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Karlsbass

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  1. I'd love to see alternating activations or alternating phases similar to Kill team or LotR, or phases other than combat phase. "I go-you go" mechanics brings in my opinion a lot to player interaction and improves the overall play experience. Double turn is too big of a deal to be as random as it is now. In such system shooting in combat or into combat maybe shouldn't be possible, and combat phase should maybe consist on two activation rounds. I would like board size reduced to match 9ed 40k and fitting better in a living room. I would like to see a Crusade like narrative system. I would like to see a rework in meeting engagements that gets it closer to a smaller scale full game and less specific setups and rules. I would like to seee battleshock reworked. I would like secondary objectives to mean more to the final result in matched play. I would like more streamlined terrain and realm rules. And that the terrain interacts more with the game in sensible ways (cover, line of sight bloking, slowing movement, etc.) I would like that available allies are stronger tied to subfactions and existing lore, kind of like it is in some CoS. I would like some slightly different rules/bonus for Infantry, Cavalry, Monsters, Heavy Infantry and Artillery in regards of controlling objectives. I wouldn't mind buffs/debuffs capped to +1/-1. I would like rend to be more consistent through the game, right now with units have -0/-1/-2 is quite random. I would like that Look out sir is reworked. Maybe to be the same it is now in 40k. But as alternative I wouldn't mind that infantry heros can join infantry units and not being targetable as long as they can just give command abbilities to that unit, same with Cavalry.
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