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Nico

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Everything posted by Nico

  1. Thanks again Chris! Awesome event. Great players. Very slick. Best tournament food I've had.
  2. He has a name. Sounds like he's lost. How long for the Warscroll? I gather that you'll always be able to buy it but only from Warhammer World (so it's not the end of the world if you don't get it that day). I might grab one at The Warlords.
  3. Get an Exalted Seeker Chariot unit - not helpful for Nurgle I know. It's nice to know that Slannesh have one good thing going for them.
  4. You would think they would, but with no strong synergies they just wouldn't. Compare their output to that of 30 whipped Bloodletters (300 points) with +1 to hit from the Command Trait and (just) one Bloodsecrator giving them an extra attack.
  5. Awesome. Thank you. Hope you feel better soon.
  6. This is a good idea. It's really hard to make a viable 2,000 point list using the Deathlords (whether pure Deathlords or otherwise). Dark Elves are a bit of a mess at the moment.
  7. Feeling very excited now it's this weekend. Got my suitably filthy raffle item ready. Are there going to be open lists and the draw in advance? Cheers
  8. Yeah - Slaves to Darkness units (and heroes) are really underwhelming. They are vaguely tough, but not as tough as Liberators plus Paladins for example.
  9. Yeah - there's a sizeable advantage in fielding battleline units that can shoot as these can sit on objectives in your territory and still contribute meaningfully to combat (bad news for Death and Destruction - I'm not counting Night Goblin bowmen - that's attempting to shoot and messing it up).
  10. Nico

    Events UK: Alliance

    The whole model.
  11. Those are just the names for the Sylvaneth and Savage Orc allegiances I believe.
  12. They really should just allow all Beastmen to take any god keyword. It's not like they're a strong army....
  13. You're right that they aren't mortal. However many key Khorne buffs do bite on anything which is "Khorne", e.g. Bloodstoker and Bloodsecrator. I was inches away from making a list like this. However, the GH has butchered this (a) it's not in the book because it's a campaign warscroll; and (b) the rule of one cuts in half the damage from the exploding attacks from the Bullgors (unlike in SCGT where these rules are well balanced).
  14. I think there are rules for those in the Scenery Warscrolls: https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-scenery-en.pdf
  15. Thanks. So a one use reroll for a turn or a battleround? That could be massive. Yeah if it's fixed in your list, then it would immediate ruin all the buffs and artefacts which are anti-Chaos or anti-Order for example as they would be irrelevant 3/4 of the time.
  16. Yeah - that does make a lot of sense against Ironjawz, as a hero at the back is safe as can be with Ironjawz' near total lack of shooting. I think it depends on what the Command Trait is, if it's a passive one that doesn't require proximity (like the death one here), then great. If you're going for an aggressive buff to the hero, then obviously the big flappy. It's a nice tactical choice you can make for each game when you see your opponent. Here you're not losing much as the GkoZD's buff is his spell, rather than his Command Ability (which is summoning).
  17. I've not seen any leaks of the Triumph Table (I gather it's not the one in the regular rules). I suspect 1980 will be the sweet spot (or 1990 if you fit in a 30 point fanatic) as you'll gain a significant buff for 20 points against some players.
  18. Ok - yes that makes some sense now. Still - I'd much rather keep the all important ward save buff on the 14 wound monstrosity and take a few more Ghouls.
  19. Sounds like a fun game and really swung back and forth. Did he have a GKoZD? I'm confused why that wouldn't be general.
  20. I'm sure no-one was planning to do this anyway, but could you include the longstanding rule (from both like Clash 1.2 and SCGT) that you cannot use dice reroll abilities (Kroak, Coven Throne etc.) on the rolls for initiative (or on any rolls for the mechanics of the battleplans themselves). They are definitely not priced sufficiently so as to include this. Cheers.
  21. Yeah - based on theoryhammer, they look like they will need a lot of finesse to play well. The combat synergies just aren't there (cf. Bloodbound, Tomb Kings), so it looks like it's all about movement and teleporting, healing and defensive cheese (Spirit of Durthu), a bit of long ranged shooting and some great spells. They probably have major vulnerability to an early adverse double turn as their normal units cannot take a pounding with 5+ saves and 1 wound models (unlike say Nurgle Daemons who can weather the blow a bit more). Really looking to playing one of these armies.
  22. Thank you. That's reassuring.
  23. I'm planning to run a largely Forgeworld list. If FW don't release points on or before Saturday, could I please go ahead with SCGT costs x 20. I'll submit the list over the weekend. Any later than that and it's going to be hard to adjust. Thank you
  24. Good report. I would have thought that the Hunters should be sniping your buffing characters (Warchanter and Shaman) rather than trying to take out a 3+ save monster. Either that or drop a lot of damage on one unit of poor bravery brutes and hope to nail them with Battleshock.
  25. Thanks - that's a real pain for units that get buffs when you have 30 models.
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