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Pennydude

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Everything posted by Pennydude

  1. Currently as worded, yes we cannot teleport out of combat anymore with any of our units.
  2. I may or may not be building my second unit of 6 Scythes now. it does seem like a 2x6 of those would be excellent now with the smaller board. Not only do we have Rally, but the Warsong Revenant can easily bring another back with its spellcasting.
  3. Yep! It’s one of the core artefacts but if you in Gnarlroot, you need to take a battalion that gives you an enhancement.
  4. Is it just me or is the Emerald Lifeswarm really good for us? It’s finding a spot in about every single list of mine.
  5. Look at the June 13th WarCom article from a play tester sayin how it works.
  6. @Havelocke The auras stack and are usable with the Kurnoths being a beacon. There’s no unit receiving the CA but everything in range is affected.
  7. Correct. Honestly, it’s for the better.
  8. @Landohammer I have an idea for Spite-Revs for a battleshock shenanigans list but yes, I agree that Tree-Revs would be superior if you have the extra points. Thankfully I now have 15 Tree-Revs built!
  9. @Landohammer Tree-Revs not getting changed is a very good thing in my eyes.
  10. Okay I will agree that the TLA lost out but I don't agree that it's as big of a loser as you think. TLA still bring immense utility to the army for being a hero, monster, and wizard. The free woods is still great now with the flexibility of the new Awakened Wyldwood warscroll. The stomp is still a huge gamechanger in combat and while he's not super great in combat, it can be a distraction. I think the key here is his CA. Being able to pop that in the Hero Phase and grant re-rolls of 1 to saves in a 12" bubble around itself AND anything wholly within 12" of any Kurnoth Hunter units is going to be huge in this edition. Getting any sort of re-rolls on rolls, especially on saves, is going to be a premium thing to have. I think that if you can include Cogs, TLA's stonks go up more.
  11. Maybe I'm a tad bit off my rocker, but I don't think Alarielle and Warsong Revenant have the same role at all. IMO, Alarielle is more of threat and skirmisher piece while Warsong is a dedicated support caster/hero. Warsong has a different role than the TLA since the latter is quite durable and the stomp is awesome. I also have another idea noodling around in my brainspace that uses Spite-Revs, Warsong, Drycha, Vengeful Skullroot, and the Horrorghast for bravery shenanigans. If we can't melee them off the board, maybe we can battleshock them.
  12. So, I'm looking at this from a pure points aspect. Here's some ideas floating around in my brain. Happy to take feedback on anything and everything! List 1 Alarielle the Everqueen Branchwraith 6 Scythes 3 Swords 2 Allopex w/Nets 10 Dryads 5 Tree-Rev 5 Tree-Rev 1995pts List 2 Spirit of Durthu Spirit of Durthu Warsong Revenant Arch-Revenant Branchwraith 6 Scythes 20 Dryads 5 Tree-Rev 5 Tree-Rev Soulsnare Shackles (2000pts) OR Emerald Lifeswarm (1995pts) (Note: this can be a 5 drop with Warlord and Battle Regiment battalions) List 3 Treelord Ancient Warsong Revenant Arch-Revenant Spirit of Durthu 6 Scythes 3 Swords 5 Tree-Rev 5 Tree-Rev 5 Tree-Rev Emerald Lifeswarm 1970pts List 4 Alarielle the Everqueen Warsong Revenant Branchwraith Treelord 3 Swords 10 Dryads 5 Tree-Rev 5 Tree-Rev Umbral Spellportal Chronomantic Cogs Emerald Lifeswarm 1955pts List 5 Spirit of Durthu Spirit of Durthu Drycha Hamadreth Warsong Revenant 3 Swords 3 Swords 5 Spite-Rev 5 Spite-Rev 5 Spite-Rev Emerald Lifeswarm 1995pts List 6 Alarielle the Everqueen Warsong Revenant Treelord 3 Swords 3 Swords 10 Dryads 5 Tree-Rev 5 Tree-Rev Umbral Spellportal 1980pts (Note: This can be a 1-drop with Battle Regiment)
  13. I'll post some list ideas either later tonight or tomorrow, but I have a few Alarielle lists, a few Double Durthu lists, and a heavy endless spell list brewing. Warsong + Cogs + Gnarlroot Chalice = bazonkers.
  14. @Arzalyn if we are able to get multiple artefacts, putting The Vesperal Gem on Durthu with Regrowth is an option.
  15. We will definitely need clarification for that though. If it works as you demonstrate, HELL YEAH! Until then, I think it’s wise to be more conservative.
  16. As long as you have 3" of AWW between the shooter and you, the AWW blocks line of sight. If the base of a single AWW is perpendicular to the shooting line (like a cross), it won't block line of sight because the AWW base isn't that deep. You don't extend to under the branches; it's only the thin base of the AWW. Now, if you have 2 or 3 models down in an AWW, the space inbetween also counts so THEN you would be able to block line of sight more often. What would they FAQ? The only thing monsters can do to our AWW with the new rampages is remove the warscroll abilities of blocking line of sight and charge phase damage. The rest of our abilities that rely on AWW are keyword based and thus still work. The only things in the game that can fully shut down our AWW 100% is the Gatebreaker Mega-Gargant's Smash Down ability and the Breaker Tribe's Breaking Down The Houses subfaction ability.
  17. A single tree can’t block line of sight unless you line said tree up right down the shooting line. It also won’t really give you cover unless it’s a single model right up against the tree trunk itself. Placement of a single tree just provides us the flexibility to maneuver around, spread buffs, and get more charge damage in. If we can get a 2 or 3 tree woods down, then we are looking at LoS blocking.
  18. @Mirage8112 Sword Kurnoths are unaffected because their MW are on 6s to wound.
  19. Yep that’s what I meant. Unique wizards should still get lore spells because the restriction is the word “given”. Artefacts and command traits are “given” while lore spells are not. Lore spells are just known and is an army-wide enhancement, not an individual enhancement.
  20. About the command abilities, we need to know about how those AoE effects are handled. We only have 2 AoE effects with them happening in separate phases (Hero and Combat). I do believe that our Kurnoths and those nearby can get the benefits of both CAs because they are activated in different phases AND those AoE effects are not received by any units. It’s just a static effect. The “receiving” seems to be for single-unit CAs like All-Out Attack.
  21. For Drycha, you pick either her melee bugs or talons with Flaming Weapon. That’s actually pretty dope. The one thing to keep in mind is that 6s will only deal 1 MW and end the sequence.
  22. I think duplicate Warsong Revenants can be good. Lots of magic prowess, durability, and bravery shenanigans.
  23. I’ll start posting again. I think the idea is that a unit can only receive one command per phase so stacking abilities activated in different phases should be fine. Otherwise, using the TLA’s command ability would mean Kurnoths couldn’t be affected by another CA.
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