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Debello90

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  1. Tzaangor on dish of Tzeench are a bonus of you take the second turn in the round.
  2. The double turn should be maintained, it's the only thing that prevents many lists from winning once the line-up is over. However, the battalions that allow a mono-drop must be eliminated, in fact I would eliminate the battalions altogether and make each player deploy his entire army together. A dice is roll and whoever wins decides whether to deploy first or second, whoever has the least points in case of a tie decides. Shooting should be handled like the melee phase to get both players to play and eliminate almost all possible mortal wounds with shooting.
  3. Perhaps testing for a mechanic that will be used with a future edition of AoS
  4. It would suffice to add an attack to each zombie model if the enemy has fewer wounds than the zombie unit, stop hit mortali wound, furthermore if the enemy has fewer wounds it suffers 2+ d3 mortal wounds at the end of the turn to represent the horde of zombies trampling them. Let them take enemy dead at 2+. Eliminate the 6 inch pile that only creates problems and replace it with a roll back charge roll to represent unexpected speed near the enemy. You now have a thematic and non-oppressive unit.
  5. Pile in 6 inches is a really bad rule, i don't like it when GW creates a rule and breaks it with a warscroll...the basic rules should always be respected, as well as there should be no attacks or movement out of their respective phases.. .stop moving or fighting in hero phase where enemy forgets how to shoot or how to use command point for +1 Save. The mortal wounds of zombies is a lazy gimmick to sell them, next time they will move the mortal wounds to skeletons.
  6. In my opinion the save should be divided between the save given by the armor and the save given by magical abilities or by the model's agility. The player would then choose which one to use and mortal wounds and rend would only take away the armor save usually...models like the Aetherwings are ridiculous to have saves - they should be able to dodge blows easily while flying...so they could have save armor - and save agility/magic 4+.
  7. My models cost me hours of work, I would like to have fun with them, not seeing that in the third round there are a couple of units left on the battlefield... the beginning of the third edition was nice because more models remained in the field at the end battle.
  8. The mortal wounds mechanic is horrible, but unfortunately it is very appreciated because it speeds up the game ... it should be deeply revised, together with other serious defects of the game such as too high movements and too common teleports. Uniforming some similar rules across warscrolls would also help the game.
  9. Why pistolier's trumpet add only +1 to the charge ??? All the Cities of Sigmar units have +1 to run and charge
  10. Steam tank is a bad warscroll, poor in shooting and poor in melee ... Hellbaster is not funny at all, I would prefer to inflict more auto-wounds but always manage to shoot
  11. " with the EXEPTION of save rolls and battelshock tests " what is there to understand? it is clearly written EXCEPTION therefore it does not activate the ability
  12. Warding Brand is one of the beast option for hallowheart mage, but the skill work also the mortal wound in melee?
  13. why after waiting 4 years for a batteltome where many models have also taken away from me should i have a "weaker" batteltome? You are comparing 2 totally different armies, Skaven is a poorly written batteltome and OP, CoS is a fun soup that offers little really competitive
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