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Sinfullyvannila

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Everything posted by Sinfullyvannila

  1. Maybe because of unleash hell, frontloading for summons and AFAIK they still count as wizards for the purpose of putting Endless Spells in our lists. EDIT: Nm you need the keyword to bring a spell
  2. Tzaangors synergies were in the Agendas and the Burning Sigil. Thats probably why they are cheaper in BoC.
  3. Pretty decent points adjustments. The expectations were a 10% global increase so the fact that some of our units went down is a win. Ive only compared it with GSG and I dont think any of theirs went down.
  4. We actually got off quite well, the expectation was a universal 10% because of the smaller board size. Especially Troggoths. Squig herd are the big losers but they were pretty stupid efficient with the loonshrine.
  5. Worst case scenario, its not that big a deal for Kairos. Use Kairos exclusively to cast other characters warscroll spells and have those characters cast lore spells. All it really hurts is Changeling and he was pretty ridiculous anyway.
  6. Just thought of something, we can probably occasionally use the Bray Shamans spell in conjunction with terrain to make our opponent move their models in such a way that they'll lose extra models when we remove a model with a Ghorgon or Giant. For example, if there is a straight wall, we position a unit behind it. Bray shaman casts Devolve, now that unit will probably have to flatten out up against the wall. Its not going to come up every game but we can look for opportunities to do it.
  7. Rofl; dont do it then. No amount of favorable balance is going to mitigate a bonehead move like that.
  8. Just putting two Ghorgans in our lists is going to make our opponents pile in in a manner thats going to make them lose efficiency. Also, some of ehat you said was really reaching. Like, the Bestigors thing. Most things either deploy in 10s or 5s. And if its in 5s and they reinforce the unit then getting hit by Bestigors is worse off for that opponent because now we're threatening a target that has more significance than before. It looks like a Nerf on paper, but we're actually winning out on the exchange.
  9. Itd be nice for us but I dont think they really need it. Everyone is going to be running low enough number that 6 rockguts shouldnt have issues shifting.
  10. Keep it in perspective. Basically everyone got worse than they were before except for Stormcast. Also, having access to cheap model deletion is absolutely massive in this edition.
  11. I dont know if anyone else brought this up, but I noticed that all Forests are now wyldwoods and 3" of them block LoS.
  12. I just started playing them and I really haven t seen why this is the case. Troggoths and Fanatics dont have any unique buffs from their keyword(though Dankholds CA wont be redundant in the new edition), the Webspinner Shaman on Aracknarock with the Cauldron is an amazing support piece and while Squig Hoppers and Spider Riders do have synergies they can benefit from; they're best used just as fast screens which are rarely in a position to use synergies anyway.
  13. Man I haven't touched my SCE except for test models in 2 years but i am excited JUST because of the Imperator's CA.
  14. I believe you mean "coming up millhouse... For goats"
  15. Oval cavalry actually works out relatively well with coherency because of how the tips taper(axis are measure by diameter). Much better than >25 mm circle bases with 1 inch at least. Warhammer Weekly did a show showing how you can configure oval bases like a wave and keep all models in coherency. Im also certainly am not as confident as Vince is that we aren't getting new melee targeting rules just because they didnt get rid of weapon ranges on the warcsroll. Especially since Jack from RR1s said there was some stuff he couldnt talk about(he playtested it).
  16. AFAIK, there hasnt been a change in melee range, just in coherency. Until we see melee targeting rules we can only make guesses right now. And if the rules stay as written its gonna be dependant on whether the unit we attack can make a formation that can prevent our unit from piling in efficiently. I believe Hand Weapons w/ Runeshields and Halberds W/Runeshields should have an 8.5% difference in favor of the Hand Weapons(1/2 of 17%). So if you can get more than 8.5% more warriors in then Halberds will be more effective. Im not going to pretend that im good at math though so if someone can correct me on that id appreciate it. Id actually like to know if im wrong about it.
  17. We'll see. Of course that holds true with all the information we have, but if they change weapon targeting to something like 40k its just going to shift the power from things on 25 mills to anything greater. That would still benefit the knights though.
  18. Or just let us substitute a units leadership with a nearby hero would be nice. Unmitigated battle shock would be backbreaking for Destro. I once cleared a whole unit of grots with just one hit of a Gaunt Summoners spell back when it was mortals on 4+.
  19. So with the new coherency rules; what do you guys think of Chariots for screening?
  20. Thats probably the relevant discrepancy in our experiences. If you can get them all in contact it certainly is a massive difference.
  21. Yeah those swallow whole abilities are potentially backbreaking.
  22. Yeah, but it saves so much time and energy to just add another sentence or two to the rules on targeting than it does to redesign literally every warscroll.
  23. Like I said, you currently rarely get more than 4 of your models within range of teeth attacks as-is. You'll probably lose out on 1 model but even though the teeth attacks are pretty good, IIRC its only slightly higher than 1 wound per Enlightened. I'll do the math on it a little later.
  24. Enlightened have 2 inches on their spears, they won't get hurt too much. Practically speaking you can only get 3 or 4 to get their teeth off now anyway. People keep mentioning Troggoths too but they have 2" as well. I do think they're going to do something like 40ks style combat though. Especially since they only gave Blood Knights 1" range in their new book. My guess is that the models that will be able to attack will be within range of an enemy model or within a friendly model that is within range of an enemy model and within range of that weapon(or perhaps alternatively just in base contact with an model within range of an enemy model). It may even work out better for Enlightened and Skyfires.
  25. What kind of rewrites were you thinking of for the Dankholds? I think we can all agree that the points efficiency isn't there on the Dankhold, but unless all-out attack stays for the new edition his command ability is incredibly powerful. And im actually kind of iffy on whether or not to write off the Dankhold. Troggoth We know that they aren't great for their points. But I've only just played my first game as GG, but it was against someone who has a lot of experience with 40k and he vastly overvalued the Troggbosses output. I think on anything but high level competitive play, they can be a very effective threat with Hand of Gork since he: 1) is our smallest footprint Troggoth so hes the hardest to screen 2) Fellwaters don't have the shooting range to shoot out of deepstrike, and Rockguts need 6 to get their guaranteed mortal wound ability, so Dankholds lack of range is not as serious a drawback as it could be 3) They have 10 wounds that don't degrade or force a bravery check after the first 4 wounds. So based on that my inclination went from it completely being a warscroll flaw to just a points issue. And i could actually accept them being less efficient that Rockguts if the gap were a bit smaller.
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