So I had my first game as the Bonereapers and actually only my 5th game of AoS ever.
We played a 2500 points Battle for the Pass game in the realm Ulgu and we also used a random twist card from the open play deck which added +2 movement and +1 to run and charge rolls. It was a fun game but I ended up losing to my opponents Archaon's list that had an allied Lord of Change after giving away for the first turn, allowing my opponent to run to the objectives and me messing up and not being able to get the charge I wanted first turn. I made a lot of mistakes, which can basically be summed up with "oh, (insert number of inches) is shorter / longer than I thought) mixed with "I have no idea what I am doing". A lot of my mistakes were also just positioning issues which meant that when I inevitably failed the needed charges, it let the big flying monsters (i'm looking at you Archaon) swoop in and do the damage to the units that were out of place i.e. I used the deathglaive battalion and so these units were in front my the mortek - thinking they would be able to charge first....silly me. Although I did manage to use the teleport from the Ulgu realm to teleport a unit of 20 mortek and take back an objective. But that allowed my opponent to send over the Varanguard, Archaon and Lord of Change over to the weaker side and basically overwhelm me there. On the upside, a unit of 10 Mortek held up both Archaon and a unit of Varanguard for a good amount of time. Was amazing to see a 130 point unit essentially survive against 1100 points of units.
I think the things I need to learn (in a general sense) are:
- Zoning out and screening the big flying threats (still looking at you Archaon) so they have to make big charges to be able to get into the back.
- Just generally get better at judging things and having a solid game plan in mind. I was very reactionary and basically let my opponent dictate the flow of the game. After the teleport I mentioned, it meant my right side was without a 20 block. Which meant I had 2 x 20 mortek on one side (I couldn't teleport the one on the left side as I had used all my spells and I foolishly thought about doing this last, with a caster that was out of sight of the unit already on the left - I could have also just not done that and spent another turn just shuffling up as one. It is a 5 round game after all!). With no large block on the right, I had to bring the un teleported block from the left to the right, something which basically cost me a turn not holding a point. I also could have just cut my losses and try to really overpower one side.
Anyway, lots of things to learn and work on in general. I am happy though that I do have this army to learn with. It seems to be unforgiving when you aren't doing well....but seeing 10 Mortek laugh in Archaon's face makes it all worth it!