Three pretty simple changes that i would like to see:
More reasons to choose named heroes as generals. Sometimes there is a strong incentive such as Katakros in Bonereapers, he generates 3 extra RDP if he is the general. We need more stuff like this.
Heroes are harder to snipe. Either something to increase survivability at range or make them harder to target, a lot of room here to find something.
Initiative is not random. I like the double turn, i like the swing it can bring to games but there is room here for a more strategic element to be introduced especially for the 1st turn. The player with the smaller army (by points) gets to decide first player? You could effectively bet points to try and get the initiative instead of trying to get as close to 2000 as possible.