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Doko

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Everything posted by Doko

  1. yup,as you,i and i guess many others wont buy a new box only of same models that we allready have only because they are updated. allways better new models than invalid models with only 8 years.
  2. no plz. if gw start to do how 40k where the game are the 80% only marines with same model across 20 armys but with diferents colours and some minor diferent detaill and is enougth to call it diferent army. at the moment that gw start to release diferents armys of same models of stormcast but with diferents colours and some shield or shoulder diferent is the moment that i quit aos. i am a sc player and i dont want more new units,but also i dont want get replaced my only 8 years olds models allready with new versions. in fact if i must choose i would preffer new units before replace old units with only 8 years of lyfespan
  3. oh i said many changes that i would like,i guess all would be too much? but if it is too much can be fixed with increased in points. but rigth now even when i do lists heavy on dwarfs i find hard select one dwarf hero because they are useless,the king dont bring any usefull,runelord have same cancel spell than other mages but the prayer is ****** if we compare to others buffs of mages and the enginer........can be the worst single hero in entire aos. and dont help that dwarfs orders are also useless and i dont need bring dwarfs heros because i allways gonna use the extra move or counter charge. so i would like that we would get reworked dwarfs orders and buffed heroes before buffs to units if we must choose
  4. yes im sure 100% that the comand corps gonna get that change for sure because the guy doing the changes was there. as dwarfs buffs.....yes i would like many: warden king: now dont need be the general to give his 6 to hit auto wound,and is choose one unit each turn. runelord: rollback to old scroll,with +2 to cancell spells,the prayer affect to irondrakes and 2+(same old scroll) enginer: some usefull as +1 rend to copters or +1 wound to shooting dwarfs or somethimg usefull longbeards: up to 150 but give +1 wound to dwarfs units within 9" ironbreakers: down to 110 hammerers: they are fine irondrakes: down to 130 gyrocopters: reverted to old scroll of flamer or down to 60 gyrobomber: down to 90 shieldwall order: changed to be used in hero phase and give ward 5 to a unit dwarfs within 3" for entire game and only loose it if you do a charge order of 3" move changed to add irondrakes to count as not moved. deleted the order of mortals at 5+ when one dwarf die. new order: one unit of dwarfs within 3" gain +1 atk used in charge phase,or in place of this could be mortals with 6 to hit to do usefull to ironbreakers. also would be cool for lore give to every dwarf unit a ignore spells with 5+
  5. rigth now citys have 50% win rate and have needed months since the release to win the first tournament. people are crazy crying for nerfs to citys only because they went both to the lvo finnals,but these persons forget how there are other 200+ tournaments where citys is missing. its only one tournament inside of others 200+ tournaments,no more and no less. to me city could use some targeted nerf as ignite weapons only to one unit(but then reduce in points both fusilers and the mage) or give unique to comand corps. even steam tanks could get a +10 only to do happy to the cryers. but also every dwarf unit need decreases,the dwarf orders,enhacements etc need huge buffs etc. also i really like and preffer use the dark ryders to shut down cp before comand corps,its for every cp and not only one.(in case they do unique to comand corps)
  6. the worst is the change of mortals only to melle,that makes fusilers one of the worst ranged units in entire aos at irondrakes level. also we dont have any melle infantry human to use it,and how gonna keep in range of cavaliers? when we get new foot knigths or any elite human infantry then we could use it
  7. nop,i was waiting weeks due to both boxes out of stock,and i ordered them just when they came back. its weird because the dark elfs that i got also from gw some months ago had only ovals and these have both,but olds. also the box is the typical new generic boxes,not the new of tow(i know dark elfs wont get it and empire is too much soon yet)
  8. off topic but i just get from gw a box of karl franz and cold one knigths and both have oval and squares bases. its weird because two months ago i got scourge privates pirates and had only oval bases. but the most weird is that these square bases are olds,i didnt measures karl franz,but the cold ones had 25x50 and not the actual 30x60
