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Everything posted by NinthMusketeer
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Path to Glory Overhaul: Road to Renown Edition
NinthMusketeer replied to NinthMusketeer's topic in Narrative and Open Play
Seraphon are up! Kruleboyz received a small buff as a response to feedback. Reward tables have been updated to take recent battletome updates into account (Khorne, Slaanesh, OBR, SGL, and Seraphon). -
A long winded introduction into Narrative play
NinthMusketeer replied to KrrNiGit's topic in Age of Sigmar Discussions
I'm just one person in the entire narrative community, I can speak for myself but that does little to take away from the opening of the post above that makes broad statements about all narrative players. I know I personally do not fit into all the statements made, which makes them factually inaccurate on top of overgeneralizing. It's not that I disagree with the sentiment of the post or find it particularly toxic, I just do not like when one individual takes it upon themselves to speak on behalf of others without their knowledge or permission. -
Path to Glory Overhaul: Road to Renown Edition
NinthMusketeer replied to NinthMusketeer's topic in Narrative and Open Play
Warband tables for Aelf, Chaos, Death, and Destruction have all be updated to 3.1! Order Main has been delayed because of Seraphon, which are going to take a bit more time/effort than a normal tome : / RtR Changelog 3.1 -Khorne, Slaanesh, OBR, and SGL updated! Godsworn Legions also updated to utilize up-to-date terminology. [Note: Some previous battletome updates were also done under the 3.1 label, prior to this update] -Upped the costing of Doombulls, cleaned up the BoC retinue charts to be more legible, refined the Gibbering Congregations implementation -Tzeentch Guild of Summoners gained a special rule to make them usable in RtR -Nurgle Elite Retinue tables combined to bring them more in line with others, LoA moved to Exalted WL -Fixed a typo in quest wording for A Binding Conjuration, as well as a typo in starting WB followers for various chaos factions, and added the mistakenly-missing Plague Priest option -Arcane Tome gained a roll again option, due to the recent changes -Cleaned up starting options by the addition of a generic ‘pick an Exalted Retinue result’ for 2 -Fyreslayer retinue and hero retinue tables combined, Grimwrath moved to elite -
A long winded introduction into Narrative play
NinthMusketeer replied to KrrNiGit's topic in Age of Sigmar Discussions
Bit bold to speak for all of us, IMO. -
The 3rd Edition Positivity Thread!
NinthMusketeer replied to NinthMusketeer's topic in Age of Sigmar Discussions
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Slaanesh Strike First and Strike Last
NinthMusketeer replied to Darklight's question in Rules Questions
I dunno about 'professional' but as an amateur GT/LVO judge I would say the RAW is straightforward; it would cancel out and Sigvald would fight at normal speed the second time. How sportsmanlike/unsportsmanlike your opponent or community considers that could vary wildly. -
Spiderfang "Totem of the Spider God" + "Venom of the Spider god"
NinthMusketeer replied to Ganigumo's question in Rules Questions
Yes they stack. Neither of these would be considered 'trigger' abilities themselves; instead they both modify a triggered ability. It remains only the Spider Venom ability that triggers on a 6. -
Age of Sigmar Black Library recommendations
NinthMusketeer replied to Still-young's topic in Age of Sigmar Discussions
I just finished The Last Volari, very impressed. Well written on multiple levels, and I found every chapter entertaining without 'dead spaces' in the story. It also does a great job of allowing vampires room to be protagonists but still leaving them rather firmly in the 'evil' morality. -
The Rumour Thread
NinthMusketeer replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
Ghyran and Aqshy were the stars of 1st edition, I'm afraid. -
The Rumour Thread
NinthMusketeer replied to The Jabber Tzeentch's topic in Age of Sigmar Discussions
The problem with AI 'generated' art is it isn't the AI generating the art, it's the AI assembling a piece strictly from artwork created by humans. Which is to say AI pieces are essentially made from material commonly taken without the artists' permission, and once the law catches up that isn't going to look good in court. -
I always liked the little art bit from Battletome Pestilens depicting a plague monk with a sort of censer-spear.
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I think of it using a painting analogy: Order wants to paint a pretty landscape, but it is abstract and symbolic; everyone gets to put a little paint on the canvas in their own way and while they all agree that they are painting a landscape they do not agree on what that landscape is or how they should be painting it. Death is not dissimilar, with each faction putting their own bit of paint on the canvas and each having their own distinct way of doing it. The difference is they are all tasked with painting a portrait, and that portrait is Nagash. Destruction resents the idea of painting in the first place, and wants to apply paint to canvas by hand, and entirely bypass the idea that they are actually trying to paint anything. But Chaos... Chaos wants to redefine the canvas. Chaos wants to warp and twist the canvas until it is only possible to ever represent their own image in the object. Or failing that, ruin it entirely.
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The "mortals redesign" Discussion
NinthMusketeer replied to CommissarRotke's topic in Age of Sigmar Discussions
Well I for one really like them, think they look cool & unique in a lot of good ways.- 1,101 replies
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- dawnbringer crusade
- cities of sigmar
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I find the three-sequence attack setup to be valuable, and it is something we see repeated across many wargames (even if it isn't explicitly "hit" "wound" "save"). It serves excellently to reign in randomness; getting a lucky hit roll is relatively common, but it is exponentially less likely for the subsequent wound roll to ALSO be super lucky, and even less likely then for the save roll to be terrible on top of that. When such a thing does happen the effect can easily make or break a game, which is why it is so important to put some restraints on that randomness in place. (This naturally highlights the big issue with every army throwing out MWs on 6s to hit...)