 aetherquartz for a 2+ save on 1 side of the board and a warcow with ethereal blessing and mystic shield for a 3+ ethereal save rerolling one on the other side really allows me to have 2 big anvils and some board control :)

    (Anvils that can become hammers veeeeery quickly if you speed of hishe the war cow or the wardens + power of hish the wardens :) )

    • Like 1
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  11. I would love to use Alumnia for extra mobility and run and charge on the generic war cows.. but Syar is so much fun and polyvalent.. need a + 1 to cast or a reroll to cast ? Need a +1 to hit to make sure avalenor maximizes his damage ? need to cast an extra spell because you messed up your combo ? Need to have a +2 save to blunt the charge of a big thing... You can have all that with Syar it allows you to adapt to your adversary and I really feels confortable to play :)

    With zaitrec while I love the fluff the + 1 to cast is good but will actually matter only 2 times every 12 casting results (If you roll just under what you needed to pass the spell or just under the unbinding roll of your opponent) I can have this + 1 to cast if I need it with Syar.. 

    Yes Syar doesn't work on a unit with ethereal blessing but what I meant is if you give etheral blessing to a war cow and need also your unit of 20 wardens to tank you can have 2 very tanky units instead of 1 

    @LuminethMage I never played 1 sentinel in my life but  1 or 2 pack of 20 wardens and a war cow are always in my list for damage and objective control I don't feel like once per game +2 save is that much of a negative play given how skilled you need to be to have the proper timing and how fragile our army can be otherwise :)

     

  12. 7 hours ago, LuminethMage said:

    If you don't play in tournaments, most of the time, you'd have just a -1 to hit on your troubles anyway (at least in my games), because many of our -1 to hit are situational. It'll have a negative impact on some things (like if you were planing to use the Loreseeker with all kind of stacked bonuses). It also gives only a max of plus 1 to save which will profit some of our units (and the rest ignores save anyway). 

    I wouldn't get worked up about this just yet, before we see the full picture of changes. From what I heard, there will be a whole lot: How you score, how battalion work etc. Very difficult to judge if how these work out in the end for LRL. 

     

    How would a cap to +1 save improve our units ?? 

    In Syar getting Teclis or a unit of wardens to 2+ save for a turn was really good when you were about to get charged by a heavy hitter (provided you already casted the ethereal blessing on something like a war cow for example ) 

  13. Another 3rd ed rumour that may hurt us is the cap to +1 -1 modifiers.. :/

    In the case of -1 to hit it is absolutely a good healthy thing for the game, it is really stupid to put -2 or -3 to hit on a big enemy unit and while sometimes it requires a bit of skill to pull it off it is not something me or my regular opponent considers to be fun :/

    But we have so many ways to give -1 to hits... I just hope that some of those will be replaced by other tools in the future like -1 to wound or reroll sucessful 6 to hit so that we don't come up with a list where some of our bonuses just don't matter anymore :/

    more worrying is the hypothetic +2 save disparition...I found it quite balanced in Syar since it meant using a CP and it's only once per game so it required skill to do it a the right time. Without it I fear that Teclis may not be able to survive alpha strikes anymore or that syar may lose quite a bit in 3rd ed (although look out sir may have different rules in the future that would allow Teclis to be more survivable to alpha strikes we don't know yet !) :/

     

    Otherwise, if those worries of mine are adressed in a future battletome or in the new set of core rules I am really excited by 3rd ed, and the tactical depth that charge reaction may be bringing to our tables !! :)

  14. 1 hour ago, Erdemo86 said:

    Something like this would be very nice and i would sell everything only to start with the army...can you imagine an army with dwarfs like this, maybe a low count elite army like custodes  😍😍😍

    D8F59954-80BD-4646-8604-4A57A0872ECD.jpeg

    Where does that come from ?? Oo love the artwork ❤️

  15. 5 minutes ago, Eternalis said:

    They all have this. I mean, all the SCE ^^
    These look like Liberators, they obviously are Liberators!

    Woooooah ! Well... I painted like 1250 points of stormcasts and like 14 sequitors and never noticed them !! I had to check on my models to realize that it was there and I completely f@#%ed up by painting the whole helmet in gold ! 

    My life was a lie !!!

