Ran The Big Waaagh! yesterday in a friendly 2k match again Fyreslayers. Can't recall the scenario as we both proceeded to ignore and tried to bash each other's brains out.
Not an expert on Fyreslayers, but from memory he was running:
Fyreslayers
Leaders:
Runefather on foot
Runesmiter on foot
Runmaster
Battlesmith
Battleline
10x Vulkite Berzerks (pair of axes)
30x Hearthguard Berzerkers (poleaxe)
30x Hearthguard Berzerkers (poleaxe)
Warscroll Battalion
Lords of the Lodge
1980pts
Big Waaagh!
Leaders
Gordakk
General
Mount Trait: Loud'un
Savage Big Boss
Glowin' Tattooz
Warchanter
Gold Toof
Battleline
20x Arrowboyz
20x Savage Orruks
3x Gore Gruntas
3x Gore Gruntas
5x Brutes
Ironfist Big Boss
Warscroll Battalion
Kunnin' Rukk
Ironfist
1990pts
We're both newer players to AOS, so we probably both made a bunch of mistakes, but it was a fun match.
His basic plan was to buff up the big blobs of Hearthguard and point them at something, keeping his heroes nearby to keep that tasty 4++. My plan was to see how killy they were so I steered right towards them - which was probably my undoing!
I deployed first, keeping centerish with the Kunnin Rukk on one flank and the Ironfist on the other. Gordrakk was deployed center. Opposite my rukk and fist were the HG'zekrs.
I took first turn as I feared getting caught by a surprised charge if he rolled hot for his Un'gold rune that gives them +2 Mv and +2 Charge. I knew if I could get some Waaagh! points generating first, I'd be able to get some bonuses early.
Turn 1
By the end of my Hero Phase I had 13 Waaagh points and was feeling confident sitting having activated the 6++ save.
6 from Gordrakk
2 from Warchanter
5 from Ere We Go command ability
I Warchanter buffed and Mighty Destroyer'd the Brutes forward to simultaneously charge on blob of HGZs along with Gordrakk, while I Kunnin moved the Savage Orruks against the other blob. The 60 unbuffed Arrowboyz shots killed one HGZ (all they see catch after moving) and I moved to the charge phase.
I successfully got Gordrakk and the Brutes against 1 blob of HGZ and the Savage Orruks charged the 10 man unit of Vulkite Berzerkers. I rolled hot with my Mighty Bulk and score 7 mortal wounds against the HGZ, killing 2 outright with some bad saves!
I gained 3 more points of Waaagh! from the Savage Orruk charge, and having Gordrakk and the Savage Orruk in combat, bringing my total up to 16 - just enough to enjoy the +1 to Hit!
I popped 'Loud'un' giving the majority of the HGZ -1 to hit and Gordrakk's command ability, picking all 3 units in combat (giving everyone a 2+ to hit!) I chose the Brutes with Violent Fury to fight first, but kinda whiffed my wound rolls, only killing 2. He responded by attacking Gordrakk, but between the -1 hit and some hot saves, I only took 3 wounds in return. Unfortunately the Brutes didn't fair as well and I lost 3 of them in one go.
I activated the Savage Orruks and he popped the Vulkite's once per game ability to have his slain models pile-in and fight. I rolled decent and took out 4, losing 2 in return. He hit back, killing 1 more - otherwise not a bad exchange. Gordrakk then took his swings, killing 3-4 more.
He popped Inspiring Pressence on the HGZ to stop from losing anymore to battleshock, but held steady. At the end of the turn I was feeling super confident - I should have known better...
At the start of his turn he proceeded to choose the Un'gold ability that gives his wound rolls of 6 to be worth +1 damage. He got off all of his prayers (sorry can't recall names) but suffice to say, +hit and re-rolls were everywhere.
He shifted his free blob of HGZ to counter charge the Savage Orruks and save his Vulkite, but otherwise didn't charge with anything else. (problem with 30 man squads - no room for activities!) Skip ahead to combat, and he activates the HGZ in combat with Gordakk and the Brute leftovers proceeds to kill everything without breaking a sweat. The extra point of damage on 6s easily scored 19 wounds on Gordakk as he was rolling a ton of dice for the mob. The Savage Orruks also cave under the might of the other HGZ blob. So many beards... so much sweat...
At the end of round 1, I was down Gordakk, 5 brutes, and 20 savage orruk. He was down around 10 hearthgaurd and 5 vulkites. At this point it was kinda clear he had won the match, but I won the roll-off and took first turn - more an experiment to see how much damage the double shot from Kunnin Rukk could do. Spoiler alert - not much against 4++.
In the end we had a fun time, but I was a bit dismayed at how tanky those beardies were. It doesn't seem like much on paper, but 5+/4++ is super strong, and I'm still scratching my head if there is a way to fight them head to head. When I play him again later this week, I'll be trying the Big Waaagh! again but with some changes:
Dump the Kunnin Rukk and bring 1 mob of 30 Arrowboyz instead
Bring more mobs of at least 10 orruks - probably Ard Boyz
Pick Gordakk's targets more intelligently - it's tempting to get his into the fight turn 1 to start gaining Wounds and Attacks, but if he's dead you lose 6 Waaagh! points a turn
Hope folks find this write-up from a noob helpful!