  9. seems fake,only a wishlist of someone. fec getting changes when isnt even playable in tournaments yet(and getting reductions when if they must get some so fast balance usually is for nerfs). also these changes of city arent nerfs,just a direct delete of the book,making useless every competitive list and huge increases of 40 in models of 150 points is obviously fake because gw never make so huge increases or decreases(even models of 700 points is weird getting those numbers). also they stated that fyreslayers gonna get buffs because they are at the botton but got some jokes as 4 small changes to magmadroths and only 10 to hearthguards when very competitive armys got more reductions and in every unit. seems a wishlist of some big wag player seeing the changes
  10. i dont think is true because seems a lot only wishlist of some dude but this is the rumor in 4chan of changes in city for next balance: the ignite weapons now only in melle(seems stupid) comand corp cant target the same unit healing and only can do one time per turn the cancel cp(seems some posible but makes useless the unit for me) zelestra +40(again seems a hater wish list with those huge numbers) comand corps +40 metal mage(i cant remember the name,the mortal wound spell mage) +20( again a increase of 20 when they just kill the model with the nerf of the spell seems fake) fusilers -10(of course a unit with 5damage rend1 and without the mortal wounds buffs for 160 seems balance if we compare to reavers or blisbarbs for same cost doing doible damage.......but who knows when we have irondrakes being useless with 4'4 damage and gw dont care) steam tanks +30(i cant remember if 30 or 20) and comander too i hope be fake because this would kill every competitive city list,isnt a nerf,is doing them useless. also nerf everything but dont buff many bad units when many others armys got several across the board reductions. but with gw we never know
  11. if i had stean tanks with save 1 and doing way more damage than fusilers without the unreliably mortal wounds buff while i have the comand group bringing back models and shuting down cp......i think sons would be easier hahahha but i dont like new humans,i only have fusilers because i like the miniature,my cos is entire range of dwarfs and elfs with only 10 fussilers and one starter box. brod is beatable,even with my weird lists of dwarfs+elfs+humans i can beat them(70%) of the time if they dont get double turn at the turn2, and even with double turn i could beat them if i havent so bad luck as yesterday haha. but of every army that i usually play they are the far the hardest army,with huge movility,huge ranged damage and with high rend,many mortals wounds spam,very high and very high rend melle damage,ignore screens,have a absurd amount of wounds,imposible to get objetives from them etc
  12. oh i just find it fun,i only gave a negative icon to one random guy that was spouting nonsense about a army with 3 new kits in aos being deleted. and then you find this as some personal offense and start to call me i am confuse in real life. to your information personal attacks go against the rules. giving a comfuse emote to one coment dont go against rules i gonna have fun giving you confuse icons everyday to your post seeing as you like it
  13. people thinking that beastmen gonna be deleted in aos are delusional and just dont have any idea and you can just ignore them. 100% for sure wont happen. beastment got one new hero just some months ago,also scenary and endless spells,gw wont spend money on 3!!! new kits to just delete the army after the armys deleted never got any model in 8 years of aos(free people,high elfs,wanderers etc) the wanderer new hero of cursed city is a kurnothi and not wanderer. by the way, the new vampire rules seems weak. yes,160 points for two cast is good,but thats all,her others skills are very weak and i cant think because i would use her in place of a generic vampire lord(+1 atk aura) or belladama(2 castings with +1 and so much better spell and utility) also fun how she is the first vampire without hunger when even blood knigths have it
  14. again a defeat against king brood batallion. this time i got double turned and the game went into hard mode. black dragon deleted only by the new shooting of king brood and the shooting of one gargant lol but i could have won the game,just i had the worse luck in my life. 12 hammerers +12 fussilers with the ballistic cp(+1 hit and +1 wound) and rerolling all miss just had to kill one gargant with 5 wounds remaining........the fussilers did only 1 damage,the hammerers 0! and the gargant even healed 3 wounds after killyng my dwarfs. 12 hammerers must do around 12 wounds even with all oit defense but did 0 and fusilers also around 6 damage and did 0. also the other gargant had 4 wounds against 10 dreadspears,5 cold one knigths and one cold one charriot......againt only 1 damage done. glad because i could have won even with the rival getting double turn,but sad after loose a game only due to a huge bad luck streak
