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Aenur

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Everything posted by Aenur

  1. Hi guys, anyone noticed that BladeLords sun metal weapons actually don't have the sun metal rule? (mortals on 6s) And the champion isn't a sorcerer. BTW I don't know how much 5 guys cost
  2. I think that both should come from a enemy wizard
  3. Hi guys, how are you doing? I got my second lumineth 2k game against Ogor mawtribes yesterday. (Before explaining I want to apologise for my bad English) My Syar list, was: Teclis+umbralspell Cathalar Eltharion 2x20 wardens 2x10 sentinels 1x5 dawnriders Scenario was: total conquest 2020 He brought: 2froslords on stonehorn And Jorlbad battalion He takes the 2 turn My first hero phase was: Teclis making his light blast on the middle of his army with umbralspell, then protection and making inmune to battleshock the right flank warden unit. Cathalar protect the left flank with a mystic shield on the warden unit that in movement phase will take the left point, then she uses one of her aether to cast total eclipse. All other unit xcept dawnriders cast light of Hysh, expecting a charge in opponents phase. I take the left objective an the one which was placed on my deployment zone. The right one I leave it becouse It will be a present for my oponent who will take almost for sure on his turn. Shooting was: Eltharion, teclis and both sentinels units focus on his general A total of 4 wounds +1 from the spell of teclis were dealt on his general at the end of my round. His first turn was, using the mawpot to restore almost to full his whole army. And the moving straight forward and then charging on my left warden unts with his general, and 2 stonehorn one of them roll a monstrous charge and was able to flank my wardens and with a strategic pile in could touch the base of my santinels (spoiler: they die) . If any one of you guys has ever played with or against this guys, you will know that charging with them is absolutely glorious, becouse you roll a dice equal to the charge rolled and on a 4+ a mw is inflicted. In combat phase I use the 2 pieces of aetherquartz of my abused Wardens unit and they have mystic shield too. That help a lot becouse his general was unable to attack due my generals trait Goading arrogance. Even though 8 of my wardens die and lost the control of the left objective. Eltharion and the wardens focus on his general which manage to survive. The right flank was charged by the other frost lord and a unit of Mournfang pack Just 1 survive the abominable charge, and didn't flee becouse battleshock immunity. Battleshock fase: none of my battleshock shenanigans work becouse 4 out of 5 of his units are singlemodels. But Cathalar was able to make the warden unit inmune. Initiative roll was on my favor so it wouldn't be a double turn. 2nd turn Heroe phase Teclis: light blast, spreading some mw and protecting the whole army + turning into ethereal the left wardens unit Cathalar with his own spell trying to obstruct one of his behemoth. In shooting I was able to kill his general and a couple of mortal wounds on the Mournfang unit that was stuck in combat with the lone warden. 5hen I charged with my dawnriders on the Mournfang causing just 3 wounds, And the he piled with his frostlord and destroy dawnriders and the lone Sentinel. Then rightflank was absolutely open, exposing the last sentinels At the end of his second turn just teclis (full health) 9 wardens and Cathalar stay on battlefield. It was a major victory for him. I probably make a lot of mistakes, but I feel like I hadn't a chance against him I would like to hear some tips from you guys Have a nice day!
  4. Hi gain treepeople, Yesterday I played my first deadwood Glade game. And I have a question about it. My branchwraith has summoned 10 dryads. This dryads are not able to move in the same turn they come into the battlefield. But may I relocate them with the Glade command ability? It its considered as they move? Thank you beforehand
  5. Can someone clarify if it's possible to get a +4 to cast in the 2nd turn if you cast a second time throne of vines with the same wizard? I didn't find anything against.
  6. That is a masterpiece Post, I really like your analysis. I want to know if you consider the ranged attack as the massive impaling potential from Durthu and the mortal wounds from the KH at the end of combat phase. Thank you very much!
  7. Hi tree-pepole! I m a sylvaneth player for the last 4 months. I really like this army and I m into it very much. I have a good variety of units and my last acquisition was Alarielle. Last night I play a game against a friend who plays Skryre and at the end of the battle I asked myself a couple of questions. In order to understand my background I would say that our local meta is 1500 points played in a 48"x48" board. My list was something like: -Alarielle -2 branchwraiths -branchwitch -outcast battalion: 10/10/5 spites -KH with greatsword In a Gnarlroot Glade for some synergy Well, I took the first turn and I realised that the everqueen has no place to hide or to runaway. It was my most valuable figure and I thought that it make no sense to hide it in a edge of the battlefield, so I decided to move it forward and summon a unit of KH with scytes to make a little distraction. It dosen't work that good as my opponent was able to kill both units without a problem and that was approximately 50% from my list I know that I don't have to make premature conclusions nor was my best tactic decisions and not all the armies have the same amount of ranged fire power like skryre. But my Alarielle was fulminatied in his very first turn. I hope I have explained my situation with my poor English and my questions is -it's worth to hide Alarielle in hidden enclaves? -should I placed Alarielle away from warp cannons and jezzails range? -there is a way to protect her from this amount of damage? -its even Alarielle worth it without a list around her? The battle at the end was not that bad because other units can hide in the woods and I summoned a pair of them but this disadvantage in the first round turn the battle into his favor. Any comment will be lovely
  8. Your list looks really nice, but actually I want to know how your 1500 list looks like. My local store works with 1500 pts because there is no space for more. If you could explain the tactics too, I will be very thankful.
  9. I'm not pretty sure that you can teleport out of combat, you actually replaced your normal move to do a retreat move. Then you can't teleport anywhere as long as you need to be able to do a normal move in order to teleport. Sorry for my bad English
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