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43 Lord Celestant

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  1. Hey guys not really sure where to post this (admins please feel free to move to correct location if there is one 😊) In September I’m moving to Buckinghamshire and was wondering if anyone knows of any age of Sigmar gaming clubs in the area? I will be in driving distance of places like: High Wycombe, Maidenhead and Marlow. Any ideas of clubs in the area?
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    AoS 2 - Stormcast Eternals Discussion

    So I have another question. Which do people typically think are better: Fulminators, Concussors, Tempestors or Desolators?
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    AoS 2 - Stormcast Eternals Discussion

    Now that’s worth knowing. Thank you
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    AoS 2 - Stormcast Eternals Discussion

    Yeah I’m going to be honest I was being a tad sarcastic. I don’t intend on dropping my guys in plain sight and then attempting a 9 inch charge. Just for them to fail and have half my army destroyed turn one.
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    AoS 2 - Stormcast Eternals Discussion

    Hmmmm 9 inch charge, seems doable I guess.
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    AoS 2 - Stormcast Eternals Discussion

    So when they land the only movement they can make is a charge?
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    AoS 2 - Stormcast Eternals Discussion

    Hey guys new Stormcast player here, got a question about when units ride the lightning and land on the table. In the SC battletome it states you have to set up the units at the end of your movement phase. I have two questions, first does landing them on the table count as there movement? Second can they run in that turn? For example if I drop a Knight-Heraldor with my units can they run and still charge in the turn they land? Sorry if this is a noobish question, still new to SC and figuring out the most effective way to get my units into combat the turn they land.
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    AoS 2 - Clan Verminus / Skaven Discussion

    So what would your typical all comers skaven list look like. I need a list that can deal with the big boys. Nagash, seraphon, stormcast etc.
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    AoS 2 - Clan Verminus / Skaven Discussion

    I’ve been meaning to start a skaven army for ages but can never get round to it. Honestly I have no idea where to start. Im not convinced they are any good as a lone army. I feel as if they are better used in a mixed chaos force. I love stormfiends, the Verminlord Deceiver, Thanquol & Boneripper and Warp Lightning Cannon. However, I think most of the battleline stuff is trash unless you can field a lot of it, let’s be honest though who wants to build and paint 120 clanrats. So ive been thinking of a mixed chaos force using Plaguebearers as the battleline. I really want to make the army work and take it to tournaments I’m just not sure skaven can be competitive. Any advice on how to get started and optimise my rat force?
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    The Rumour Thread

    Anybody got any news on skaven? I feel like it’s time everyone’s favourite rats got an update.
  11. Nagash and seraphon dominate every magic phase. They are the only armies I see shutting Tzeentch down.
  12. I don't think compete is the right word. I think 'shut down' is a better way of putting it.
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    AoS 2 - Idoneth Deepkin Discussion

    Hey guys I’m starting a deepkin army for AoS 2. I’m looking for advice on the army. I’ve got a few tournaments coming up and want to take the deepkin to these. So far the list I’ve come up with is this: Allegiance: Idoneth Deepkin Realm: CHAMON Enclave: FUETHÁN LEADERS Isharann Tidecaster 100 -General --Born from Agony -Augury Shells -Spell: Abyssal Darkness Isharann Soulscryer 100 Eidolon of Mathlann 440 -Spell: Steed of Tides UNITS 10 Namarti Reavers 140 -Icon Bearer 10 Namarti Reavers 140 -Icon Bearer 10 Namarti Reavers 140 -Icon Bearer 6 Akhelian Ishlaen Guard 280 -Command Group 6 Akhelian Ishlaen Guard 280 -Command Group 3 Akhelian Morrsarr Guard 160 -Command Group 3 Akhelian Morrsarr Guard 160 -Command Group ENDLESS SPELLS Balewind Vortex 40 Total: 1980/2000 What do you guys think?
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    AoS 2 - Disciples of Tzeentch Discussion

    So before AoS 6 Nations I was toying with some lists and came up with something that was similar to a list taken by a Swedish player. It had relative success with the team taking second. The list he fielded looked like this: Leaders Curseling, Eye of Tzeentch (160) - General - Trait: Magical Supremacy - Artefact: Souldraught - Lore of Fate: Bolt of Tzeentch Tzaangor Shaman (180) - Lore of Change: Unchecked Mutation Lord Of Change (380) - Artefact: Wellspring of Arcane Might - Lore of Change: Tzeentch's Firestorm Battleline 10 x Kairic Acolytes (80) - 7x Cursed Blade & Arcanite Shield - 3x Cursed Glaives 10 x Kairic Acolytes (80) - 7x Cursed Blade & Arcanite Shield - 3x Cursed Glaives 30 x Tzaangors (480) - 6x Pair of Savage Blade - 12x Savage Greatblade - 12x Savage Blade & Arcanite Shield Units 3 x Tzaangor Enlightened (160) 3 x Tzaangor Skyfires (220) Battalions Tzaangor Coven (110) Endless Spells Balewind Vortex (40) Geminids of Uhl-Gysh (40) Umbral Spellportal (60) Total: 1990 / 2000 Im not completely sold on the list. I still think the Kairic Acolytes are very weak and with only 3 skyfires/Enlightened the list may lack damage if the 30 Tzaangors are killed. I also think the lack of bodies on the table might be an issue. Also I’m not 100% on the lord of change I’m not convince he’s worth 380 points. This list is also heavily countered by engine spam and was beaten turn two by Darren Watson’s Seraphon list. However, I think the next FAQ will fix that. So what do you guys think?
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    6 Nations take aways

    From the games I’ve played so far I think the only things that are truly broken are the Engine lists and grots ability stacking/spamming thing. nothing else feels insane to me. Going into games I’ve felt like I can beat everything, apart from Engine spam. I think the way to beat that is either alpha the hell outta it or flood the table with as many bodies as you can.
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