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Drake Arron

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  1. I I mean, that's how it works in Azyr and that's how it works in the rules currently. I wouldn't be surprised if they changed that in a future errata, but it's most certainly doable atm. They'd need to change the rules to make it done any other way- something like "You must have 3 units with the cities keyword built-in already in your list before you can add a stormcast and an overlords unit". EDIT: Rereading the comment I realize you might mean you know it's possible, but heavily believe they will make it not possible in the future. Which I suppose could be the case, but seeing as they balanced the cities around this I'd expect it would need to be seen as too powerful after players use it for that to happen.
  2. You could use the Drakesworn Templar, like I did with my list; it's a stardrake with a real shooting attack! I won't take credit for the idea though, that came from a discord I'm in EDIT: Only question would be how much you want to devote to buffing it. Since you can do some neat stuff to buff it in CoS (I took a Hurricanum and Hysh battlemage for pha's protection as well as the usual Lord- Castellant that comes with stardrake lists), but if you don't have alternative stuff to use the buffs on it may not be worth it.
  3. If talking to me, I've already modified the post based on similar advice given elsewhere ;p. I could repost it I suppose but I didn't want to spam.
  4. New Living CIty List, 2k Points, 1 extra CP- Leaders Drycha Hamadreth Lifesurge Celestial Hurricanum with Celestial Battlemage Ironoak Skin Drakesworn Templar (General) Ironoak Artisan, Spear of the Hunt, Stormlance Lord- Castellant Battlemage of Hysh, Cage of Thorns, Pha's Protection Battleline 20 Freeguild Handgunners 20 Freeguild Handgunners 20 Bleakswords Endless Spells Gemenids, Balewind Vortex This list is basically meant to be a monster mash list focusing primarily on the stardrake with it's buffs, and using the drycha as a backup monster/dristraction-fex. While I *could* use the adjuntant rule by making the castellant my general, I'm pretty sure giving the templar ironoak artisan is a better plan- I really only need to use cp on the living city comand ability for the Templar and Drycha, along with perhaps the hurricanum if I need to get it into position to buff more easily. Outside of that, I'm not too worried about battleshock- I expect losing battleshock won't be a major issue for this list, and I likely won't need help charging. Though I might end up being wrong and it is better to get those potential extra cp. Other then that, I can't think of anything major I need to explain, but if you have any questions please ask! (i'd type up a full rundown, but kinda worn out atm ;>.<, so maybe later).
  5. No, you can most definitely pick two spells. read the sentence at the top of hallowheart spell lores- "You can chose or roll for 2 of the following spells for each wizard in..."
  6. Not really, not if it's a minimum unit of flaggelants. they'll get killed far too quickly for the buff to be relevant imo.
  7. The list I'm considering, after which I'll explain the choices. Leader- 1 Anointed (General) Aura of Serenity, Phoenix Pinion 1 Sorceress, Adjutant (Spell) Golden Mist 1 Anointed on Frostheart Phoenix Phoenix Pyre Ashes Battleline- 20 Phoenix Guard, Retinue 30 Phoenix Guard 20 Bleakswords Behemoth (x2) 1 Flamespyre Phoenix Battalion- 1 Phoenix Flight Other- 6 Prosecutors Celestial Hammer&Shield, 2 Grandblades Endless Spell Gemenids of Uhl-Ghyish Extra CP- 1 (from battalion) Ok, so, starting from the top- Anointed General- I picked him firstly because I wanted to be able to gain the command points from the Adjutant rule, as this list- and probably phoenicians in general- look to be pretty command point heavy. Secondly, having someone at the center of the battlefield to give out commands, as well as the all important synergistic command of the anointed himself seems like a good idea to me, and of course there wouldn't be much point to doing that with a phoenix. Finally, it had to be an anointed as the general to make the phoenix guard battleline, and without that there would be a whole lot more wasted points on filler. His aura is basically there to make my units even more implaceable then they already are. I debated going with the combat enhancement option for a trait, but that just seemed not as good for the overall army. However, due to his artifact it *might* make him good at hero sniping, so is a consideration. His artifact, the Mercuries slippers basically, is mostly there because I couldn't think of a better one to give- it may well be possible there is a better one in the ghyran arsenal, but I'm not that experienced and looking through all of them isn't an option for me atm. It does make his battleshock immune aura more maneuverable, however, as well as getting him out of danger if need be which is nice. Sorceress- She is basically here because I needed a mage on the cheap, and as long as you can afford to support her (hopefully the unit of 20 likely battleshock immune bleakswords can do that), she seems to me to be much better