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C0deb1ue

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Posts posted by C0deb1ue

  1. On 6/15/2021 at 11:52 PM, Saturmorn Carvilli said:

    I haven't quite yet discovered anything especially OP. Although, I also don't really go looking for it either.  Which as mentioned above could change with the beginning of a new core rules set. That said, there are a few things that get touted as OP and likely will regardless of anything less of making them absolutely for at least the next year as many people don't keep up the game, don't actually play the game, etc.

    Number 1 on the list of most talked about OP units for the Lumineth is the Vanari Sentinels (the archers).  Largely due to being able to generate Mortal Wounds (MW) on hit rolls of 6 (5s with Power of Hysh) as well as their ability to shoot 30" and without needing Line of Sight (LoS).  As a biased Lumineth player, I haven't seen this supposed OP-ness show itself as each model has 1 attack (minus the Leader).  So actual MW output is only about 2-3 for 10 typically for 140 points.  It certainly can be an issue for the weakest of Hero types, but beyond that, I haven't found Sentinels in actual use allowing me to auto-win.  That said, I only run 20 and don't give them support.  Still, I can't help to think the complaints are largely from the idea of opponents taking long range MW and the inherent powerlessness of it regardless of its actual effect.

    Next, it usually Teclis who has the ability to cast 1-4 spells automatically as if rolling 10 for 4 spells, 12 for 2 spells and a single spell that can't be unbound.  Along with knowing every spell in the Lumineth battletome and couple powerful spells only known by himself. I can't comment too much on Teclis as I haven't fielded him.  Looking at him he seems like a binary thing where he can be overwhelming (and at 660 point he should be doing something) for some armies and underwhelming for others.

    Something also uncommonly mentioned is the Lumineth have a bunch of special faction abilities.  I personally think it is kinda flavorful that the Lumineth are overly complicated for not apparent reason.  However, I can also see that they are a faction that wants its opponents to be more familiar than average with their rules than most.  Otherwise, there can be a few gotchas as I do find it difficult to explain to everything the faction is capable before a game, let alone before it is too late for an opponent to accidentally fall into a some sort of trap.  I think the big ones are the Total Eclipse spell which doubles the cost of using Command Points (CP), Speed of Hysh which doubles the Movement of a unit, Lighting Reactions which allow them to activate 2 units for every 1 their opponent does in melee.

    Since Bravery and Battleshock aren't usually an issue, this doesn't come up much, but Lumineth have a surprising number of ways to lower enemy units' Bravery.  Which can very much catch someone off guard.

     

    A lot of me suspects the reason Lumineth get this reputation is much like Primaris space marines in 40k do.  On paper, they have all these rules, many of which seem to break the core rules of the game.  Because they have a lot of special abilities and such this must be their raw power or some secret combination of synergies make them a boogyman powerhouse.  That's added to the fact that since they are a magic faction they seem to have no shortage of generating Mortal Wounds (and much of it at range) which most factions just have to take. 

    I have my reservations about the Lumineth being as OP as they are made out to be. The faction has a lot of draw backs.  I'm not sure if they get overlooked or not.  First off, the faction is composed of some points heavy units.  Doubley so if you consider how fragile most of them are (at least without magic).  They are also surprisingly slow save a few units or again use of magic.  This may have changed some with Wave 2 (I haven't really looked as I'm not ready to buy more models).  Finally, and something I find can be their biggest weakness is that the Lumineth are very vulnerable to battleshock.  To be sure, there a many things they can do to circumvent it, but it does feel to me that more resources have to be put in place to avoid it than most AoS factions.

     

    Again, I am a Lumineth player.  So I will look at them in a favorable light.  I also don't spend much time rooting out the most power for any army I play.  I am just not that kind of player.  So I can very easily miss even obvious power combos.  Finally, only this last month have I managed to even start playing games again.  So I don't have much experience yet, and I specifically built a Ymetrica Alarith army.  I would have probably gone all in on Stone Guard if they didn't cost so much money.  Which turned out to have a silver lining as I don't think I could fit more than the 20 I do have in a list now, and it's not really worth it without the Alarith Temple Battalion.

    I struggle a bit with this answer, as the sentinels are clearly and widely known to be oppressive. Mortals on 5+ with a ranged unit that doesn't need LOS is absolutely bonkers and has been widely abused by people running lists with like 80 sentinels.

    This is pretty common knowledge stuff and is about as NPE as is possible in a game like AOS  as it requires nil effort to do with little ability to counter/interact. No-one except LRL plyers were pleased to see the GHB taking a light touch on sentinels.

    The rest of it is probably ok.

