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Sinfullyvannila

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Everything posted by Sinfullyvannila

  1. They may get other warscroll changes yet. And Champions, melee combat and destiny dice cheese aside, with the Rend they outperform Skyfires with a Shaman buff.
  2. In AoS you don’t remove models until all the attacks are resolved; IIRC. Meaning you probably won’t be able to do the shenanigans like in 40k. EDIT: NM, even though this is the case the rules do state that models are slain as soon as their last remaining wound is allocated.
  3. I wouldn’t do pair of hand weapons just because there is so many sources of that buff. Lances are better than Ensorcelled if you target something you can delete or if you have a teleport spell. RAW; you can mix any of the battleline units’ weapon options.
  4. It’s the easiest model I’ve ever done
  5. Oh yeah brain ******, forgot you were playing Nurgle. Bloated Blessings and Ensorcelled weapons are definitely the way to go.
  6. Remember you get the Chaos Runeshields with the halberds so you don’t need to put the hand weapons ones in there. I don’t think I’d use knights without a Manticore Sorcerer Lord to soften up the unit first and another caster for teleporting them out of combat to charge again.
  7. I changed my mind on what i said about Tzaangors earlier. I think they’ll probably just change their warscroll to make models with shields and the ones with two weapons that aren’t mutants be mechanically the same. Just give the model the shrug if it contains any number of models with hand weapons.
  8. I don’t entirely disagree with you but I am going to point out that historically, nomadic cultures would have pre-constructed altars that they would assemble before battle.
  9. I actually just noticed this too and was wondering what that was all about.
  10. So... just for goofiness sake I made a Fatesworn Warband list; Chaos Sorcerer Lord on Manticore 2 Chaos Sorcerer Lords 3 Gaunt Summoners on Discs 2x20 Marauders 2x5 Chaos Warriors 1h/Shields Darkfire Daemonrift 100 pts of Endless Spells Maybe sub one of the Gaunts or the Manticore with Warriors or Marauders and more endless spells, since there would be a bottleneck. I think I could actually make this work in a DoT list since you can get splits on the Pinks and leverage a crapload of Fate Points for summoning. Not competitive by a longshot but not as impossible as I thought from my initial read.
  11. That’d be nice. He’s about 30 points overcosted at the moment. Looks like he also debuffs hit rolls in addition to lowering move as well. Double down with the Geminids and he may actually survive the first turn.
  12. The Simulacrum is probably going to be a straightforward damage spell. Maybe something like the Daemonrift where it gets buffed by a nearby wizard. The Icon is described as “flesh warping” since the Simulacrum is going to have a damage component; my guess is that the Icon is going to convert enemy models that died from a different source of Mortal wounds into either Tzaangors or Chaos Spawn. Lots of possibilities for the tome. I’m going for a bold guess though and say it’s going to let you access different lore spells from what you designated beforehand.
  13. I don’t understand how it’s not readily apparent that I understand that now. I literally ended up contacting my Khorne buddies to explain this to them.
  14. Hmm well I’ll have to tell my two KHORNE playing buddies about that. One of them told the other that he couldn’t play the Chaos Sorcerer Lord on Manticore in a KHORNE Army and the other confirmed it.
  15. The only Wizard KHORNE armies can take is Archaon. Unless that got changed in a GHB, which I don’t have access to right now. Also IIRC, NURGLE can’t ally Tzeentch units.
  16. I don’t want my Pinks nerfed so that one of my units work better in other factions that won’t use them(also KHORNE can’t even take one in their army since it’s a wizard). Besides, Pinks are only remotely worth their points in a Tzeentch list. And they’re only an absolute steal when your opponent is inexperienced enough to kill them off in the first 3 turns.
  17. Well there is an Acolyte featured on the cover and a new Arcanite hero so I feel things are looking up.
  18. They’re ok if you pair them with Blue Scribes. Have the scribes learn their spell and then cast it on the 2+.
  19. Their horde clearer is still stronger than the flying one and like I said; they may be getting updated.
  20. You’re better off with Tzaangor Enlightened over Knights. Knights need a warshrine buff or the Chaos Sorcerer Lord buff to be worthwhile. Gaunt Summoner on Disc is going to be a staple from now on I’m sure; since you don’t need a terrain piece to summon the pinks with him anymore so he’s basically 80 points for a 2 cast with a decent spell(his pinks don’t count as battleline though). They may be changing the foot model to do the same. Chaos Sorcerer Lord on Manticore should math put to being a stronger horde clearing spell than Summoner on foot but is pretty pricy.
  21. He’d be in there if LoC weren’t. He’s a staple at 2000 points but you aren’t going to be dealing with as many hordes at 1000 points. Also, I chose the Magister for his conversion spell. He’s got a pretty decent chance of paying for himself too. Swords is definitely better if you don’t have an Arcanite General. I prefer Arcane Sacrifice and Burning Head because an ideal outcome for me is only losing enough models to get the blues out on the first turn, so that I can burn a one on my battleshock roll at the end of my first turn. Quicksilver is riskier, but it will work.
  22. I’d do 2 Pinks, LoC, Magister, Blue Horrors and Burning Head Magister is your General with Arcane Sacrifice so you can Arcane Sacrifice Pinks. Then run them over with your Burning Head. If you kill 4 pinks and get 2 other Fate Points you can bring in 10 more Blue Horrors on your first turn. Take Unchecked Mutation and Bolt of Tzeentch on your Pink Horrors and then Fold Reality on your LoC. You can use your 5s from your destiny dice to roll D3 on Arcane Bolt with your LoC. If you have Chaos Spawn models(if your opponent is cool you can ask if you can proxy in some Large D&D models as they have the same base size), your Magister is probably going to be casting his spell scroll spell each turn. Unfortunately he isn’t a Daemon so he doesn’t benefit from Beacon of Sorcery. Alternatively you can ditch the Flaming Skull to replace the Magister with the Tzaangor Shaman. He has better stats and the Daemon Keyword so he benefits from Beacon of Sorcery and can take Fold Reality and let your LoC take Tzeentch’s Inferno. You lose out on Magister’s conversion spell though(TS can only convert into lost models from A unit of Tzaangors).
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