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Zaerion

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Everything posted by Zaerion

  1. The rule endless legions , triggers each turn? so if a unit of 40 zombies , dies in turn 1 in turn 2 i can do a +5 check and put replacement unit of 20 zombies , and in turn 3 i can throw the dice again and i could have another unit of 20 zombies? even if only the initial unit of 40 zombies died?
  2. I would like some opinions on this i think is what i am going to build to start with and play with friends since i almost have everything, what do you think? Kastelai 1 Vodrai 455 1 Manfred 380 ( possibility to pick from lore of the deathmages) 1 Vengorian Lord 280 -Rousing commander( the one that grants kastelai buffs) (Fragment of the keep -1 wound 6") -1 rend 3" 1.115 5 blood 195 ( since wolves are battleline i could do one unit 10) 5 blood 195 5 blood 195 585 10 wolves 135 3 vargheist 155 1990 The idea of the list is basically that i am tired of horde armies. Vodrai i think everyone agrees is a beast , he can combo really nice with manfred CP ( +1/+1) also he can combo really well with Vengorian spell (+1 wound to a unit marked), debuf (-1 rend -1 wound from the artifact) and also great with the CP +1d6 to heal, also all of them (manfred included) , if are inside the bubble of manfred CP gain +1/+1 and on top of that you can even use Vodrai CP to make this or Manfred attack in hero phase etc.. Then we have the bloods not sure if its worth 1 unit of 10 or 3 units of 5 , but they will have to be playing around the other 3 vampires, in order to take advantages of the buffs or debuffs etc... you can use the ambush on them from kastelai etc... and they could make really good pushes and then leave the combat to pick up objectives behind enemy lines... 10 wolves , for screen... pick up objectives and if it killed you could proc the endless legions thing to get another unit of 5 wolves on the table at 5+ ( if you don't kill a unit that turn) the 3 vargheist are there for more or less the same as wolves but they take advantages of kastelai , you can deploy them at 9" or more than enemy , they can be very annoying in general. In general is a high mobility list with a lot of +3 save that on top of that are applying debuffs and buffing themselves and almost everything heals 1d3 if kills something. Being used to my 80 chainrasp , i kind of see almost no bodies on table but i really like this list , not sure if it will be a piece of ****** or not... but i really like it. I was also thinking about the coven throne but.. i think vengorian lord is really nice with vodrai and manfred already gives the +1/+1 also the coven is not a good hitter and the vengorian is not that bad. What do you think about it? any ideas to improve it etc.. are more than welcome.
  3. Hi, I am thinking to start this army as second army (currently i have LON) , i want to change playstyle from having lots of units to a very few ones and looking for a combat/monster/hero focused army and i think this army would be nice for that. Looking for a good/strong list so i can buy and play for a while what would you recomend? I would like an Archaon list if possible Thanks!
  4. Thanks for the comments of your games , i really love blood knights but the price and the old model keeps me away from them , would like to see your list against a heavy shooting army like KO or something like that.
  5. Looks nice but keep in mind that neferata will last as much as 1 round maybe 2 if you are not versus heavy shooting army. In my opinion is always better the Vampire lord on zombie dragon with ethereal amulet, it ends up diying but at least it last way longer. Also , skellies units if you are not going for 40 models , then i would personally swap them for 20 chainrasp, 20 skeleton are nothing and 20 chain will hold something else longer than the 20 skellies.
  6. ehy! i am asking for the same here: i think that is completely legal since the whole battalion plus 2 units of hexwraiths are 400 so you could protect any general in LON as long as you accomplish the minimum number of allied units ratio ( each every 4 units 1 can be allied and hero count as units) I honestly dont get why we never saw this in any tournament but i checked everything and few people too and it seems 100% legal.
  7. is this legal? can i ally 2 units of hexwraiths + the battalion that allows to pass on a 2+ the wounds directed to the general to the hexwraith unit if they are at 3" ??? giving him a virtual pool of 20 wouds... since they are allied i could not bring them back via gravesites or endless legions but i could via deathly invocation is this legal? Allegiance: Legion of Blood - Mortal Realm: Shyish LEADERS Vampire Lord on Zombie Dragon (440) - General - Command Trait : Aura of Dark Majesty - Deathlance & Shield & Chalice - Artefact : Ethereal Amulet - Lore of the Vampires : Vile Transference Necromancer (130) Vampire Lord (140) - Flying Horror - Artefact : Orb of Enchantment - Lore of the Vampires : Amethystine Pinions UNITS 40 x Chainrasp Horde (280) 40 x Chainrasp Horde (280) 5 x Dire Wolves (70) 2 x Morghast Harbingers (210) - Spirit Halberds 5 x Hexwraiths (140) - Allies 5 x Hexwraiths (140) - Allies BATTALIONS The Dolorous Guard (120) - Allies ENDLESS SPELLS / TERRAIN / COMMAND POINTS Extra Command Point (50) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 146 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 400/400
  8. Hi, We are playing a game the one who grabs both objectives on turn 3 wins but it will go to turn 5. Does the units that have been destroyed but i return back with general command hability endless legions will count towards victory if it happens that we need to count for the points at the end of the game?
  9. but correct me if im wrong since im a new player but morghast are not considered monsters so i could probably screen them with wolfs or behind a chainrasp unit? also they save at +4 but yea i get your point.. some times we like elite things but if you think about it its not worth it for the points
  10. Hi at the bottom there are 10 black nights thanks for the advices , are morghast that bad? maybe in LOB they are but still feel that they perform better than Blood knights. I feel like they can destroy almost anything they charge and they can surprise with the 3d6 charge. In legion of night i run them as an anvil for destroying something juicy from behind.
