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Zappgrot

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Everything posted by Zappgrot

  1. You can not use a command ability more then once. An ability is something that according to rule 1,6 had an effect and most of them have restrictions. We know that the words on the warscroll describe an ability cause it has an effect. And it is on a warscroll. It is a command ability cause it commands the sisters to do something (unleash hell in this case) The restrictions that are removed are the issue and the command point beeing spend No where is it stated that the restriction of using each command ability once is removed. while the wording (as is ever the case whit gw) is ultra unclear. I find it hard to argue that this is not an ability (since it's an text on a warscroll whit an effect) I find it also hard to argue that it is not an command. (it states it literally in the text) There for it's an command ability and can only be used once. But that's just my interpenetration. Others are possible and gw will have to rule on this. Cause as ever in they infinite wisdom...... eh laziness did not think the possible interpretations of the text trough.
  2. While i agree whit the point I hate playing against empty bases. I would let them just use my stuff. Sharing is caring
  3. Yea I must say ppl placeing thier cavalary sideways so the second rank can fitght really improved the aesthetic. Nothing says immersion like sideways trotting pigs.
  4. You don't see heavy shooting armies winning? You might wanna watch the shooting damage spreads in the meta watch . The only top army that does not really heavily on shooting are the deepkin. And they are top cause they counter shooting armies. But i am glad your having fun in your games
  5. Why not drop one of the 36 units down to 24. Use the 2 units of 12 as screens (squigs are great screens) and then put the boing grots into one unist. They hit really hard as a unit of 10. Specialy when buffed by the snullfers. Propably hard enough to overrun most other units. A snuffeled up manglered up unit of 10 boingrots really hurts.
  6. I am pretty down whit mancrushers to be honest. It;s the best bang for your buck and they give more board control since they can split up. And since units now are smaller they tend to live longer. Not to mention that two lose mancrushers can charge the 2 edges of a larger infantry unit and lock most of them out of combat. A tactic that got even stronger whit the new coherency rules. Using that trick man crushers are more survivable then one might expect.
  7. I hope this was sarcastic. Cause otherwise. this is why
  8. Unleash hell is also not fun whit other shooting units. But it's way worse on units that do mw on a to hit roll cause it makes the -1 pointless. But to be honest i think the worst offenders might be the FEC. Thier ld based shooting doesn't even roll to hit. Unleash hell is just a free shooting attack for them. Charging low LD troops into crypt flyers is suicide. Meaning that FEC can be verry lose whit placement against low ld armies
  9. Well value is subjective. But it's hard to argue that a service has lasting value.
  10. You know almost any service is an economically bad deal. Basically your spending money for just an moment of value not for an product of value. (as in when you buys something you then own something but when you pay to use something you don't have anything afterwards) Some services generate value in the long run cause they give you something useful. ( like an education or medical treatment) Obviously war hammer plus is not one of those. So economically warhammer plus is a bad deal. That leaves convenience and entertainment. And to be honest. There are ppl out there that do what warhammer plus does better for less. Warhapedia is better then gw's apps and youtube creators are better then gw's inhouse productions. (at least for now) So unless gw really steps up it's game i doubt i will get warhammer plus. Even tough that megaboss is hella sweet, but then there are e-bay scalpers so if those can stay below 60 bucks warhammer plus has no chance)
  11. Altough you have to admid that it would still be kind of strange if Churchil fought whit the troops on D-Day. What is kinda what is happening in AOS all the time
  12. I might be very cynical. But i think from both a business perspective as an product engagement perspective. Switching army strengths around, so ppl have an intensive to switch armies does make sense. It's not all bad tough. The meta swings do make the game more interesting as a pastime then lets say checkers.
  13. Yea, That is something that makes me think they made a mistake/printing error. A bit like the 240 points for the new battle sisters "dreads" that was a printing error.
  14. THe playtesters test the points. But GW's studio sets the point in the end. BR_-Kragnos was a rush job so god knows what happend. We can only speculate. But the book getting printed whit points for a older version of the warscroll and then beeing corrected in GHB does seem like a possible explanation to me
  15. Meh who knows. Rules change a lot during the design-proces. Might be that Kragnos started out whit some additional rules that we don't know about and those where changed at the last moment.
  16. Open minded message my ass. The response was clearly you are wrong, I have played them, I know best thank me. And while I certainly am willing to believe that play testers have a much larger insight into the topic then myself. Since I am just going of the rules and 2 practise games. This kind of ego involvement in the process only makes me trust it less.
  17. Yea we will come back to that in 18 more months when there have been some actual games played. Cause those will produce factual data On like my feelings on the book or your experiance playing in what is really a verry limitied context. And if you want some gratitude for your work I suggest you look towards GW and not some random dude on the internet.
  18. Really? GSG seem reasonable to you? It already was one of the weakest armies in the game. And let's not forget that grot units don't even function anymore under aos 3.0 since they get +2 to wound which does not work. The grot style list didn't really work well to begin whit and now it's completely kapoot. The other list forms ( spiders squigs and trolls) all worked on the warscroll battalions to make those meh units good enough to be played. You can't do that any more. GSG are now just straight up dumpster thrash that will not function untill there is a FAQ or a new tome. There is just nothing that the GSG army does that isn't done far superior by a other army. Even whitin destruction it's self.
  19. Wierd i did not expect that forgeworld would differ between eu and US. But seems like it does. I can order it.
  20. He's in stock right now. So i think we are save. ( i mean it's such a easy model to make yourself i think forgeworld has a hard time selling them so stock might last a while)
  21. Probably not gw likes to keep the things they still sell in the game.
  22. Yea an neither can they. You jsut need 1 more point not 5. Killing them is always a good plan
  23. 80 points hearthgaurd beserkers? Seems fair. I mean they only have double the dammage of comparable units like liberators and ardboys. And a ward save. It makes total sense that they should be 15 points cheaper. Also the ability to make them strike first and the fact that they have 2 inch reach should not impact thier point cost at all to i guess. Serriusly. PS I play fireslayers. edit --> So by now i noticed that this was the first editon of the battle tome. And that makes it much more reasonable. So my appologies
  24. I think the sad fact is that we need to accept that gamesworkshop is an company. The goal is to sell stuff. Not to make the worlds most balanced game. Those two goals might seem complementary but they arn't. They are conflicting. There are certain factors that are innate to human nature that will ensure that an slightly unbalanced game will sell better then an balanced one. And while i do not see much point to fully go into the subject now. I would like to point out that costumer perception impacts how points are handled when the edition changes. There is just no economically realistic way for games workshop to get enough data to get the points cost right at release. This means that the points will always be wrong at the start. Gw know that fixing things trough buffs will lead to more sales then fixing things to nerfs. (as in players will be happy and excited when their army gets better and a little annoyed when it gets worse) So from a buisness standpoint it makes sense to release an edition whit to high a point cost for units and then lower them to more realistic values when the battle tomes get redone. So the points beeing to high for a lot of units is done on purpose . And while critical players will notice this and be annoyed by it. The vast majority of the player base will not care. But will still get excited when the points drop back down. So its an strategic win.
  25. To be honest i think they only got more effective by comparison. All out defence is way less usefull against them. And Characters seem more importent then ever. So a unit that can just kill support herro's in a single turn or a combat hero in 2 turns. Seems verry much worth it. They don't care about your armour and they don't care about if you are hiding.
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