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Lightomancer

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  1. It would be interesting to have some sort of table for this like: - Non-heroes count their wounds characteristics to a max of 3 per model; - Heroes count their wounds characteristics to a max of 6; - Warmachines as 4 points max (not sure if steamtanks would actually be more and the KO zeplins) - Monsters count on a Wounds taken to points table: the more wonded the less it could count on its own to an objective. - Heroes on Behemoths go to the same points table as above to a minimum of 6 points; On a draw roll bravery against bravery. This is just an excuse to make use of it and any modifiers tricks.
  2. The first time I heard the podcast about how GW comes up with the rules I really like how they attempted to make the rules resemble the books and the model in some way, that being said I agree with some existing ones and really dislike others. Palladins for me are ok with a +4 save they don't have shields, are infantry and I think the 3 wounds better describe how they can take a punch before hammering someone, also they are supposed to be the hammer not the anvil. What I don't like is the points cost and battalions that make no sense right now, and their rend should be at least -2 base for all and 3 attacks (at least). This means they are slow, not durable and hurt like hell if they get close. Another thing for stormcasts, I havent read yet a book where Stormcast turn tail and flee, and I think the battleshock system should be reworked. We should have a very high bravery IMO. I like the To The Last Man standing rule but I would make it a command trait or battalion. Stormhosts vary a lot, some are super tactical some are more on the Zealot side and I would put this rule in one of those. It will also make choices more interesting depending on the army list you build. About the Celestant Prime, I think he should start with a flat 5 attacks, thats 15 possible damage if you put him on the table turn 1. Bearer of the Warhammer: 14" Immune to battleshock bubble. If this model is slain all STC units in the bubble take a battleshock immediately. Fury of the Storm: For the first turn of a combat this model and all Order wholly in 9" reroll 1s to hit. Lastly a +5 w and mw save. It looks overpowered in a way but every time I read that he is weak I just remember the first book where he shows up and kills 3 GUOs in less than 5 minutes... The main thing I see that GW did very well about Stormcast his how at the end of a battle almost every model is dead like in the books..
  3. Setting my first small contract for my SCE army: 5x Liberators 5x Sequitors
  4. @TownsieThat actually sounds like a very cool format and I wonder can it be extended to 2000pts? It can sort of mess up all the mechanics I guess There are some lists with thundercats or evocators that would be interesting to play with, or even vanguard only, in that kind of format. Have you done any battle reports for this format?
  5. Hi guys, I'm joining a local gaming club for a 1000pt beginner friendly tournament and this will be part of me first few games after learning the rules of AoS. I want to try some kind of hard to hit list and testing spells as well and I thought of this for my stormies list : Right now this sits at 930 pts, I thought of adding Prismatic Palisade or Emerald Lifeswarm or extra CP, what do you guys think would be better? Again this is mostly to have fun and test my way into types of games for SCE, what are your thoughts?
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