Jump to content

NinthMusketeer

Members
  • Posts

    1,181
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by NinthMusketeer

  1. It seems to me that almost everything 10th is gaining is coming from AoS already. (Maybe it should adopt random initiative too!*) Mainly the OC stat and USRs seem like the main things that AoS would benefit from. Universal rules for Deep Strike alone would save a LOT of warscroll space. *It's a JOKE, calm down everyone
  2. It was one of the first 3rd ed tomes so the wording was not as well developed as it is in recent tomes. Beliman is almost certainly correct. Perhaps more importantly, this is a situation where it is worth stepping back and thinking if it was really intended, or if it is something the units need to be effective. I think the answer to both of those is 'no'.
  3. It is old so probably digital only unless you get it second hand, but Call of Archaeon was really great for stories from a diverse set of Chaos perspectives. I've read almost all the novels, but some that stand out to me are Legends: Pestilens, Mother of Monsters, Scourge of Fate, and anything by Josh Reynolds.
  4. Hm, to me the issue lies in branches getting caught on things (like a rogue hand) during gameplay. I think a greater resolution would be had from adjusting them to stick out less, as even with a base they would still get jerked out of place and jumble up everything nearby.
  5. Nighthaunt or elite-style Soulblight come to mind. Nighthaunt are all about the fear aspect, whereas with Soulblight units like blood knights and grave guard you can get a similar visual theme combined with strong combat stats, mobility/deep-strike, and a bravery debuff.
  6. Double-furnace comes to mind. General assassination runs with VLD/Skittershank, both able to pop up 6" away. Night runners using pre-game move to go forward then drop concealed Deathmaster on objectives as a GC. Arch-Warlock general with Fuelled by Ghurish Rage, Gryph-Feather Charm, Devious Adversary and a warpstone spark to swing with average 5.5 halberd attacks and 3 claw attacks, all at 3+/2+/rend -2. Warp-grinder in Clanrats 9" away then deploy a hidden WFT 6" away to vaporize hordes with impunity. Skitterleaping a skryre caster forward turn 1 to cast WLV with a re-roll via spark if needed. Grey seers, clanrat blobs, HPA just showing up and being fantastic for their point cost... Can you narrow it down?
  7. Cunning plague censer trick? I use Thanquol+lauchon in my tourney Skaven but not the other two. It is an excessively strong combo and needed to counteract certain armies' cheese IMO.
  8. I'm enjoying them as well.
  9. I do feel like the relentless pace of releases has resulted in some of the creativity being lost in favor of 'just make it deal MWs'. I also think some of the early reactions to save-stacking may have driven it as well.
  10. Unironically one could make a terrific Warcry band for CoS by un-chaos-converting the Legionnaires.
  11. Yeah, they are amazing. No criticisms from me. They just look gorgeous, looking forward to seeing more.
  12. Seems like a good time to say I have really been digging these big convention reveals the past few years. It is SO nice to have GW do something of a conventional product preview that we can see what's coming more than a few weeks out. Building armies takes time, both after AND before the purchase...
  13. Kharadron Overlords have been updated with their new tome! SCE also received an update to their retinues to bring them more in line with modern balance/meta as well as (hopefully) make them easier to navigate.
  14. I certainly imagine the wealthy are guzzling the stuff regularly to live longer... whether or not that actually works.
  15. Don't even have to go that far; the realmstone of Life can reverse aging and extend one's lifespan.
  16. On the topic of timeline, it is often vague and grain-of-salty, but there ARE some references to timeframes scattered around. The Age of Chaos seems to be pretty firmly established as ~400 years, with a tentative timeline for the Age of Sigmar being ~100 after that. Soul Wars seems to have been (much) shorter and Broken Realms series starts during Soul Wars then ends during Era of the Beast. In regard to characters... [spoiler altert for City of Secrets novel] The events of the City of Secrets are still recent enough that there is a whole district of Excelsius yet to have been rebuilt at the start of the Era of the Beast (see BR Kragnos). Meanwhile, in the events of the Thondia campaign book (introduced Incarnate rules) surviving characters from the starter box events are referencing those as being quite recent. TLDR is that we are looking at perhaps decades at most for the period starting second edition until now. And that's before even getting into localized timeflow differences; some sources reference different Realms traveling at different rates through time, and Chaos influence can explicitly ****** with time* in all sorts of ways. *for example, in the Timelost Peninsula one could potentially encounter and kill their younger self, ceasing to exist.
  17. Gunna want the core book as it has the main rules plus a lot of content referenced by other books, or not filled in. For example the bestiary book is great filled with a ton of enemy stat blocks and/but most of the enemies in the core book are not reprinted in the bestiary.
  18. I love catacombs battles; all the cool rules, being able to do cool things that in other games I'm often left *wishing* there were rules for (like corvus wall running, nighthaunt wall passthrough, or pushing people into lava), and of course using a double with my Bray Shaman to pull enemy models to instant death 😆
  19. Minor update with the rewards document, altering a number of them to be in-line with battletome updates for their respective armies. Also BoC was done a few weeks ago I just forgot to post >.> Currently working on KO.
  20. Yes, there are rules for allies and thrills in the core rulebook, both for Matched and Narrative play 🙂
  21. Well it is an unpopular opinion on paper; the reality is we can see a great deal of people play these games and are obviously enjoying the experience*. *Though there are exceptions to every rule and all XD
  22. I see fun content that is totally free and comes with new discount boxes to boot.
  23. Completely slipped my mind till now; Regiments of Renown! They are old-style battalions with enough restrictions in place to just be fun instead of powergamey! New lore!! I am excited to be sure.
  24. I think it is a solid line of reasoning. The current GHB shows us that when pretty insane buffs are handed out for free, but only to sub-10w heroes without mounts, they go from being a source of exoits to a source of fun (mostly).
×
×
  • Create New...