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Zaerion

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  1. Hi, Next week will be playing 3.0 for the first time and i will be playing with this: - Army Faction: Soulblight Gravelords - Army Type: Kastelai Dynasty - Grand Strategy: Hold the Line - Triumph: Inspired LEADERS Mannfred Von Carstein (380) - Spells: Fading Vigour, Invigorating Aura Prince Vhordrai (455) - Spells: Amethystine Pinions, Invigorating Aura Vengorian Lord (280)* - General - Command Traits: Rousing Commander - Artefacts of Power: Fragment of the Keep - Spells: Flaming Weapon, Invigorating Aura BATTLELINE Blood Knights (195)* Blood Knights (195)* Dire Wolves (135)* Blood Knights (195)* OTHER Vargheists (155)* CORE BATTALIONS - *Battle Regiment TOTAL POINTS: 1990/2000 Advices ideas? Is it always good to keep the bloods off the table and then try to charge from behind or its very situational? How would you play this list? My idea is that the vengorian lord with the combination of the two auras (-1 rend and -1 wound) goes with 1 or 2 units of bloods in order to see if he can cover them with the auras and make them tanky, then on the other side Vhordrai acting as a chaff and being anoying in general and Manfred doing its Manfred things( if you have specific advices on Mandred playstyle would be nice) Any advices on how to play this or your vision from more experienced players would be nice thanks!
  2. Hi , im back on Aos 3.0 since a while and i would like to know how is the command point generation on the gravelords , we just get 1 per turn like in the old days of LON? or there is something i am missing because with all the new rules and all new command habilities i think we should have a better way of generating CP no?
  3. The rule endless legions , triggers each turn? so if a unit of 40 zombies , dies in turn 1 in turn 2 i can do a +5 check and put replacement unit of 20 zombies , and in turn 3 i can throw the dice again and i could have another unit of 20 zombies? even if only the initial unit of 40 zombies died?
  4. I would like some opinions on this i think is what i am going to build to start with and play with friends since i almost have everything, what do you think? Kastelai 1 Vodrai 455 1 Manfred 380 ( possibility to pick from lore of the deathmages) 1 Vengorian Lord 280 -Rousing commander( the one that grants kastelai buffs) (Fragment of the keep -1 wound 6") -1 rend 3" 1.115 5 blood 195 ( since wolves are battleline i could do one unit 10) 5 blood 195 5 blood 195 585 10 wolves 135 3 vargheist 155 1990 The idea of the list is basically that i am tired of horde armies. Vodrai i think everyone agrees is a beast , he can combo really nice with manfred CP ( +1/+1) also he can combo really well with Vengorian spell (+1 wound to a unit marked), debuf (-1 rend -1 wound from the artifact) and also great with the CP +1d6 to heal, also all of them (manfred included) , if are inside the bubble of manfred CP gain +1/+1 and on top of that you can even use Vodrai CP to make this or Manfred attack in hero phase etc.. Then we have the bloods not sure if its worth 1 unit of 10 or 3 units of 5 , but they will have to be playing around the other 3 vampires, in order to take advantages of the buffs or debuffs etc... you can use the ambush on them from kastelai etc... and they could make really good pushes and then leave the combat to pick up objectives behind enemy lines... 10 wolves , for screen... pick up objectives and if it killed you could proc the endless legions thing to get another unit of 5 wolves on the table at 5+ ( if you don't kill a unit that turn) the 3 vargheist are there for more or less the same as wolves but they take advantages of kastelai , you can deploy them at 9" or more than enemy , they can be very annoying in general. In general is a high mobility list with a lot of +3 save that on top of that are applying debuffs and buffing themselves and almost everything heals 1d3 if kills something. Being used to my 80 chainrasp , i kind of see almost no bodies on table but i really like this list , not sure if it will be a piece of ****** or not... but i really like it. I was also thinking about the coven throne but.. i think vengorian lord is really nice with vodrai and manfred already gives the +1/+1 also the coven is not a good hitter and the vengorian is not that bad. What do you think about it? any ideas to improve it etc.. are more than welcome.
  5. Hi, I am thinking to start this army as second army (currently i have LON) , i want to change playstyle from having lots of units to a very few ones and looking for a combat/monster/hero focused army and i think this army would be nice for that. Looking for a good/strong list so i can buy and play for a while what would you recomend? I would like an Archaon list if possible Thanks!
