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Shadowspite

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  • Birthday 04/25/1982

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  1. Huh. You may be right. I can't actually find any with exactly that shape. Skaven spear/glaive blades usually have that reverse curve before the haft, don't they? I'm sure some of the old metal stormvermin did have glaives shaped like these undead things, but until I can find some pics I will concede the point...
  2. The shape of the glaives makes it pretty clear they're meant to be undead skaven. We don't really expect GW to do 100% accurate rodent osteology, do we?
  3. I'll just point out that the warscroll states it's an Eidolon of Mathlann, not an Avatar. An avatar (literally 'descent') is a god incarnated in a living form. An eidolon (lit. 'apparition') is the ghost of a dead god.
  4. I think they are likely to pop up anywhere that there is water. Well, water and isolated, poorly-defended villages, anyway. Especially if the place is called Innsmouth...
  5. Yvresse is known for mist and fog, rocky shores, seagulls and the Shifting Isles. It's basically Ulthuan's version of Cornwall or the Outer Hebrides. That means wreckers. So for a thematic prince, I'd go for a guy in a long grey cloak or stormcoat, with a big lantern that he uses to lure souls astray to be plundered by Slaanesh. Probably he's a mage, but a dedicated illusionist (formerly one of the cadre who maintain the enchantments upon the Shifting Isles) rather than a more generalist loremaster. And perhaps he has a pet seagull who is really a daemonic familiar that devours the soul-scraps left behind by the lantern. Tiranoc is Atlantis caught halfway through its destruction. A prince of Tiranoc might be a little like a Druchii corsair or beastmaster, a specialist in capturing and training the great beasts of the deep ocean when they stray onto his broken lands. A sea dragon cloak, a whip and some sort of Kharibdyss-like 'pet' would all seem like possible modeling options. Also, perhaps his armour is stained and corroded as though it has lain sunken beneath the waves for millennia. Maybe the prince himself has the pallid, bloated appearance of a drowned corpse, with seaweed in his hair. Was he dragged back to the living world by the Great Sea-Serpent Loesh (who was an aspect of Slaanesh back in 4th-5th edition days)? And for Nagarythe, how about an ex-priestess of Khaine? Not a witch elf, who are what Morathi and Hellebron corrupted the Druchii cult of Khaine into, but an Asur of Nagarythe who followed the religion of her ancestors in secret until she found Slaanesh. Pre-Sundering, the priestesses of Khaine were known as the tulluch (AFAIK, the term hasn't been used by GW since 3rd edition, but it was canon once), and were much more like Celtic warrior-prophetesses than the half-naked berserker chicks of later ages. Long mail coat, staff and sacrificial knife, tattoos, maybe some pet ravens. She might even be a spellcaster, since the Khainite hatred of sorcerery came much later (in 6th edition) and was exclusive to the Druchii version of the cult anyway.
  6. Some great cultists there. The wrack-based ones especially. And the princes are coming along well. Looking forward to seeing them painted.
  7. I didn't rage-quit as such, but I did abandon the whole minature wargaming hobby for a decade. It was burn-out, not rage, although there were things about GW and their games that annoyed me. Part of it was working in a GW store. The need to be positive and enthusiastic at all times, even about things I thought were bad for the game/hobby, was difficult for me. I'm enthusiastic and positive by nature, but I'm also inclined towards honesty. I never liked the Ogre Kingdoms and felt they'd been very clumsily shoehorned into the fluff (this was back in 6th edition when they were first introduced), but you weren't allowed to venture that opinion if you worked for GW Retail. If a new player wanted to collect OK, I had to be able to encourage and advise him. Likewise, even though I had no real interest in LotR, it was the big new game and I was required to learn it, play it and collect at least one army for it. I tried. Honestly, I tried to get into it. The rules were actually really good (maybe even the best ruleset GW have ever come up with), but I just couldn't get excited about playing a game set in that world. I enjoyed the books and the films, but they never grabbed my imagination the way the WH world or the 40K universe did. Tolkien wrote LotR in the early 20th century and it shows. Everything is black-and-white, good-vs-evil. There are, like, three female characters of any note. And the whole thing was tied up with so much Catholic allegory (for all that Tolkein claimed to despise allegory), that it just felt terribly stodgy and old-fashioned to me. Worst of all, there was little room for doing anything really original. The entire history of the setting had already been laid down seventy years earlier, after all. Even the Warhammer world was starting to feel cramped, its factions so well-established by then that they felt trite. Like doing anything original would inevitably feel like it didn't really fit (like the Ogre Kingdoms). An all-female Empire army? Doesn't fit. Empire is basically the Holy Roman Empire during the 30 Years' War, with all that implies for gender roles. A Dark Elf army led by a male sorcerer and who aren't a bunch of evil sadists? Doesn't fit. There's no way such an army could exist under Elf-Stalin Malekith's dominion. 'Wood' Elves who live in a desert? Doesn't fit. The deserts are full of undead, and it's well-established that all Wood Elves live either in Athel Loren or in that one forest in the Empire whose name I can never remember. Nobody could stop you from doing those things, of course. But it never felt right. It seemed like a binary choice always had to be made between originality and staying faithful to the setting. The final straw was when I decided to start a Wood Elf army for WHFB (I already had sizeable Dark Elf and Chaos armies) and worked out just how much money and time was going to be consumed in getting it to the stage where I could actually play some games with it. I've never exactly been a fast painter (although I like to think I'm at least pretty good at it). It was just going to consume entirely too much of my time. (And this was still 6th edition, when 20 models was a decent unit. 8th edition with its absurdly massive regiments would have caused me to genuinely rage-quit if I'd still been around then.) So I quit. I'd already found another (much better paying) job as a basic skills tutor, so it seemed like a good time to say goodbye to both GW as an employer and the GW hobby. AoS is a godsend for me. I can finally start picking up some Wood Elves Wanderers. But I can add them one unit at a time to my Dark Elf army to try them out. I don't have to buy, assemble and paint 100 or so new minis before I can use any of them. Plus, with the destruction of the Old World and the birth of multiple new 'realms', I can theme them however I like. I'm not tied to painting them up as the stereotyped green-clad Wood Elves of Athel Loren. If I want them to be black-skinned like the Tiste Andii from Steven Erikson's Malazan setting, I can do that. If I want them to live in an arid desert wasteland like Dune's Fremen, I can do that too. And if I find they're too fragile for my less-than-subtle playing style, I can add a squad of Stormcast or whatever. I'm not stuck trying to make Wood Elf units do something they weren't designed for just because that's the army I've committed to collecting.
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