     

    Thank you for making me repaint the back of the helmet of my whole stormcast collection xD

    • Haha 3
  16. 31 minutes ago, DaCapo said:

    Hey guys I have finally done an helon list xD

     

    Allegiance: Lumineth Realm Lords
    - Great Nation: Helon 

    Leaders
    Avalenor, the Stoneheart King (360)
    Scinari Cathallar (140)
    - General
    - Command Trait: Skyrance grand champion
    - Artefact: Silver Wand
    - Lore of Hysh: Protection of Hysh
    Hurakan Wind mage (120) 
    -Artefact : Metalith dust
    -Lore of the Winds : Transporting Vortex

    Battleline
    20 x Vanari Auralan Wardens (240)
    - Lore of Hysh: Ethereal Blessing
    10 x Vanari Auralan Wardens (120)
    - Lore of Hysh: Speed of Hysh
    10 x Vanari Auralan Sentinels (140)
    - Lore of Hysh: Speed of Hysh
    20 x Vanari Auralan Sentinels (280)
    - Lore of Hysh: Lambent Light
    15 x Hurakan Windchargers  (390)
    Battalions
    Auralan Legion (120)

    Endless Spells / Terrain / CPs
    Hyshian Twinstones (30)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 114

    What do you think of it ? I might replace avalenor and the windmage for sevireth, and perhaps a loreseeker if he can get artifacts ? if Sevireth get the Helon keyword and not the Ymetrica keyword which doesnt make sense.

    The idea is having a tanky center and one unit of 15 windchargers that will get every turn speed of hysh the idea is to do 32 " move shoot charge, kill the target with your range 3" bow then use the helon ability going back to your tanky center, the wind mage will follow them if needed he will charge with them then just put itself in the center of the windchargers unit and flee with them afterward 

    I feel like with Avalenor the stone mage is kinda auto include to keep him at his top profile 

    • Like 2
  17. 3 hours ago, Tiberius501 said:

    I agree. Also the addition of hitting on 2’s when within 24” of a hero who’s within 24” of an enemy is quite nice and a pretty forgiving range. That, and the slightly more consistent dmg output (without needing a spell), and also their once a battle -1 to hit to cover charging units, means I reckon they’re quite handy. I’ll have to see how they actually play though. I’m sure in tournaments more sentinels is the way to go, but I don’t think Ballistas are far off, and are also a little easier to slot in to lists at 100pts.

    And it's not the same painting 2 ballistas vs 20 archers xD

    • Like 3
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  18. Hi guys having some trouble list building while theory crafting what do you think of the 2,5 lists I thought of xD

     

    LIST 1

    Generic war cow 340 
    Stone mage 130
    Scinari cathallar 140
    20 wardens 240 
    Twinstones 30
    = 880

    20 wardens 240
    Generic fox 250
    Windmage 130
    Blademasters 120
    Ballista 100
    Twins  260
    = 1980

     

    - downsides  only generic fox and not sevireth, no lore seekers and no Amyntok sanctuary for the twins :/ 


    + advantages managed to have the twins + 2 packs of 20 wardens for board control + a ballista for sniping
    I can play  syar for double aetherquartz or Helon to have +1 shot while in combat so the the generic war cow would do 2  D6 damage  shot in combat and the generic fox 5 d3 Dom shots 

    LIST 2 

    Avalenor 360
    Stone mage 130 
    Scinari cathallar 140
    20 wardens 240
    Twinstones 30 
    =900

    Sevireth 300
    Wind mage 130
    Bladelords 120
    Twins 260 OR 20 wardens 240
    5 windchargers 130 OR Ballista 100 AND amyntok sanctuary 30
    Loreseeker 160 
    = 2000 or 1980 

    + advantages play Sevireth and Avalenor (for mass -1 to hit) + a lore seeker 

    - downsides having to chose between the Twins and their Teleportation potential and a second pack of 20 wardens for board control

    Having to chose between 5 Rooriders  in order to have  3 battlelines (If I don't take the second 20 wardens pack) OR 1 ballista and amyntok sanctuary  for the loreseeker giving him -1 to hit and 2+ save ( 1+ with aetherquartz) 

    Those are in no way the most competitive list possible but are built with what I own and what I aim to buy :) also there aren't any sentinels because I don't like their too simple (for my taste !) mecanic :/ (on the other hand I absolutely love the ethereal war cow and the cathallar but 20 sentinels are somewhat of a guilty pleasure that I may succomb to 1 day after my gaming partner will have raped me with the upcoming soulblight ;) )

     

     

  19. 14 minutes ago, Televiper11 said:

    At first glance that reads as ridiculous but there are ways to mitigate them.

    Really ? I mean what are you going to do turn 5 with 4 attacks with flat 5 damage ? 

    Usually the battle is decided turn 3 so I think that on paper it looks good but on the table it won't be that significant (unless there are other rules) 

    Currently 4 attacks damage 3 round 3 (which is the most important round) doesn't seem OP at all to me :/ I prefer to use a war cow with 6 attacks flat 5 damages on turn 1 :)

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