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C0deb1ue

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Everything posted by C0deb1ue

  1. He doesn't seem anything to get excited about. Cant be buffed by anything, does nothing for the armies he is in unless you honestly count +1 bravery aura. Which obviously means you are close enough to damage your own units with his shout. Slow, no access to any shenanigans, huge base Basically needs to be able to charge but will be easily blocked by chaff Average survivability and wounds, no FNP counts as 1 model I mean he hits hard but so does a bunch of other stuff that is more mobile and can be buffed... he would need to have a very low point cost to even be considered.
  2. The headline is just "we need to sell this model" trash and probably describes some theoretically perfect but practically impossible scenario. Are we likely to get a leak of the rules and points before the pre-order?
  3. new destruction race wise.... Cantabrian mythology has a something called a Cuegle.... it's pretty out there but three different coloured eyes, an extra arm and related to cyclops etc...
  4. I think the balance problem at the moment is that there is no reward for all the risk/unpredictable stuff. If you roll hot, then your army functions ok. There is no big payoff for the random, it's just a built in weakness, which is honestly bad rule design described as "fun" to excuse it. Swingy randomness does not really equate to fun in my book. Kragnos wont solve their problems but I hope he is more interesting than literally just a bunch of wounds with a good weapon. Like I said before, a plus 1 bravery aura is really really boring even if AoS 3 somehow makes it more useful.
  5. yeah I agree their leadership should be bad. It's just the rest of their stuff is also pretty bad... so where's the balance?
  6. It would have to be some pretty excellent changes. Gitz/squigs would be in even more trouble than they already are without access to some sort of battleshock immunity.
  7. If a unit needs saving that badly, you have already spent the CP plus this does nothing for gits/squigs anyway... Can you really feel excited that the destruction demigod has a +1 bravery rule... can we just have slightly higher standards.... I'm not sure what changes you are expecting that will make +1 bravery excellent. I'm sure there will be other rules like you say.
  8. Really need to see more rules and points costs.... so far we can’t tell whether he will be any good. Leading with a +1 bravery aura is about the least reassuring thing possible as far as rules go and is frankly a terrible rule. That could be the extent of the cross-faction support he provides. I imagine if the rest of destruction is anything to go by that he will be over-costed as well.
  9. I got the impression that orruks were pretty consistently good and destructions top option. They often seem to place highly. Ogors seemed quite sturdy when they first released and got a few results. Not sure what changed for Them. I play gitz and they are pretty consistently poor and have been so most of T he edition. Even worse after endless spells were limited. The new white dwarf stuff was pretty mediocre and doesn’t address any of the issues. Just pushes you hard into narrow sub factions for a sort of side grade. Book needs a re-write but unfortunately it look like that will be another early new 3.0 release which is normally terrible for power-level. Sons may be ok but seem very narrow in playstyle and I expect not very competitive (once they are worked out by opponents with more tournaments) but great in casual.
  10. Sons of behemat need more options/sculpts/units... just anything really... this was the worst faction release ever in my opinion and maybe AoS 3 can fix it. Iron jaws also need a few more options in their model range. Another destruction faction with a range and design support similar to LRL. destruction needs more effort from GW basically.
  11. Howdy all, saw the grave lords preview for Direchasm and it peaked my interest... what do I need to start if I want to pick up that crew when it comes out? Do you still need to buy everything to get all the cards etc? Base set etc? any help greatly appreciated
  12. What does everyone use for endless spells in squig lists? I find myself adding scuttletide to everything but I was wondering if anyone has had success with other spells? thanks
  13. That’s not a bad haul. You could defo run a decent squig list but my knowledge runs out pretty quick after that in terms of bringing in non-squig stuff.
  14. I was wondering what we were supposed to do about finding another one. Shame that was our only change in the FAQ 😆
  15. Don't get too upset buddy, there isn't a fight but i've put a lot of money into my army (my bone) and I don't feel like feeding games workshop money (for another army) as a reward because they can only buff things every 2 years. Sure we will get a boost soon but I was being realistic about the timescales. Who knows,the FAQ may even bring some good stuff in the meantime! Edit: plus we have had the best BR story by a mile!
  16. The battletome is an age away hence all the well meaning but not very helpful white-dwarf articles. BR is also probably a good 5-6 months away as they only just announced Teclis (if the next BR is even destruction related but the few stories may be a positive indicator).
  17. I think at this point, you just need to wait for the new book and pray they have done better.
  18. it was more poor bravery + low survivability + not the numbers needed. Thats too many things working against you with no positive to make up for it. I wouldn't recommend changing the bravery stat, but there just needs to be a better compensation than spending all your CP to make your army not run and still being low in numbers and easy to kill (especially our characters)
  19. I guess Jaws of Mork tries do undo a bit of the "fun" mechanics (read poor design) of squig movement but it still taxes you with a terrible artifact and command trait. The army needs a bunch of the "not fun" mechanics made less random, without having to use a battalion to fix it. The allegiance ability needs to be re-done but at least the loonshrine can now work a bit better. They need to rethink either the stats or costs of some of our units as you get too few, with terrible bravery and/or survivability They need to make list-building better by not connecting all the bonuses to the keyword bingo. There should be in-between bonuses for mixing subfactions or battalions that incorporate these sorts of ideas. These battalions are superficial paint-jobs for an army that has been non-competitive (if that matters to you) and hard to play for the majority of it's existence. There isn't even a strong build - just some average results with endless spells (pre-nerf) and mega-grot spam.
  20. There were very few armies performing worse than gitz. They have been due some attention for ages, it just depends on whether we get meaningful changes before the next edition... which is highly doubtful with all these tomb celestials (as cool as they are).
  21. I think you will have to just settle for all these essentially band-aid battalions where they attempt to implement “fixes” to cover the battletome’s design and power level issues. The loonshrine should have worked for everything from the beginning. There should have been some decent battalions from the beginning. Fingers crossed they have some meaningful changes planned in the long run that actually buff the army rather than fixing.
  22. I wouldn’t be surprised if GW did consider the white dwarf stuff as Gloomspite’s “new rules” for broken realms (as the event has started). But knowing they will desperately want you to buy a broken realm book, I can guarantee there will be some token rule included in what looks like a more Orruk themed story.
  23. I mean maybe, but they are selling multiples of the exact same units that were in the box last time.. bounders/rockguts, so that doesn’t scream massive sales to me.
  24. Well yes, the intention is to sell models they haven't sold enough of. GW is about making money and that’s fine. If they wanted focus - same subfaction and if they wanted a taster set then more variety (those duplicate units could be fellwaters or Squig herd) It’s relatively better than an awful box set last year... but it would be nice if we set the benchmark a bit higher.
  25. I guess if you have the money to throw around. But you will hardly get the idea of playing either army from 1 character and 1unit. It's not even a range of units.
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