Jump to content

UnholyRevenant

Members
  • Posts

    29
  • Joined

  • Last visited

Everything posted by UnholyRevenant

  1. Oh!? My picutres got deleted. Did i break some site rules, i apologise if i did, dont want anyone to get into unnecessary trouble
  2. Getting thirsty for some DOK leaks. We have leaks for Skaven and Sylvaneth, leaks for a book that's not out until Christmas, the entire Nighthaunt book and not a dicky bird on Daughters.
  3. Honestly Morathi at 660 feels so criminally cheap, that at this point I'd shove her in just about every list.
  4. As with anything we will have to see how this edition shakes out as well as what the tourney meta shapes itself into, but in this humble gamers opinion, I dont think it will be as bad as everyone is making out.
  5. A lot of the time Sentinels were used as battleine, and they are conditionally unlocked by needing another unit first which also went up in cost. As did a lot of the other units including support pieces, yes they can just take 20 as a standard unit if they want, but that's 300 for 20, or 450 if battleline. I honestly dont think they will be that much of a problem anymore. If my opponent wants to dump that many points into them and plan a strategy around unleash hell, then go for it.
  6. Had a game at the weekend using the new Allarielle rules. I'm pleasantly impressed with how she performed. No she is not a combat monster, or a scary caster, or a 360noscope mlg shooter. But she was active in every phase of the game. Constantly providing heals and spells. Constantly plinking away with metamorphosis and her spear, and properly supported ( ie not solo yolo the entire enemy army) she chunked units in combat. She was also hard for our opponents to kill. You have to commit to bursting her down or she heals right back up. The summon also lets you toolbox the correct unit for the current table state. If you expect to out cast Teclis or Nagash or fight Archaon or Morathi you will be sorely disappointed. But keep her screened, deal with threats to her, and she will last the entire game. While being an amazing tool box support piece. All in all very happy. This comming from someone who had boxed my Sylvaneth and all but forgotten them. List was as follows: Heart wood. Allarielle Arch Rev Branchwraith 30 Dryads 2x 5 Tree Revs 6 Hunters with Scythes 3 Hunters with Bows. Summoned another 3 with bows. All 6 kept behind a wood and near the horn of the consort on the wraith for some fairly consistent and deadly shooting.
  7. Yeah but Morathi is likely to shoot up in points anyway. They said a GHB is comming and what with Daughters being aggressively pointed I expect to get whacked. Besides the Totem changes, and heroic actions make cauldrons really good now. Extra range on command abilities, plus the chance to heal or grab CP will make them a key part of any list. Plus a slaughter queen on cauldron with daughters impressive suite of buffs, popping Finest Hour can hit like a freight train.
  8. Shadowqueen with Finest Hour and Titanic struggle for a once per game 2's to hit and wound against a key monster piece, or to turn gargants into chop suey.
  9. So, Monsters are getting some new rules come the release of 3rd. Interested to see what that brings to the table. What with the Shadowqueen being a monster and all. I can say that none of my gaming group are looking forward to an even better Morathi.
  10. Please dont make a shooting spam army. AoS is not 40k and many players like AoS as an escape from the gun line wars of that game. Also while all shooting can be potent, there are enough scary melee armies in AoS to give you serious trouble if they get to your lines.
  11. Knowing GW they will probably slap 1 attack on the her Talon and bump her cost by 200pts. "There you go Sylvaneth players, we threw you a bone, or in this case a rotten stick, now shut up and buy Lumineth"
  12. Funny that the FAQ that was supposed to clarify issues, needs an FAQ to clarify issues.
  13. How have people painted the endless spells. I've got mine sitting with a friend who does commission work, and I cant decide how to paint the snake. All red with all red blood effects is a tad to much for me. The others I like the stock colour scheme. Just cant decide on the snake.
  14. Gotta say I'm really sick of this current meta. I regularly flick through most of the armies forums and all anyone is talking about is how to spam shooting, fish for the double and end the game turn 2. Heck the new Hedonites hotness is spam blissbarb cause muh mortal shooting yo. I got out of 40k precisely because it was a gun line shoot fest that saw huge chunks or your army nuked from turn to turn. AoS offered a more combat oriented experience, but it seems the gun line shoot fest has followed me over. Sorry if this seems like a rant but, i thoroughly hate this boring meta. The sooner it effs of the better, tone down all the battletomes and allow combat to happen again. Even that has changed into one round deletions where players say a unit sucks if it cant nuke a unit in one combat phase.
  15. I'm seriously considering allying in my CoS frostheart. That -1 wound aura has proved remarkably useful in keeping my army alive and frustrating opponents, especially as wound buffs and re rolls are hard to come by in AoS
  16. I concur, email the heck out of GeeDubs feedback department. While I can perfectly understand and even stomach the wider changes, the rend nerf feels like salt in the wound. The reason I used Morathi was to deal with large threats. Now even Teclis sword has better rend. Not to mention even some chump dude on Glutos gets -2.
  17. Okay, not going to lie. Rather Pi**ed that Morathi got a nerf. They didn't have enough data to change kroak but meanwhile decided that in 3 months Morathi was too good. Its not like you pay 600pts or anything.
  18. Also every other book has followed the format of sub factions forcing artifacts, it's another change we were never going to escape.
  19. I cant understand why people are upset about the inclusion of Wholly Within. It should have been clear to anyone with a Brain stem it was comming. Every other book has followed the same format, no way Daughters were going to escape it. That said I Iike the update. The only two things I dislike is the CV 8 on mindrazor and the changes to Witch Brew.
  20. Seconded. I'm very worried that they nerf the Witch Brew, either removing the full re rolls or the Battleshock immunity. Knowing the silly decisions GeeDubs takes I wouldn't be surprised to see it become a command ability. Though hopefully this is all unfounded, it would be odd for them them to nerf an army that isn't all that obnoxious anymore, while simultaneously power creeping other battletomes.
  21. That makes more sense. So at the double overrides everything and turns the whole roll into 6. Thanks for being patient with me. I kinda think GeeDubs have not quite explained that clearly enough. It's not just me whom I know that wording has confused. Q: How does the At the Double command ability interact with an ability that allows you to roll 2D6 when a unit runs (such as the Seekers of Slaanesh Quicksilver Speed ability)? A: Right, listen here you nitwits, when At the double is used on run rolls involving more than one dice, regardless of the total rolled, the whole blooming thing is treated as you having rolled a total combined roll of 6.
  22. Okay I'm lost. So is the Ironscale CA 2d6 run, so both added together, or is it 2d6 keeping the highest. If its 2d6 added together, does at the double only work for one die roll? Or does it just make the whole thing 6inches regardless.
  23. So it would be an 8inch move. Then the ironscale CA ability, say you didn't roll a very high and used a command point, this would become 12. So now we are at a 20inch move, plus being able to charge. Right?
  24. How does the command point ability of changing a run roll to 6 work with the Ironscale CA, or does it not work at all?
×
×
  • Create New...