  11. god... since i started a few months ago i was doing command traits as command ability.... What do you guys think of this list ? i have a variation too in Legion of night The guardian of souls gives a pasive buff to chainrasp and himself if they are whole within 9" so they would wound at 3 instead of 4. Allegiance: Legion of Blood - Mortal Realm: Shyish LEADERS Vampire Lord on Zombie Dragon (440) - General - Command Trait : Aura of Dark Majesty - Vampiric Sword & Shield & Chalice - Artefact : Ethereal Amulet - Lore of the Vampires : Vile Transference Necromancer (130) - Lore of the Deathmages : Overwhelming Dread Guardian of Souls with Nightmare Lantern (140) UNITS 40 x Chainrasp Horde (280) 40 x Chainrasp Horde (280) 5 x Dire Wolves (70) 2 x Morghast Harbingers (210) - Spirit Halberds 2 x Morghast Harbingers (210) - Spirit Halberds 10 x Black Knights (240) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 158 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400
  12. Can you explain that? you dont need to spend a comand point to use the command trait?
  13. How is that only general can resurect? can you point me to where in the battle tome/ rules? Are we talking about the hability : Deathly Invocation? because i see that necromancers, and vampire lords have this hability so i dont understand the thing that only general can resurect thank you! I think you are probably talking about endless legions , then it makes sense ok! thx
  14. Hability to resurect does not come from gravesites and from vampirelords /necromancers general or not , does not matter no? can a Vampire Lord Dragon Zombie have chalice of blood and also a Vampire lord have anohter? its one per army or a regular vampire lord can also have a second one?
  15. Thanks for sharing , i saw it already but i dont get it since im new , why people make the vampire lord ( the non VLZD) the general?
  16. Thanks so much for clarifiying , what do you think about the conversion from black knights in to blood knights using idoneth/daemonetes head and a bit of green stuff to cover bone feets ans maybe a bit on hands too, am i too crazy? i really like blood knights but the models are way expensive and its and old model and its resine so ... not a good deal to be honest.
  17. Hi, thanks for the advice i will check for that , the necromancer and then vampires do not pick an extra spell from the Lore of death? In the legion of blood chararacteristics Page It says that any wizard can take an extra spell from deathmages. And vampires and necros hace the keyword wizard so would they take 2 spells? ( Vampires 1 for Lore of the vampires and 1 for Lore of the deathmages) and necros 2 from deathmages no?
  18. This is the second list i have in mind with the hexwraiths sorry i could not edit my post from before: Here i would play each vampire lord with the hexwraiths , healing them and buffing them and adding hitting power to them. Then in the middle and to the objectives , the 30 skeletons, 10 zombies and 5 dire wolfs supported by a necromancer. while the big threats VLZD and the other 2 Vampire lords are trying to do some cleanup. Allegiance: Legion of Blood - Mortal Realm: Shyish LEADERS Vampire Lord on Zombie Dragon (440) - General - Command Trait : Aura of Dark Majesty - Deathlance & Shield & Chalice - Artefact : Ethereal Amulet - Lore of the Vampires : Amethystine Pinions Vampire Lord (140) - Flying Horror - Lore of the Vampires : Vile Transference Vampire Lord (140) - Nightmare - Lore of the Vampires : Vile Transference Necromancer (130) - Lore of the Deathmages : Overwhelming Dread UNITS 30 x Skeleton Warriors (240) - Ancient Spears 5 x Dire Wolves (70) 10 x Zombies (60) 5 x Hexwraiths (140) 5 x Hexwraiths (140) TOTAL: 1500/1500 EXTRA COMMAND POINTS: 0 WOUNDS: 99 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400
  19. Need some help 1500 points for a small tournament me and my friends are going to play next Christmas. Im pretty new to AOS Allegiance: Legion of Blood - Mortal Realm: Shyish LEADERS Vampire Lord on Zombie Dragon (440) - General - Command Trait : Aura of Dark Majesty - Deathlance & Shield & Chalice - Lore of the Vampires : Amethystine Pinions -Ethereal amulet Vampire Lord (140) - Flying Horror - Lore of the Vampires : Vile Transference Necromancer (130) - Lore of the Deathmages : Overwhelming Dread UNITS 30 x Skeleton Warriors (240) - Ancient Spears 5 x Dire Wolves (70) 5 x Dire Wolves (70) 5 x Blood Knights (200) 5 x Blood Knights (200) TOTAL: 1490/1500 EXTRA COMMAND POINTS: 0 WOUNDS: 104 Several questions: 1.The +1 attacks for Vampire lords and for Blood Knights from LOB adds also to the mounts(dragon , horses..)? 2.Since all the vampire lords are wizards and they are in LOB, my two leaders vampires get to know an extra spell from lore of death and also the necromancer gets to know an extra one.? 3.How would you play this ? in general? I am against lots of different army's , does my list completely sucks? 4. I have 2 boxes of hexwraiths/black nights that i plan to convert in to blood knights with the help of some Daemonettes Heads/idoneth and a bit of greenstuff to cover ( basically the bone feet of the black knights) in to armor boots. Am i doing wrong? is a really bad idea? 5. I am also thinking of Running 2 units of 5 Hexwraiths replacing the blood knights, i think that those are pretty awesome if i can support them with a flying vampire lord and they can revive... always save 4... and they don't hit bad at all , so i don't know if i should just play the hexwraiths instead of the blood knights and forget about the conversion.... Any suggestion/advice is more than welcome! Thanks so much!
  20. Hi, The martial fury increases the base damage of the weapons or replaces the damage for 1d3 instead? reading the description for me it increases the base damage with 1d3. What is correct?
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