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NinthMusketeer

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Everything posted by NinthMusketeer

  1. Endurance awards--one random person who finishes all their games in an event gets a prize, just for making the effort to show up and participate. It sends a message that everyone is valued, regardless of their capacity to win.
  2. Seraphon are up! Kruleboyz received a small buff as a response to feedback. Reward tables have been updated to take recent battletome updates into account (Khorne, Slaanesh, OBR, SGL, and Seraphon).
  3. In regards to point #1, do you mean like the fight sequencing section in the AoS core rules?
  4. I'm just one person in the entire narrative community, I can speak for myself but that does little to take away from the opening of the post above that makes broad statements about all narrative players. I know I personally do not fit into all the statements made, which makes them factually inaccurate on top of overgeneralizing. It's not that I disagree with the sentiment of the post or find it particularly toxic, I just do not like when one individual takes it upon themselves to speak on behalf of others without their knowledge or permission.
  5. Warband tables for Aelf, Chaos, Death, and Destruction have all be updated to 3.1! Order Main has been delayed because of Seraphon, which are going to take a bit more time/effort than a normal tome : / RtR Changelog 3.1 -Khorne, Slaanesh, OBR, and SGL updated! Godsworn Legions also updated to utilize up-to-date terminology. [Note: Some previous battletome updates were also done under the 3.1 label, prior to this update] -Upped the costing of Doombulls, cleaned up the BoC retinue charts to be more legible, refined the Gibbering Congregations implementation -Tzeentch Guild of Summoners gained a special rule to make them usable in RtR -Nurgle Elite Retinue tables combined to bring them more in line with others, LoA moved to Exalted WL -Fixed a typo in quest wording for A Binding Conjuration, as well as a typo in starting WB followers for various chaos factions, and added the mistakenly-missing Plague Priest option -Arcane Tome gained a roll again option, due to the recent changes -Cleaned up starting options by the addition of a generic ‘pick an Exalted Retinue result’ for 2 -Fyreslayer retinue and hero retinue tables combined, Grimwrath moved to elite
  6. What I meant is the versions WE get to field are just aspects. Or give us rules for both, whatever works! But yeah, Nagash & Arkhan are currently at 'astral projection' status when they take part in battle as per the most recent Gravelords tome.
  7. I would honestly prefer AoS transfer its gods to 'aspect-tier' where the model is representing a single 'projection' or avatar of the god rather than the god themself. That way it would make narrative sense to dial back their abilities and get them into the ~500 point range of performance and cost.
  8. Just want to pop in to thank GW for ghoul baboons. Seriously; ghoul. baboons.
  9. I dunno about 'professional' but as an amateur GT/LVO judge I would say the RAW is straightforward; it would cancel out and Sigvald would fight at normal speed the second time. How sportsmanlike/unsportsmanlike your opponent or community considers that could vary wildly.
  10. Yes they stack. Neither of these would be considered 'trigger' abilities themselves; instead they both modify a triggered ability. It remains only the Spider Venom ability that triggers on a 6.
  11. I just finished The Last Volari, very impressed. Well written on multiple levels, and I found every chapter entertaining without 'dead spaces' in the story. It also does a great job of allowing vampires room to be protagonists but still leaving them rather firmly in the 'evil' morality.
  12. Anyways, I'd like to see CHARACTERS JOINING UNITS again! One of the biggest features I have missed from the old days.
  13. I would be inclined to clarify that the rend being given out is fine (GW was very stingy with it before, and has been giving out better saves alongside) but it's the mass MWs with no limits that feed the offense machine. Everyone dealing MWs on 6s to hit isn't a fun mechanic.
  14. Ah. Well they'd fight at normal speed since fight-first and fight-last cancel out, but being it'd be the player's own turn would still more or less work.
  15. So you never did tell me what the "Plague Censer Trick" is, and I haven't been able to find a definitive answer.
  16. Ghyran and Aqshy were the stars of 1st edition, I'm afraid.
  17. The problem with AI 'generated' art is it isn't the AI generating the art, it's the AI assembling a piece strictly from artwork created by humans. Which is to say AI pieces are essentially made from material commonly taken without the artists' permission, and once the law catches up that isn't going to look good in court.
  18. I always liked the little art bit from Battletome Pestilens depicting a plague monk with a sort of censer-spear.
  19. I'd not be opposed to having shooting attacks NOT spill over by default, while melee attacks DO spill over by default.
  20. I think of it using a painting analogy: Order wants to paint a pretty landscape, but it is abstract and symbolic; everyone gets to put a little paint on the canvas in their own way and while they all agree that they are painting a landscape they do not agree on what that landscape is or how they should be painting it. Death is not dissimilar, with each faction putting their own bit of paint on the canvas and each having their own distinct way of doing it. The difference is they are all tasked with painting a portrait, and that portrait is Nagash. Destruction resents the idea of painting in the first place, and wants to apply paint to canvas by hand, and entirely bypass the idea that they are actually trying to paint anything. But Chaos... Chaos wants to redefine the canvas. Chaos wants to warp and twist the canvas until it is only possible to ever represent their own image in the object. Or failing that, ruin it entirely.
  21. Well I for one really like them, think they look cool & unique in a lot of good ways.
  22. I find the three-sequence attack setup to be valuable, and it is something we see repeated across many wargames (even if it isn't explicitly "hit" "wound" "save"). It serves excellently to reign in randomness; getting a lucky hit roll is relatively common, but it is exponentially less likely for the subsequent wound roll to ALSO be super lucky, and even less likely then for the save roll to be terrible on top of that. When such a thing does happen the effect can easily make or break a game, which is why it is so important to put some restraints on that randomness in place. (This naturally highlights the big issue with every army throwing out MWs on 6s to hit...)
  23. Keywords for infantry, cavalry, beast, monstrous/brute versions of the three would be extremely helpful when writing out a great deal of rules. Imagine if instead of explaining out what a Galletian Champion is the GHB could just say "Infantry Hero".
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