Jump to content

T10

Members
  • Posts

    73
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

T10's Achievements

Prosecutor

Prosecutor (3/10)

18

Reputation

1

Community Answers

  1. Hah! Thanks! I guess I got coddled into confusion by the new focus-highlighting. Seriously, it seems like "single" is a lot more important in the context than the "2-5 models" and "more than 5 models" bits, but I can only really blame myself for not reading properly. -T10
  2. From what I can tell, the coherency rules do not force units to form a single contiguous group. I may be mistaken, but this appears to be legal: Each model is within 1" of two other models in the unit. "But no-one would do that! It's unit suicide!" Well, not necessarily. This setup is less fragile than it might seem. If you lose one model, the unit size drops to 5 and it is coherent if each model is with 1" of one other model. If you lose two models, take one from each group. If you lose three or more models, remove one group and the excess from the remaining group. Also, splitting up into triplet-groups can let you grab multiple objectives, and virtually risk-free in the last turn of the game. So, is this actually legal or did I miss something? -T10
  3. Looking at the rules for adopting the Mountain Stance. This is clearly optional. Does adopting the stance cost you anything, e.g. is it not usable along with any other ability? Is there any benefit to not adopting the Mountain Stance? The Alarith Stone mage both gets the Enduring as Rock and has the Stonemage Stance abilities. Is there any rule that says "stances" are mutually exclusive?
  4. It seems, from the phrasing, that the Rally Back ability grants the ability to combine a Retreat and a Charge, which normally is not possible, as opposed to granting both the ability to Retreat (which is normally possible in any case!) and then the ability to Charge.
  5. T10

    Bravery test

    Bravery is used in other circumstances than Battleshock tests. Also, conceivably some future abilities or rules might trigger Battleshock tests without casualties having been inflicted. Jeremiert mentions the Terrogheist's shriek, there are also spells that require you to test against a unit's Bravery to resolve some effect, and in some cases a unit may use a different unit's Bravery.
  6. I see some people play it the way that if a model is in gas contact with two enemy models he cannot move to pile in. I can't really see this supported by the rules: The Piling In rules do not specifically address the situation where there are more than one enemy model that is equally near, which is the case when there a model is in base contact with multiple enemy models. Usually in WH40k, the spiritual brother of AoS, when you need figure out the nearest model or unit and there is more than one candidate the player that is doing stuff picks one of them rather than applying the whatever rule is involved to all of them. This situation in AoS seems very similar: The text of the restriction on pile does refer to "the nearest enemy model", singular. Have I missed something here?
  7. Thanks, I was afraid I was going crazy there a moment!
  8. Hi! I have a sense that named characters cannot normally gain command traits, command abilities or artefacts of power, but I can't seem to find a restriction on this in the Lumineth Realm Lords book that stops Teclis from being given, for example, the Mountain's Gift artefacts from the Great Nation of Ymetrica entry. Am I imagining things, or is there something I missed?
  9. I mean, you could always go through the game asking "What am I getting into if I do this" every step of the way, but lunch sounds like a wonderful option wherein there is at least one guy having a good time as opposed to that game that sounds like it would be two guys being miserable.
  10. It does not seem The Light of Eltharion is actually a Wizard. How can he get access to Lore of Hysh spells?
  11. It seems to me that the ability to set up a unit as a garrison at the start of the battle comes with an extra restriction: The terrain feature must be wholly within your territory, in addition to any other restrictions.
  12. If this was about WH40k Ld, I'd ask what was used for
  13. Presumably you resolve each ability you decide to activate before activating the next. So in case of Strike Quickly command ability, the player whose turn is has first go at using it. Resolve combats immediately. He then gets to activate other "start of phase" abilities until he is done. Then it is the other players opportunity to do the same. This ability is a bit like a game of Chicken: As the player whose turn it is you are normally entitled to selecting the first unit to fight. But how likely is your opponent to pay for the ability to take that away from you by fighting first instead? Is it worth paying the CP to keep an advantage you are in danger of losing?
×
×
  • Create New...