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  2. 10 minutes ago, Scurvydog said:

    As bittersweet as it gets, another megaboss on foot, while looking cool, was just about the absolute last thing I would want... Nobody ever brings 2 and the current kit is great... At least if it was a warchanter that would be better, as the army needs 2-3 to work, with only 1 sculpt available :/ 

    I am aware though that these models can't be too exclusive, and if it had been an update to an old kit people would riot, like a new plastic slann. 

    Still hoping for Ironjawz some day, but with Kruleboyz taking the spotlight and Beastsnaggas in 40k it will probably take a long while for the best greenskins to get attention again.

     

    If they don’t get a release with the Kruleboyz and battletome, then you are waiting till AoS 4 essentially.

    I’m sure that there will be another wave of Lumineth to buy in the meantime though. Woot.

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  3. 4 hours ago, RuneBrush said:

    Oh, sweet summer child.  Pretty much all armies get some kind of update every three years or so and there are FAQs & Erratas every six months.  Glacial is back in old WHFB/40k days where an army may receive one new book per edition if they were lucky, with no updates if something was printed wrong.  I think I went 3 editions of 40k without a new Space Wolves codex...

    If you can get a collective consensus from 1000 players, hats off to you, it's like herding cats.  Let's be honest most threads on here have a dozen people who don't have the same point of view 🤣

    Yes, but you can't Unleash Hell the same unit twice in a single phase.  You also don't need to have a hero within range - you could feasibly Unleash Hell on a random artillery piece in the corner of the table.

    I think you need to want better. If they were worse before at updating stuff then that’s bad, doesn’t mean what is happening now is good just because it isn’t as bad as before.

    GW FAQs/point adjustments are pretty poor generally and tend to overshoot or not address the issues. Real Change, i.e changes to warscrolls seem to happen once every edition and the majority of the bad design decisions cant be fixed with point adjustments.

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  4. 4 minutes ago, Reinholt said:

    I will bring this up to make a point: the history of GW has been awful balance. Anyone remember nigh-invulnerable Falcon grav tanks way back in 40k? Blood Angels turn 1 rhino rush? Anyone ever play against Daemons in 7th ed? Eldar in Gothic?

    GW doesn't get the benefit of the doubt because over a 20 year period they have repeatedly shown they don't deserve the benefit of the doubt. The next time GW produces a tightly balanced main game and/or is responsive in short timeframes to both balance and quality of life concerns for players will also be the first time GW has ever done this.

    This is just calling a spade a spade; we are all here and play the games regardless (though I have already lost at least 1 player from my group in the AoS 3.0 change when he finally threw in the towel on Sylvaneth). However, to say GW has a good grip on any of these things would be a bit like saying Fiat has a good handle on automotive reliability. We can still like the game and criticize the company where valid.

    To that end, it's pretty obvious there is some stuff that doesn't work well as 3.0 is currently designed. I think in particular, the interaction of larger base models and coherency for units over 5, Unleash Hell as an ability, and some of the points changes for a handful of factions (Slaanesh and Sylvaneth in particular) are going to make for some pretty justifiably salty people until that gets sorted out. My hope is GW sorts it out quickly while people are still in the annoyed/angry phase, because that means they are engaged.

    The danger zone is my friend who I had to email to ask if he still wanted a core rulebook because he'd said nothing about AoS for close to a month, and then responded with "nah I'm good" and is busy playing other games while shelving his trees. Once they disengage, it's much harder to get people back.

    Yeah I have similar experiences to this. Someone invests like £500 pounds in an army and painting time and GW wrecks them with bad rules and takes 2 years to fix it.

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  5. 2 minutes ago, Eternalis said:

    And then who playtested these changes? :D

    I do agree though, Kragnos isn't worth 740pts...
    But then, why did GW put him at this price? I mean BR:Kragnos has been written months ago and so does the GHB 21, why don't they give him the same price? Is he worse in V3 than he was in V2?

    Gork help us if he is worse!

  6. 1 minute ago, Zappgrot said:

    Meh who knows. Rules change  a lot during the design-proces. Might be that Kragnos started out whit some additional rules that we don't know about and those where changed at the last moment. 

    Who know but 695 points is still at least 100 points too many. It does generally make you wonder about the process and nothing shown so far explains his cost. 
     

    as loads have said, GW just never explains their design decisions.

  7. 13 minutes ago, MitGas said:

    The internal playtesters might've also had access to Kragnos for months. As one of the very few in here, I'm not saying anything about the changes so far. Who knows, we might see warscrolls changes and other things than will recontextualize many decisions... or not - then I'll be the first to go into bird rage mode.