  6. Thanks for the comments of your games , i really love blood knights but the price and the old model keeps me away from them , would like to see your list against a heavy shooting army like KO or something like that.
  7. Looks nice but keep in mind that neferata will last as much as 1 round maybe 2 if you are not versus heavy shooting army. In my opinion is always better the Vampire lord on zombie dragon with ethereal amulet, it ends up diying but at least it last way longer. Also , skellies units if you are not going for 40 models , then i would personally swap them for 20 chainrasp, 20 skeleton are nothing and 20 chain will hold something else longer than the 20 skellies.
  8. ehy! i am asking for the same here: i think that is completely legal since the whole battalion plus 2 units of hexwraiths are 400 so you could protect any general in LON as long as you accomplish the minimum number of allied units ratio ( each every 4 units 1 can be allied and hero count as units) I honestly dont get why we never saw this in any tournament but i checked everything and few people too and it seems 100% legal.
  9. is this legal? can i ally 2 units of hexwraiths + the battalion that allows to pass on a 2+ the wounds directed to the general to the hexwraith unit if they are at 3" ??? giving him a virtual pool of 20 wouds... since they are allied i could not bring them back via gravesites or endless legions but i could via deathly invocation is this legal? Allegiance: Legion of Blood - Mortal Realm: Shyish LEADERS Vampire Lord on Zombie Dragon (440) - General - Command Trait : Aura of Dark Majesty - Deathlance & Shield & Chalice - Artefact : Ethereal Amulet - Lore of the Vampires : Vile Transference Necromancer (130) Vampire Lord (140) - Flying Horror - Artefact : Orb of Enchantment - Lore of the Vampires : Amethystine Pinions UNITS 40 x Chainrasp Horde (280) 40 x Chainrasp Horde (280) 5 x Dire Wolves (70) 2 x Morghast Harbingers (210) - Spirit Halberds 5 x Hexwraiths (140) - Allies 5 x Hexwraiths (140) - Allies BATTALIONS The Dolorous Guard (120) - Allies ENDLESS SPELLS / TERRAIN / COMMAND POINTS Extra Command Point (50) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 146 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 400/400
  10. Hi, We are playing a game the one who grabs both objectives on turn 3 wins but it will go to turn 5. Does the units that have been destroyed but i return back with general command hability endless legions will count towards victory if it happens that we need to count for the points at the end of the game?
  11. but correct me if im wrong since im a new player but morghast are not considered monsters so i could probably screen them with wolfs or behind a chainrasp unit? also they save at +4 but yea i get your point.. some times we like elite things but if you think about it its not worth it for the points
  12. Hi at the bottom there are 10 black nights thanks for the advices , are morghast that bad? maybe in LOB they are but still feel that they perform better than Blood knights. I feel like they can destroy almost anything they charge and they can surprise with the 3d6 charge. In legion of night i run them as an anvil for destroying something juicy from behind.
  13. god... since i started a few months ago i was doing command traits as command ability.... What do you guys think of this list ? i have a variation too in Legion of night The guardian of souls gives a pasive buff to chainrasp and himself if they are whole within 9" so they would wound at 3 instead of 4. Allegiance: Legion of Blood - Mortal Realm: Shyish LEADERS Vampire Lord on Zombie Dragon (440) - General - Command Trait : Aura of Dark Majesty - Vampiric Sword & Shield & Chalice - Artefact : Ethereal Amulet - Lore of the Vampires : Vile Transference Necromancer (130) - Lore of the Deathmages : Overwhelming Dread Guardian of Souls with Nightmare Lantern (140) UNITS 40 x Chainrasp Horde (280) 40 x Chainrasp Horde (280) 5 x Dire Wolves (70) 2 x Morghast Harbingers (210) - Spirit Halberds 2 x Morghast Harbingers (210) - Spirit Halberds 10 x Black Knights (240) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 158 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400
  14. Can you explain that? you dont need to spend a comand point to use the command trait?
  15. How is that only general can resurect? can you point me to where in the battle tome/ rules? Are we talking about the hability : Deathly Invocation? because i see that necromancers, and vampire lords have this hability so i dont understand the thing that only general can resurect thank you! I think you are probably talking about endless legions , then it makes sense ok! thx
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