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Zappgrot

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Everything posted by Zappgrot

  1. Yea but making a new hero means you missing out on the existing fan base. When the replace a hero they arn't doing it cause they are lazy. They do it cause they are a business in the process of making money. And good storytelling does not equal profit Franchise do, And while not changeing the chracter at all might be even more profitable in the long run they don't know that for sure. They are just trying to ride the public trend, they do however know for damm sure that dumping a character costs them money. Look at AOS, aos repalced fantasy and that pissed a lot of ppl off but they kind of brought some elements back to hook the old fans. If they hadn't done that even more ppl would have quite. And while i loved fantasy. It just wasn't a game whit a profitable system for gw before they went completely online so from a company lvl it had to go. Sad but true.
  2. This is true. Companies don't care about social change they care about money, But if we care they will change to sell to our tastes. Gw might not care but if we all do they will still make more female models.
  3. 😞 I like to think there is a bit more tactics to it then move forward and smash. Move forward and smash the right stuff?
  4. On a unit of 20 stabba's I would not bother whit spears. The swords are better. Whit just 20 stabba's you will soon not have a third rank to attack whit. Better to stick whit the swords really. Thee loonsmasha's might also be a bad investment. Beacause slaanesh will let them strike in normal order. And that pretty much makes them useless. And skaven wil absorb the dammage and then kill them. You could consider some sneaky snufflers to buff the unit you engae whit and a squigherd to hold a back field objective or be used as a suicide missile whit the buffs from the snufflers and the mangler.
  5. My iron jaws absolutly wrecked bonereapers. Mostly because the bonereaper player did notkeep his lines clossed. But the rend sure helps even more so if they are not playing elite´s Bonereapers seem verry tough but they are kind of slow and their buff ranges whit the exception of spells are kind of short
  6. You guys have anny tips on the spider part of the gloomspite army?
  7. man i really hope they become their own army. The look amezing
  8. You do realise that the the battalions ability is once per turn right. So you only need 4 points do all 3 units in both turns. And yea an army whit the battalion a liege and a wizard auto generates 4 points. So when ppl assume that they will always be up against re-rolls they are right. So engaging all 3 of the units is a stupid plan thy will all reroll and grind you down. Because you will hurt all of them a little. Its much batter to smash one unit whit brute force trough the re-roles and actually damage one unit enough to not get it restored in the next hero phase. But on the other hand you are right no army not even the bonereapers can do all thier command traits it's not 40k So a clever player can overwhelm them still. . Also mortal wound are a thing. Bone reapers really don't like things that cause mortal wounds. Spiders make them a bit sad.
  9. But in this case ppl are probebly right. if you take the gaurd battalion. You will generate 1pt per hero+ 1 point for the battalion so an absolute minimum of 2 and since you can use a re-roll for free. You can always every game all day every single of your own battle rounds re-roll your saves. So it might be that in this case it is correct to assume that they will act as if they have a 3+ rerollable save.
  10. Whit the death save and the harvester you go up to 98% dmg mitigation. And then stuf gets resurrected. That is insane. I wonder if gw will ever learn that they should not create armies that can stack dmg mitigation buffs. Even if it isn't strong because the make the combo hellishly expensive it's just booring
  11. Also form what the mechanic is supposed to represent it makes no sense
  12. Mostly because they can become 3+ re-roll 6+ death save 4+ havester safe, can have up to 6 models returned every round and are on 25 mm bases whit a better attacking statline for the points then the options you mentioned. So yea petrifex elite basicly. But that is the problem whit the book IMHO. That one legion clearly out shines the others. The other problem is that supper tough undying forces are not fun to play against. Bonereapres are pretty slow and don't hit ultra hard (aka the anti shlaanesh) and that will verry likely prevent them from takeing tournaments. But for casual play it's just no fun if nothing dies.
  13. Yea i am wondering why ppl think it would not need LOS for a ranged attack. They require LOS by the basic rules. That beeing said the thing is Huge. So it is going to see everything and be seen by everything on most tables.
  14. I think the two keyword make him much much more of a thread. Now he benifts form the bigwaaagh . And can be effected by bonsplitter spells and get +1 dammge from the warchanter. That is a serrius ammount of buffs that can be stacked on something big.
  15. paper obviously if i hit my opponent whit the digital version i might break my screen. But sincerely for me there is nothing like the good old feeling of a real book. It weight makes it real for me. I know that is just a nostalgic emotional reason but i just prefer paper because of the feel.
  16. I just had my first tournament experiance whit the bonesplitters. It was just 750 points and it turned out on the day that it became a doubels tournament because there where to many participants. The list I took was 20 Arrer boyz 20 Sticka's 5 Maniaks 1 Maniak wierdnob (+1 spell +1 to cast) (brutal beast spirits+breath) What I was pleasendly supprised by is how good bonesplitters are at takeing and holding objectives. The insane amount of wounds makes them hard to shift. And the breath of gorka morka spell allowed me to just fly som boars over to an objective late game. I won all my games even if nearly all of the ladz died. They didn't do all that much damage (except for shooting monsters) but just refused to shift. Allowing me to score so many points in the early game that even in the last few turns (whit almost my entire army dead) my opponents could not catch up.
  17. Doesnt the ido lack the correct keyword to recive a buff from either a warchanter or a bonsplitter wizard?
  18. The more played a faction is the more likely that the win rate is poor. Not only is the chance higher the the players are new and just useing the faction cause it is populair. If the faction is played a lot that means every one has experience fighting it.
  19. Why am i playing AOS. Mostly because gw keeps changeing the rules of their systems drastically. I started out whit fantasy back in 4th edition and played that for almost 5 years before dipping into 40k because it was populair at the local store. Then i played then both until mid 8th edition Fantasy. I did not like that large monsters where basicly takeing over the meta and leaving infantry in the dust. So i swiched to 40k exlusivly. When AOS came out i tried it for a bit and hated it . The lack of points really annoyed me it felt like gw was not even bothering to try and balance the game any more. Then 8th edition 40k turned around and that was not my cup of tea. So when gloomspite gitz came out i unpacked my old greenskin army added few more squigs and have been playing AOS since then . Despite my initial hatred for AOS I do like the game a lot these days. Much more then 40k. AOS is much les lethal and allows for more intresting movment. I like that.
  20. They don't go both ways. It really depends on what unit is good in a army. Keeper of secrets don't really care all that much. And FE even less (because they fly). Skaven hordes are going to care a lot. I have been playing wargames for a verry verry long time. And in my perosnal experience that is exatly what happens. Not that the game becomes worse it's just that it does not impact every thing evenly. But to be honest the terain rules of AOS are ******. And the game would be a lot better if terrain did more then just grand cover or block LOS and movement.
  21. Yea ****** IDK. But how bad do you have to be at your job to not realise you can't create something that is fast strong and tough all at the same time in a wargame. I mean come on. That overloaded ****** can never be fixed. It will always be either to expensive or to cheap. Cause it does everything.
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