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simakover

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Posts posted by simakover

  1. is it possible to make some decent roster with it? have no games more than a year

    Katakros
    Nagash
    Arch-Kavalos Zandtos
    Gothizzar Harvester x 1
    Kavalos Deathrider x 3
    Mortek Crawler x 3
    Mortek Guard x 60
    Mortisan Boneshaper
    Mortisan Soulmason
    Nexus
    Ossiarch Endless Spells
    Basic Endless Spells

  2. 4 hours ago, Obeisance said:

    Not terrible for us, right?

    Mortis Praetorians (2000pts even)

    - Battle Regiment (Unified Drop)
    Katacross
    20 Morteks: Sword
    20 Morteks: Sword
    10 Morteks: Sword
    Harvester: Bludgeons

    - Grand Battery (One free Unleash Hell)
    Leige Kavalos (-3 Rend Praetor relic)
    Crawler
    Crawler

    7+8D6 RDP

    looks solid

  3. 15 hours ago, baiardo said:

    as we have suggested previously, you can't have 40mortek for the new reinforcement rule that say: take a minimum unit size, if battleline take that maximum two more times..so max 30mortek in one unit.

    so i will just cut 10 mortek from 40 to 30 

  4. Hello there. Im just painted my Ossiarch army and now, with third AOS edition confused. can i run 40 motek guard in one unit or not? im planning use this list, but may better\must change some? 

    Allegiance: Ossiarch Bonereapers
    - Legion: Mortis Praetorians
    Katakros, Mortarch of the Necropolis (500)
    10 x Mortek Guard (130)
    10 x Mortek Guard (130)
    40 x Mortek Guard (440)
    Gothizzar Harvester (200)
    Mortek Crawler (200)
    Mortek Crawler (200)
    Mortek Crawler (200)

  5. 6 minutes ago, Gwendar said:

    Pretty much. Geminids are nice and I tend to use them now over the Daemonrift when I run Be'lakor or a Sorcerer Lord in my magic based Hosts Duplicitous list. The thing with the Changecast is he's.. more or less the hero-killer. On that Balewind he's throwing out 2 different d6 MW spells (and an Arcane Bolt if you cast one of the former on a 9+'s which give's him another Spellcast)  from 24" away.. which works out nicely with the Blue Scribes RR's if you choose to use it.

    Be'lakor works in this setup to just shut off something threatening, but I generally like the 2 Wizards paired with the tabling ability of 12 Flamers. My "main" Hosts Duplicitous list is a little more grindy in the sense that it uses Geminids and Be'Lakor and other means to give things -1 to hit or wound so you can shut off a lot of threats while you generate FP to summon in Blues with every turn.

    so any changes to this list needed? 
    and can you share youre duplicitous list ?

  6. like this? 
    Lord of Change (380)
    The Blue Scribes (120)
    Changecaster, Herald of Tzeentch (110)
    10 x Pink Horrors of Tzeentch (220)
    10 x Pink Horrors of Tzeentch (220)
    6 x Flamers of Tzeentch (280)
    3 x Flamers of Tzeentch (140)
    3 x Flamers of Tzeentch (140)
    1 x Exalted Flamers of Tzeentch (100)
    Changehost (180)
    Umbral Spellportal (70)
    Balewind Vortex (40)

    hm, looks odd. that changecaster and scribes will cast? gemenids looks better then vortex but costs a lot

  7. 4 hours ago, Gwendar said:

    Nothing is "best" but I would say it's pretty solid.. personally I like to have a Soulscream Bridge in my Eternal Conflag lists as well as more Wizards over the Fatemaster and that performs just as well\better than this does. I just took that list from someone who has been playing TTS tournaments and doing reasonably well with it as an example of something with the Fatemaster. Having the Bridge alongside Changehost just gets you in range to blast 2-4 units off the table right away and hope to get a double turn.

    I really don't think Endless Spells are something that Tzeentch players should feel like something they need to have. I really find the only things used are the Balewind (almost exclusively to put a Changecaster or Blue Scribes on top of), Bridge, Spellportal and Geminids\Darkfire Daemonrift.

    sadly but im dont have bridge, can you recomend me list for open meta? have belakor, demonrift and all models for daemons tzeentch 

  8. On 8/31/2020 at 7:02 PM, Gwendar said:

    I wouldn't say it's mandatory. Personally, I find that with them hitting\wounding on 2's they get the job done against pretty much anything. If you're shooting at something with Look out, Sir (so 4's to hit with an Exalted nearby) then you can use a CP for RR 1's but generally those support heroes are taken out regardless with 6 Flamers averaging 10 damage vs a 4+ save with Look out, Sir.

