Jump to content

Zappgrot

Members
  • Posts

    216
  • Joined

  • Last visited

Everything posted by Zappgrot

  1. Gw wants the games to be alike so ppl wil jump over? I don't know but this rule will indeed have a major impact. I don't think anny of may melee armies wil now function like they used to.
  2. I am verry intrested in how you would get your ardboys in. I think this rule is going to waste at least 30% of their attacks cause you need to have some dudes standing in the back. This rule is just flat out a terrible idea and will slow the game the hell down. If they wanted ranks they should have stuck whit fantasy. I also hate how this is again a melee nerf. Aos is starting to lean towards 40k fantasy edittion if you ask me.
  3. Yes that last line is exactly the problem. It is going to lead to big piles of punch ups for the entire game. And those are basically stat checks. Whit a large board you need to think about where you need to go and how long it will take to get there. On a small board where every unit can get to half the board in 2 turns it doesn't matter. (also i don't know about how ppl you know play khorne but i don't need no 3 turns to get into melee not even 2 most of the time mortals ftw.)
  4. I don't know i can cram more models into my admech army then ever before. So in my experience that's only true in 40k for the elite armies. I do hope they shrink the armies down to mach the board. But i doubt it tough. They want to sell models afther all
  5. They should not have made the boards smaller. AOS armies already take up a 6X4 board whit ease. Smaller boards will mean manoeuvring becomes a lot less importent.
  6. Holy ****** this rule will make target removal insanely powerful.
  7. It's easy. When you dont't want them to design a game that rewards system mastery. Then what you are left whit is luck. But I think you want them to stop designing the game whit a evolving meta and in balance. Cause that is the kind of design that makes ppl buy new armies. But it's also the kind of design that keeps the game moving. If they did not do that . They would not only sell less .But the game would also become less interesting. And to be honest the meta aspect of the game only mattes if you are invested in winning the game. If you are invested in doing other stuff whit it and don't mind the balance so much then it really doesn't matter.
  8. Yea the lumineth realm lords shooting is just plain stupid games design. Who makes rule in a game whit a lot of melee armies. Where having terrain is a downside for the person whit the melee army. That's nuts
  9. Not a fan of how letting units command themselves removes counterplay from the game. Since you now can't prevent basic abilities by lureing units or zoneing out charaters. This makes the basic command abilities more like 40k stratagems and that's bad. We don't want things to just be able to buff themselves a couple of times whit no counterplay to prevent it.
  10. So then what you want your tactical game to be mostly based on luck? Just paint the numbers 1/20 on the bases of a unit and then pair them off, lowest number loses.1 wins over 20. Keep going till only one side is left.
  11. No you have to understand that it is an basic building block of reality. Things can not be valued equal. No matter how competent a writer game designer you are as soon as you introduce any difference you introduce a difference in value. Since it's unavoidable . It's better for the company to do it by design. So they can manage it better. Now Gw fails at that on a daily basis i gues. But as a whole the whole some warscrolls are good and others are bad. Is unavoidable .
  12. About the good and bad units? Cause that is not a magic thing. That's a logic thing. It's a fact of life. Values like good or bad are relative. They exist as pairs.
  13. The changing meta is a lot of fun. It always is in games. Better a living game then a dead game that never chances. But it is kinda expensive to keep up whit it.
  14. Fair enough about the slaanesh book (al tough a year is a bit longer then it really wass). But in my experiance and I play both compatatif. There is a lot more pong then ping.
  15. Playing him in SOB seems like a really really bad idea, SOB have problems on the dammage and woundcount front. But are great at capturing objectives whit thier rules. He lacks thier objective rules and has even less wounds (specialy in a mortal wounds metta) and his dammage output might be better but it's still not great. So he does not compensate the dammage weakness while introducing even more. Terrible plan from a tactical perspective. Altough if the plan is hey look big dudes i gues it's cool.
  16. Oh god Frontier. The games studio that makes me love and hate thier work at the same time. Playing anny thing by frontier feels like finding a treasure in a pig pen.
  17. Well it was intened to be funny. And yes all those chracters could be replaced whit random names and the game would still work. But they aren't and there is real vallue in nostalgia. Nagash is in my oppinion extra cool cause i know he started out as puny wizzard torturing some darkelfs for magic secrets. But you like Kragnos. I don't that is fine. But don't ask are ppl pised? Cause well they are. A lot of other ppl are happy. So no problem.
  18. Yes very new. I mean if you look at BR as a whole. All those new characters. Like Morathi, Nagash, Teclis, Ariel, Kroak and Be'Lakor really have shock things up and in no way what so ever relate back to the old world at all. I am so glad that gw has decided to do away whit the old world fluff compleetly. And non of the mover and shackers in the fluff are old world chracters. I mean it would be so ackward. If all the important chractes in the fluff would be old world fan favourites. And then there would be just one faction that never gets anny of their old chracters back. I mean could you imagine what such a game would look like.
  19. The same as 40k they said. So look those up. I hate that tough. aos armies are much much faster than 40k armies. So whit less room positioning becomes a lot less importent. I mean if you can reach anny point on th table in 2 round does it even matter where you deploy?
  20. Like a glove? Every single race in destruction is humanoid. He isn't He looks compleetly out of place. And was never mentioned in the fluff ever. So he comes right the F out of no where. Like i said i would have brought back Grimgor. Hell i could respect Kragnos if he was Grimogrs mount. But at is. he sticks out in all the wrong reasons.
  21. Well it's verry likely that the army will also have non battle line units So i would say HIGH.
  22. I seems to mee like someone made a terrible buisness dission. I mean ppl realy don't like Kragnos. If they had brought back Grimgor on a gain mount (archeon/ aeriale style) Ppl would be shoveling money towards gw. Now they pissed of a big part of the playerbase.
  23. Man I envy them. I whish i had never seen Kragnos either.
  24. Yea like i said it's like they don't play thier own game. Or even listen to ppl who do. That is what worries me.
×
×
  • Create New...