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Posts posted by Beastmaster
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On 7/26/2021 at 3:13 PM, EnumaEilish said:
I was joking in that post, but honestly never knew that Europeans start their calendar weeks on Monday instead of Sunday.
Otherwise the word âweekendâ for Saturday and Sunday wouldnât really make much sense. It would have to be called âWeekend and -beginningâ. Which would sound quite cumbersome, even for Europeans. đ
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âOwn it for lifeâ is not very useful in a game where only the latest edition is played anyway. As much as I hate to admit it, for a game like Warhammer a subscription system does make sense (or free rules, but thatâs a different topic).
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13 hours ago, EccentricCircle said:
that she like dthe idea of magic being a dark pact which destroys the mages physical health "just like wizards in fantasy novels". To which I thought, that's not really a generic trope, that's just Raistlin, I
The classic Warhammer trope would be more like magic destroying the mageâs MENTAL health.
Which is a quite influential trope in any Dark Fantasy. And, back to topic, thatâs what I think whenever I see dragonriders in exotic armor: MelnibonĂ©. đ
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17 hours ago, Arzalyn said:
Yes, but for Ossiarch! The Ogor side this time will be just gnoblars with no hero.
Iâd kill for a small group of characterful Gnoblar Trappers with actually useful rules.
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30 minutes ago, Neverchosen said:
Not to take away from sea serpents and their prevalence, but the Kraken, Akkorokamui, Hydra and the Lusca would all like a word with you! In fact unnamed giant cephalopods are a staple of countless myths and sea faring traditions, the only reason that they may not seem mythological is simply because they ended up being real! The obsession with giant cephalopods has not waned in contemporary pop culture, ranging from Jules Verne and Lovecraft to Pirates of the Caribbean and Harry Potter, people have always had an absurd interest in the somewhat alien appeal of these underwater invertebrates.
What squidologist has not thought of what it would be like to have a mantle? What squidologist has not thought how much more fun to have a funnel?
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17 minutes ago, Sarouan said:
Managers are humans too. Well, mostly.
Exactly. Humans, I suppose, want to do something meaningful, and want to be successful in what they do. And the only meaning, as well as the only measure of success in management lies in making more money. Itâs depressing.
Not completely serious here. But whenever I heard people far âup the ladderâ talking about the passion for the actual daily work they do, it somehow sounded⊠hollow. And I get the feeling that they, just like everyone else, are caught up in a system they canât control.
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Maybe⊠maybe the people who made a management college degree and are now working in management are secretly jealous of those doing interesting and creative work. Maybe they are just bored out of their minds by endless sales numbers, sales numbers, sales numbers. So, at least they want to get paid better as a compensation.
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We pay premium prices for premium design, and the Designer himself is paid at minimum wages?
Trickle down myth busted. Again.
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To be honest, I donât think I will ever play one of those games at this point. So, to me, Oldworld just means more not-quite-as-over-the-top 28mm miniatures to choose from for building and converting. Which Iâm excited about. đ
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Chaos Dwarves and Hobgoblins united.
It could finally happen.
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Conversions and the development of a unique color scheme are the main fields of creativity in this hobby. Discouraging this sucks way more blood out of the hobby than GW seems to be aware of.
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I got quite fascinated recently with fan-made material, be it in tabletop games, RPGs or even PC games. The quality that some fans produce in their spare time without getting paid is astounding. I also feel like they are often closer to what other fans want, and they often use feedback from the community and discuss openly the rationale behind their  design decisions. I think the professional  content creators can/should/will have to learn from that in the future.
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Wouldnât it be quite easy to have a rule like âAll models have at least the reach of the diameter of their basesâ? I always thought reach is what the bases represent.
This way, every unit could attack in at least 2 ranks. And reach could be eyeballed easily for quicker combats.
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Will Frostsabers still be battleline with a Hunter general?
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1 minute ago, KingBrodd said:
My personal hope is they release a new plastic mammoth type creature for them. With a Howdah full of Ogors armed with Hunting Crossbows.
That would have to be the size of the old Chaos Mammoth! Otherwise, it would invade the design space of the Thundertusk.