    The below mathhammer shows the difference between 6 Flamers (hitting\wounding on 2's) and 10 Pink Horrors (hitting\wounding on 4's and 3's) with and without the Fatemasters RR's. Personally, I don't think he's worth 120 points to squeeze out 2-4 more damage out of stuff, but I suppose that all adds up if you have 2 Pink units and all 12 Flamers + Exalted Flamers shooting within that 9" aura.
    image.png.fd6d43e5a1d7565bf61e5c83aeb714d2.png


    The below has done reasonably well (10th overall at a large TTS tournament this past weekend going 2-1) but I prefer more wizards and Bridge + Spellportal + BW for my Changehost\Eternal Conflag lists:

      Hide contents

    Allegiance: Tzeentch
    - Change Coven: Eternal Conflaguration

    Leaders
    Lord of Change (380)
    - General
    - Command Trait: Coruscating Flames
    - Artefact: Aura of Mutability
    - Lore of Change: Fold Reality
    Fatemaster (120)
    - Artefact: Shroud of Warpflame

    Battleline
    10 x Pink Horrors of Tzeentch (220)
    10 x Pink Horrors of Tzeentch (220)
    6 x Flamers of Tzeentch (280)
    6 x Flamers of Tzeentch (280)

    Units
    1 x Exalted Flamers of Tzeentch (100)
    1 x Exalted Flamers of Tzeentch (100)
    10 x Brimstone Horrors of Tzeentch (60)
    10 x Brimstone Horrors of Tzeentch (60)

    Battalions
    Changehost (180)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 92
     

     

    is this list best for tournament play? looks like its best fit, but lack of endlesses worry me

  9. 18 minutes ago, Kramer said:

     Yeah scraplauncher is better on his own than the cannon. I personally think the canon is cooler but might be a bit better if you take a lot. 
    Good choice. 

    if you are looking to expand I would advice some ironguts or a butcher/slaughtermaster first. Of course you can also convert one/both instead of making the leadbelchers. But that’s all up to you. 

    have you painted anything so far? 
    the tyrant model in that box is amazing to paint. 

    just 2 belchers

  10. 6 hours ago, Kramer said:

    What models do you like the best? 
    because you have some choices then. 
    you can make 4 leadbelchers and 4 gluttons or 2 leadbelchers and 6 gluttons. (If I remember correctly).

    and of course a ironblaster or a scrap launcher. 

    what are you thinking of going for? 

    In thinking about scrap launcher and 2 belchers

  11. 6 hours ago, Nezzhil said:

    The Moonclan Skrap battalion with Skragrott or the Loonboss with the Clammy Hand combo is always fine and both are the most competitive we have with the new Battleplans.

    I played the past weekend a list with the Gobbapalooza + grot spam and I finished 6 of 14.  I only lost with a Bonesplitterz player, but the Khorne and the Stormcast matchups were fine. After that tournament, I think that the Gobbapalooza list is a bit worse than the Moonclan Skrap list.


     

    Interest in yours listd

  12. 8 minutes ago, Kramer said:

    Personally I still think so. I don't didn't need points changes to think that though. But it does depend on how you define good and what you want from it. 

    Foot ogors do need you to play more tactical than to charge forward and outkill your opponent. But all the troops in big groups are great. Love 12 gluttons to clear hordes and just be super survivable. I love 10 Leadbelchers in a unit even more. They are great in combat do some extra damage from ranged and are very versatile. And they have great rend. 8 Ironguts absolutely decimate everything they touch. Usually are a target for your opponent though. Not a big deal as that means your other units are surviving, scoring and killing. 
    Leader wise the Tyrant has no real role besides giving Ogors or Gnoblars battleshock immunity. Butcher is good in the Bloodgullet tribe because you can cast the Maw for some damage and a support spell. I also really like the Slaughtermaster in the goremand battalion. To chances to get a +1 to hit for a nearby unit. Ironguts that hit on 2+... yes please!
    I do feel that an Ogor list on foot needs a hunter with some cats. Because you have not the speed nor fly to threaten backfield objectives and targets otherwise. I usually save setting up my Hunter to the last and then decide if I want them in ambush. Or use the cats to screen my important units. 

    All in all, imo of course, I think they are good. But on paper its a 3-2 or 4-1 army and if you just want to win the big tournaments it's likely not with Ogors. But on the other hand I think we are a nice counter to KO, Tzeentch, seraphon and Lumineth. We got the bodies that a lot of d3 Mortal wounds spells don't really worry me. KO can do massive damage, but they will fold if you get to them and with their thunderers having a range of 18" that's pretty doable. In the meantime you just swarm the objectives with 8+ Ogor units. But I have yet to play against them other than KO, so that's just me guessing.

     If you want to have fun and never feel like you auto lose Mawtribes is great. You win more than you lose in my experience. It's pretty forgiving when figuring the army out and it's fun to paint. 

    hope this helps. 

    thanks, im now have only a ogor-ossiarh part of box, qhant push it to 1000 pts

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