then a battlemage. As a bonus, she can help the frostheart phoenix to pile on the debuffs. Anointed on Frostheart Phoenix- This should be pretty self explanatory to most people here going by what I've read- debuffs the enemy, helps your stuff, etc etc etc. If need be I can right more I suppose, but I don't want to waste words (even though I tend to do that as you can see... xD). The artifact I gave it, like the one on my general, might well be outpaced by something else I just couldn't bother to find. Phoenix Guard- My post above and it's linked unit rundown along with your own knowledge should be enough for these guys : P, unit of 20 to protect the general as well as fight and unit of 30 as the main force. Bleakswords- If you've read the guide on phoenix guard above, one of the tactics he suggested was to have a screening unit that can help you counter charge the enemy. That's half the reason these guys are here- over freeguild because they're only 20 points more to synergize with the sorceress and have better bodies. The other half is basically just filler. Flamespyre Phoenix- Much like the other phoenix, fairly self explanatory. Taken to fill the battleline requirement, though in tandem with the next unit it could make an excellent deterrent to early game aggression. Battalion- Too good not to take in my opinion, healing a wound each turn basically across your army is huge, even though it won't effect the troops. Prosecutors- These guys are meant to work with one or both of the phoenixes to stop early game attacks, either from units that can charge turn 1 somehow (if your the first to play), or from shooting in the opposing army. I *think* this tactic would be huge against opposing shooting armies, because from my experience with nurgle so far just walking up the board doesn't do much and 2 phoenix' probably isn't enough to really stop them from taking you out. I could be totally wrong about this idea though, and the phoenix' (and potentially endless spell) alone would be enough. Endless Spell- So, fun fact, with the release of cities this may be the first time that geminids are played at *full* power- not sure it's even possible to play a game in two realms at once atm. But due to how I'm *pretty* sure our faction-wide wizards rule works, they can be played as if you were in two realms here! Which ups their mortal wounds to a likely 2 at least, meaning that they actually have decent offensive power with us as well as helping stack another debuff on the enemy. After typing all this out, I do have another version I might like to try- replacing the sorceress with a stormcast mage, taking out the darkling battleline and prosecutors, and adding in a as-many-as-possible liberators unit. However, I'm tired and don't want all these thoughts I've typed out to go to waste, so I'll post this version now to see your all's thoughts :P. Thanks, and sorry for my lengthy typing hehe ;>.<
  8. So I've been thinking about a phoenician army list, and I have a concept I've sketched out I'd like to throw out there. First however, I'd like to post this unit guide on the Phoenix Guard I found. Note- this guide was made *before* cities was released, however is recent enough that the unit profile it uses was the one immediately before cities. Since they've only been *buffed* since then (and in the only area the guide finds wanting, their rend), I'd think that it's still relevant. Important to note- this guy believed they were possibly the best melee unit in the game at the time without the rend, and had calculations he had made as evidence. So with rend they have to at least be in the top 5 or something I'd think. The author of this actually thought they'd be *nerfed*, if anything XD. That *on it's own* may be enough to warrant thinking about the phoenix city. Linky- https://thehonestwargamer.com/aos-unit-rundowns/invincible-murder-aelves-aka-phoenix-guard/ In case the list I want to type out takes longer to type then I have the ability to stay awake, I'll post this part first, since I'd hate to wait to see discussion on the unit rundown in the morning. EDIT: Reason I'm posting this is because I feel it's important to understand the strengths of this unit before judging a phoenix list. I'm a total newb basically, but in the event this persons study is correct, this unit is *huge*. And as far as I could tell from skimming this forum topic, no one else has really reacted to the unit- or the fact that it was buffed- all that notably.
  9. Hello, I've only been playing AoS for a few months, however wargames (almost entirely 40k) for notably longer. ATM I'm playing/building up to a Nurgle army, and am hoping once it's finished to make myself a army that is it's adversary in the form of a Cities army. Not 100% on what city yet, but I have some ideas. I tend to be a pretty competitive player in aos I think, however only if my opponents are okay with it- if someone were to ask me to tone down the power level of a list I would. I hope to one day become knowledgeable enough to help people notably with the game, but for now I only know the most basic stuff. Nontheless, if I can help let me know! Thanks, see you around, -Drake
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