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Iâm a bit biased: I started collecting Ogors before they were souped. I wanted to create an army like a Stone Age hunting party, so it was clear from the beginning that the core should be a Hunter with his pets for tracking and a bunch of foot Ogors and a Slaughtermaster to do the killing and butchering. It was a risk, if they wouldnât have been souped later, I wouldnât have a playable army that fits my idea. So Iâm very happy with the souping.Â
To generalize, souping makes thematic lists possible that wouldnât work otherwise. An important plus.- 1
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There is a place for industrial, demon-binding Babylonian dwarfs in everyoneâs  heart.Â
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59 minutes ago, Iksdee said:
I think something along these lines could be fun. I dont think army rules should always be just buffing the army and force u to play in the same way every time. It could just add some flavour to the army as well. I get that some people want tournament rules to be better than the next army but thats not for me. I just want some casual fluffy and fun games. I've had some of the best times playing whfb where some orcs and gobbos started fighting and a troll started drooling while a hellcanon misfired/ exloded and killed itself with all kinds of artillery fire bouncing around through infantry lines and have them fleeing from battle. It was chaos in its best form. I am hoping some of these things find its way back to aos 3.0.
(i know whfb also had a lot of crappy things going on but these were to good ones imo)
I had a similar thought when I was thinking about Mordheim, which very explicitly and deliberately has random happenings occurring in every phase of the game. In my opinion, itâs the heart and reason for all the dice rolling in any tabletop game: itâs so that unforeseen situations can occur that force the player to react and adapt his plans on the fly. Which helps simulating the situation of a general leading an army into Battle: Only part of it is planning. The other part is thinking on your feet and adapting to bad happenings.
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Iâm actually happy with this outcome. I feared that Soulblight would only get some of the LoN units, making it another small army with limited choices. But inheriting basically all LoN units, Soulblight is now a veritable Vampire Counts 2.0, with a nice big palette of old and new models.Â
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(whereâs the edit button?)Â
edit. Found it. đ
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3 hours ago, Beliman said:
That happens from time to time.
Some people had issues with Kislev riding bears from Total War Warhammer 3, but Tuomas Pirinen wrote for White Dwarfs a unit witht he name of Sons of Ursa that was exactly that. WF RPG was grounded, but we still had supplements with flying towers, boxed games with flying ships and battle games between magic users summoning portals.
I would say that Warhammer Fantasy had everything. At a specific time, the game was more grounded, but in another, it was crazy and anything inbetween.
Wfrp was just more grounded because of the chosen perspective (most characters being simple, superstitious and quite ignorant empire humans) and scope (mainly playing in the Empire, no large battles occurring). Everything more outlandish still existed and could be incorporated or completely left out as just some wild rumors as preferred by the players and gamemaster. Which was very clever for an RPG.
Whereas WFB was wild and, it seems, did get wilder over time. But it still did have cores of basic, nonmagical troops with standard weaponry in almost every army, and most armies were composed in a traditional Infantry/Cavalry/Artillery style.
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Simply put, mortal wounds should have drawbacks, like everything in the game should have. So if MWs are only caused by very expensive units, squishy spellcasters or very special circumstances, and include some random elements so you canât solely rely on them to take something out, they shouldnât be a problem.
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2 hours ago, Blair said:
Itâs a large base to fill.
What about some more models to fill it? Gnoblars making way for the big one? Or some animals snapping at his catch? Or some bloody leftover corpse bits?
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19 minutes ago, Kadeton said:
At the most basic level, every army does. You can defeat any opponent by controlling the objectives, and every army is capable of doing this. There are differing aspects of speed, resilience, damage output, body count and so on, and some battle plans favour certain army compositions over others, but in the end the only thing that matters is scoring points from objectives.
Anecdotally, for instance, I have a friend who plays Beasts of Chaos and floods the board with Ungor Raiders in MSU. They barely inflict any damage, but they're so numerous that he can win a decent share of games just through focusing on board control, even against "top meta" tournament lists. Does that count as "a reasonable means" of winning for BoC players?
Yea, but itâs basically a wargame. Canât blame people for wanting to kill at least some stuff at some point.Â
Also, any unit should run the risk of being killed, at least if focused upon by a solid chunk of the opposing army. Whereâs the suspense in a technically unkillable unit?
Experience with Hinterlands (Co-op)
in Age of Sigmar Discussions
Posted
Hinterlands is great! I never tried co-op and only had some test games against myself, but it was easy to get into and a lot of fun. I even ended up creating an advancement/skill system for it, based on the skills in the GHB2019. Then I realized I just built a mediocre Mordheim game and left it all for the original. đ
Balance shouldnât really matter all that much in a co-op game. Have some random events ready to tip the scales a bit if needed/wanted, and have fun.