  15. thanks for the tips. i tried the corsairs with tenebrae and fleetmaster,but was useless also. they were deleted by the new ranged shooting of brod battalion and even when they get to melle they get roared and then their damage is cut down. also tried with the black dragon+cold one cavalry+one cold one charriot. they havent damage to kill one gargant(worse even when they use finest hour and all oit defense,them the damage that i do is a joke) and then the gargant just delete in one row to the dragon and then to the cavalry and charriot next turn. i know they arent unbeatable because they arent winning many tournaments,but i cant find any weak spot in them with my citys
  16. any tip against new son of behemat army? the king brod i mean. they have ranged damage(and pretty big now). they have too much wounds. their damage is pretty huge and with high rend,together to cancell inspiring presence usually is enougth to delete blocks of 20 elite units. i have won some times with my usual hammerers+dark elfs list,but its too much reliant in get double turn or it is almost imposible. also i tried the block of 30 fusilers buffed and kite them,but if they get double turn then is game over because they close the 27" gap in that double turn. im not saying new brod army is broken(that i think is too much good) but i could use a help to deal with them with city
  17. in tow 0. but you dont need play one game to know how is the performande of units,mathammer and theorycraft are 100% accurate. the tierlist isnt mine(i havent read even all the books)
  18. the weapon of black guard say that you cant use it
  19. maybe sound weird after say so many times that DE are nerfed versions of HE......but in a match DE vs HE the DE gonna win and are better due to the hate vs HE. but this rules is useless vs the othes armys. also loner can join to loner unit,and wytches are loner so can join with hag quen
  20. its really tiryng explain basic maths all time. in every scenario is better the save of high elfs(+1 save and 5 regen) than the dark elf(+1 ward only vs s4+) only vs s4+ attacks with killing monster is better and these units are very very very rare that usually never gona find them(dwarfs have 0 and dark elfs also have 0) so yes the 99,99% of the times high elf is better. -ignore armor attacks with s3- win high elf,s4+ win high elf again(+1 ward is worse than 5+ regen) -any s3 or s4+ attack with betwen 0 and 4 rend,again win high elf because +1save and 5regen is better than 1 ward i wont answer the other questions because i dont want be banned,also last post about this topic because is stupid argue that +1 save and 5+ regen is worse than a situational +1 ward
  21. yes you are rigth, the 1% of situations where you get attacked by a monster slaying the dark elf is a 16% better and the other 99% of situations the high elf is a 46% better
  22. as i sayd before,this forum is too much positive so this is my last post about this topic. facts: gw copy/pasted the high elf book in dark elves but with nerfed versions. other fact: high elf hero can have save 2,ward 5 regen 5 while dark elf only save 3, ward 5 and nothing more. to everyone in internet is obvious that the gap is huge,same model and rules but one for same points have +1 save and 5+ regen. its umbalanced. but here everyone see this huge gap and is fine all is great.....ok up to you
  23. are u trolling? shooting phase have been nerfed in tow and war machines are wett noddles and regular shooting units are as allways have been bad. shooting dont matter nothing,is all melle where matters its the reason that dwarfs are the worst army in initial rankings and wood elves are close to botton,but in wood elves case the wild ryders and wardancers save the day but dwarfs dont have that luck. entire top tiers are the melle armys
  24. now add khorne mark or nurgle to the numbers......the marks are wich make broken overpower to warriors of caos in the initial tiers rigth now. baseline they are balanced,but add marks and they are BROKEN
  25. error , with armor of blood and shield then you have save 4+ of dragon or ryder untill you start killing things. fine for you? sure,but not fine for dark elf players that would preffer have save2 allways as the high elfs and that if we ignore that high elfs have regen 5+ and dark elfs cant get it and is huge. again as all in the legacy vs core,isnt umplayable but is a big gap betwen legacy vs cores
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