Hello everyone. I'm new and glad I finally found a Sylvaneth Forums. I wanted to share the two lists I have been having success with at small 3 round local tournaments and get some feedback on ways to maybe improve them before a GT.
List 1 Harvestboon with Alarielle
Allegiance: Sylvaneth - Glade: Harvestboon Spirit of Durthu (340) - General - Trait: Seek New Fruit - Artefact: The Silent Sickle Alarielle the Everqueen (660) - Deepwood Spell: Throne of Vines Drycha Hamadreth (320) - Deepwood Spell: Regrowth Branchwraith (80) - Artefact: Acorn of the Ages - Deepwood Spell: Regrowth 20 x Dryads (200) 10 x Dryads (100) 10 x Dryads (100) Forest Folk (140) Prismatic Palisade (30) Gladewyrm (30) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 83
Army is designed to work with Alarielle as the center. She just brings such good utility and flexibility its really nice to have. First turn she usually summons a unit of hunters with bows to snipe characters or with swords to kill chaff depending on my opponent's list. After that she usually will usually cast throne of vines, summon/dispel endless spells, attempt to metamorphosis something, or summon a forest if there is an open spot. I tend to summon 3-5 forests a game. This list needs the LOS blocking feature to help protect most of the models in it as well as give scoring dryad units a place to teleport to. Durthu and Drycha are the ones who kill everything. Alarielle doesn't really get into combat until the end. 40 dryads doesn't seem like a lot at first, but I tend to use the small 10 man units as objective holders and not combat units. A Branchwraith is nice to keep summoning Dryads. I will usually get 2 or 3 summons off a game. The extra bodies helps mitigate the cost of the characters. Harvestboon is perfect for a list like this because it really is all about the characters and keeping Durthu alive as long as possible is a big deal. Especially when he swings for 7 attacks re-rolling 1s on charges.
List 2: Kurnoth Hunters and Winterleaf
Allegiance: Sylvaneth - Glade: Winterleaf Spirit of Durthu (340) - General - Trait: My Heart Is Ice - Artefact: Frozen Kernel Arch-Revenant (100) Arch-Revenant (100) Branchwraith (80) - Deepwood Spell: Regrowth 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) 6 x Kurnoth Hunters (400) - Scythes 6 x Kurnoth Hunters (400) - Greatbows 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatswords Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 132
This one is a lot more straight forward and a lot of fun. Its not as balanced as the other list though, sacrificing almost all of the magic phase and the ability to summon trees to focus on killing. Spites and summoned Dryad units hold objectives and chaff big enemy hordes. 1 Arch-Revenant sits back with the Hunters with Bows deleting things from max range while the other advances with the rest of the army. Greatswords engage the smaller chaff units or double up with the scythes to deal with the hordes. The Branchwraith will usually try to summon forests with verdant blessing the first 2 turns, and then in the later game summon Dryads to get onto objects in the late game. I like Winterleaf with this list a lot. The extra hits and the Dweller like command ability really help mitigate the lack of magic. Tempted to drop an Arch-Revenant for another branchwraith to summon more trees/dryads. Not sure yet though.