    It also helps if you're a loyal subject of your patron - I stuck with Tzeentch when he was strong and when he was weak (and trust me he was bottom tier for aaaaaaaages in 40k). Considering modern divorce rates, I think I'm doing good. 😎

    Well if playtesters thought Kragnos was worth 760 points, then we are in far more trouble than we thought…

  8. 1 hour ago, yukishiro1 said:

    He's saying he's a playtester who has been testing AOS 3.0 for 18 months now. Which probably explains the level of personal investment someone would have to have to accuse people of being "ungrateful" for having a negative opinion of the points values. 

    FWIW, the basic message of "try before you write it off" is valid enough. I just wish GW would learn a little bit about communication, and realize that a lot of the negativity around the rules they release - whether points or otherwise - is rooted in not explaining their reasoning for doing various things, and therefore in confusion when the customer is presented with something that seems to make little sense, and no explanation as to why it was done. 

    GSG have been bad for so long that I’m not sure I have much faith in GW’s chosen playtesters saying they are ok. 
     

    It’s like all those online reviews given by people who receive free review copies of everything. Zero critical thought, full hype. They like their special status and freebies too much to rock the boat🤣

    cynical rant over.

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  9. 14 minutes ago, Enoby said:

    I think the confusion is that Kragnos was changed from BR: Kragnos to the GHB, despite no time to playtest, whereas Kroak and Allarielle remained the same despite the similar circumstances 

    Yeah but Kragnos is such an anemic/vanilla design that it probably wasn’t complicated to reduce his points as he has zero interactivity with your army outside being a general. He still won’t be played at 700.

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  10. 14 hours ago, Kadeton said:

    There's a strong disconnect here. Your view is based on the idea that GW undertook an edition change specifically to improve game balance, and therefore screwed it up. I think that's entirely misguided.

    The core rules don't control balance, they're about establishing the fundamentals of gameplay. The purpose of an edition change isn't to shift the balance of the meta, it's to make improvements to the basic infrastructure of the game.* That will obviously have a strong effect on balance, but not necessarily a leveling out.

    Balance is then addressed in the individual army rules, as they interact with the core rules. To update the game's balance, GW will need to release new battletomes, or otherwise update them through FAQs or campaign books. There will always be a period of adjustment during an edition change, where some armies (including some strong ones) get stronger and some (including some weak ones) get weaker. That's not a failure of intent in the new edition, just a natural and unavoidable consequence of any change to the rules.

    * Whether or not GW failed at their goal of improving the basic mechanics is definitely still open for debate.

    I guess the concern is that the already existing divide have been made worse by the new infrastructure and there are pretty long waits between points adjustments let alone FAQs or even worse, a battletome in 1.5 years.

    so yeah its not a balance update but it affects balance, potentially has made it worse and it will only be fixed at a glacial GW pace.

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  11. 20 minutes ago, novakai said:

    i heard july 24 to august 14 is the targeted release block for the stuff

     

    eh it because AoS isn't that popular compare to 40K stormcast aren't marines

    though i think what hurting is that some new change or lack of certain changes might turn people off from the game right now 

    I find the drip feed of rules/points and changes (just like the 40k) new edition just tends to ****** people off as you literally can't be sure that there isn't another change just around the corner that might invalidate your purchases etc.... never buy anything until after the release FAQs and even they are not remotely safe if you are getting a new battletome soon. The 40k ones changed massively from FAQs to Battletomes.

     

    All the twisty money-making decisions by GW slowly wear one down. They constantly use lack of transparency to push sales.

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  12. 54 minutes ago, Bululu said:

    well yes, except maybe the swamp shaman and the mounted hero, the rest of the warscrolls are very poor for their points, compared for example with the stormcast on the same box, the kruleboyz needs very hard upgrading through allegiance abilities, and hopefully it doesn't come in the form of stupid aura heroes wich die to shooting on turn 1 as usual.

    That's the GSG special, heroes last 3 seconds.... 

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  13. 36 minutes ago, Bululu said:

    Nah i hope not, i mean they will get their "battletome" ironjawz and bonespliter did los nothing when they merged, as long as they remain same this time, its like having 3 battletomes  +1 bigwahh for merging differents,  for me that is all win.  (specially because i already own a big wagh army 90% ironjawz 10% bonesplitters) so in my case i will use them in both kruleboyz army and big wagh. What i mean ironjawz and bonesplitter were treated as completly functional own alliance, not a subfaction on the orruk warclans book, plus we got big wagh, so i hope it will remain the same terms for kruleboyz and all of them

    yeah that makes sense, but it gives GW the excuse to release very small model line... which for orruks is exactly what they have done repeatedly.

    It's supposed to be a destruction edition but a limited Kruleboyz release and then yet another wave of Lumineth (as per rumours) will be mildly disappointing to say the least.

  14. 1 hour ago, Bululu said:

    Ah, there were also some leaked stormcast points photo, and they were different than the GHB, so we might expect point changes once again.

    Yeah I saw that.. Maybe Kragnos will go down to 600... or maybe not.

    I was just thinking, following the less hardcore sales of Dominion, do you think a lot of people have been a bit put-off of Kruleboyz because it is a subfaction rather than a seperate battletome?  I know that a few of my friends considering it have passed on the Dominion box until the full release line-up is known.

     

    I think a bunch of people like the models and want to run them on their own but that may not be practically possible if they are just supposed to fill a gap in Big waaagh. Yes I know GW has said lots of stuff about running them on their own but they intentionally hide dates and release etc so you can't plan purchases

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  15. 1 hour ago, Bululu said:

    someone showed me a "leak" seemed real but you can never know, of a piece of kragnos warscroll where it had the keywords "TOTEM" and "DROGRUKH" but it didtn have nothing like orruk warclans or kruleboyz, i hope its false or it missed something cause listing kragnos under orruk warclans on GHB and not having any orruk warclans keywords seems awful, and it could mean still no alliance abilities for him.

    They may be pretty hellbent on making him purely narrative (intentional or otherwise)

  16. 1 hour ago, Neil Arthur Hotep said:

    Nighthaunt already struggled before. Since their initial release, really. It sucks that they are now in an even worse position comparatively, but I think it's also true that GW should not let the fact that armies will temporarily be weak get in the way of making positive structural changes to the core rules.

    For what it's worth, I hope Nighthaunt get an early battletome and maybe some big hero-monster soon.

    The issue is that temporarily weak is years in gw time

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  17. 23 minutes ago, novakai said:

    i think you have to build an army around him to alleviate his shortcoming, he can be a little cheaper but his point decrease really help him, though generally most destruction army got a point increase as well so eh

     i also think MW problem is a bit over blown because of the current LrL sentinel problem which probably shouldn't exist, but he on average immune to spells and only range MW really works on him, but a lot of changes makes taking those killer blocks of range units harder because of point increase and reincforcement point. (bar LRL but that case is just an unhealthy example)

    to be fair he has ok not great but not terrible mobility, sadly the levitate spell is +8 to cast and not reliable to sure up this weakness

    he probably wouldn't be able to fly over anything anyway as his base is too large to easily clear 3 inches behind a line. It's not just mortal wounds, it's anything with a bit of rend as well. No ward save is just bad on huge point investments.

    This guy will likely never get to choose what he engages and if an enemy holds up Kragnos with cheap chaff all day , that is a win for them not you. He needs to get priority targets to be useful, not kill 300 points of zombies... 

  18. 32 minutes ago, Frowny said:

    With the quintuple buffs of 1) Hero 2) Monster 3) 5 models on objectives 4) Points drop 5) Easy access to a 1+ save multiple ways) he seems much better positioned than he was even a little bit ago. Yes, he dies to mortal wounds slowly, but he can always heroic recovery back ~4 wounds per turn, so if you don't get him in one go, you have a lot of wounds to chew through. Easy access to a 1+ save and magic resistant will make him very hard to take down, while his charge. Plus he has natural anti-monster abilities, which go well into our future age of monsters. 

    He seems pretty worthwhile in the right list. Maybe in Ogres so he can hide amongst all the other monsters, who can also charge and clear screens for him., who usually have a 5+ if they need to resist his ally damage and with multiple ways to heal it off. 

    I think he has potential. 

    The issues are all the same as before....
    1) He gets taken down quickly by mortal wounds and they are literally everywhere.  700 point model with no FNP/ward is just a very expensive target.

    2) His mobility is presently (not withstanding potential battletome buffs) is very poor. Slow for his size, big base, smaller tables easily chaffed/blocked.

    if something answers those questions then he has potential.

  19. 3 hours ago, Tezia99 said:

    I’m pretty hyped to get them and paint. I can’t imagine this army is going to just suck so bad it’s unplayable. Knowing we have limited rules at the moment isn’t enjoyable, seriously hoping that a new tome is dropping immediately after dominion. What’s the point of a brand new army with scrap rules. Has GW ever just released an army with no tome? I’m glad they’re in the cool starter box but would have loved to see new sculpts on another army and these guys to get a proper release with all their rules and models. 

    Does destruction need yet another low power army...nothing is unplayable but there is/was literally one strong list for ironjaws and the rest not so much.

     

  20. 3 hours ago, Lord Krungharr said:

    I'm gathering by the lack of posting that NOBODY thinks Kragnos is worth taking now.  He's going on eBay then.

    I have unfortunately bought one but it is still unopened pending some miracle that makes him OK...

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