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Tezia99

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  1. This weekend I went to a 2 day tournament and wanted to share my games with you guys! I had originally wanted to bring a double cabbage list but I haven't practiced enough with it so opted for something I was a little more comfortable with. Also, I really wanted to play with my brutes. Quick synopsis and I'll go into the weeds. Day 1 I played BoC, Slaanesh, and Lumineth. I ended the first day 3-0 and in 2nd. Day 2 I played SoB and FeC and ended the tournament in 8th as I'll explain in the breakdowns. I had a ton of fun playing the list. MK General: Amulet, Hulking brute, and Mean un. (warlord) Megaboss on Foot: Arcane tome: Bash 'em Ladz (Warlord) 2 Warchanters: Get 'em/Fix 'em (Warlord) 10 Ardboyz (warlord) 2x10 Brute: Hackas (Hunters) 2x5 Brute: Choppas (Ironjawz Fist)
  2. That’s what I’m going to be running this saturday so will let you know. 2 MK 2 WC 10/10 brute 10 boyz. Not sure if I should split the boyz up into 5/5. Think I’ll be running Choppas for the buffs all around. I’m stuck on whether or not to take the tome and bash em over destroyer and fast un on one for a SnB trigger when I want it. I’ve ran lists with bash em though and getting things on 2/2 is just amazing in Ironjawz, almost feels like old BW with tons of tricks.
  3. I’ve got my first tournament coming up with the new book and am just feeling overwhelmed with options. I consider myself pretty competitive and mentally prepared (as far as knowing the ins and outs of the book) so was wondering how peoples results have been so far? I’ve only 9 piggies so bloodtoofs is a little out of the question. I’ve got a semi list with 2 MK, 2 chanter a 6/3 pig setup and brutes to fill in. Or single MK Choppas with a brute heavy list, double MK Choppas? Dunno why I’m constantly second guessing my lists. Feel like I’ve been waiting forever for brutes to be amazing and they are and kind of want to run 40 of them lol. Am I crazy? Anyone else just go into a mindspin over this?
  4. I’ve been loving Da Choppas. I use a 10 man ardboys unit and 2 5 man brutes as my “screen” and keep 10 mans behind them within 3” as a come get some deterrent. With 2 warchanters, everything is getting buffed with fury.
  5. I feel like the check is when you activate the command ability. It’s worded to be 3 instead of 1 of the same ability not 3 separate activations. I would always play this as up to 3 that are in range for sure. editing on this. The one place I could see it working is with mega bossy. You could by all means mighty destroyers one maw krusha, move him up to be in range of other units and then activate his mega bossy MD
  6. The plus +1hit is awesome in itself. It’s one more target for AoA since it’s not on the krusha. Armor is definitely nice for a second krusha.
  7. Lol same. I can’t count the number of times where realistically all I can do is get a CP for heroic action and it fails.
  8. Time to buy more brutes since all mine are choppa choppa
  9. Until they FAQ the FAQ, rules as written says yes you can stack “allocate when a wound is taken” abilities. I only say faq the faq because there was a Twitter post the day it came out that sounded like they may be looking into it. Furthermore on the subject, if the updated rogue idol warscroll is any glimpse into the future they will probably be rewording all the allocate after a wound wordings to be wards. We won’t really know until we see the first battle tomes though. Personally, we have a few people in our meta who insist that it was intended so when I play them I guess I’ll be using it, most other people in the area see how GW has been avoiding stacking abilities throughout 3.0 and are erring on the side of it being patched/reworded.
  10. Agree with others. I’ve currently been running MBoMK, 3 chanters(one with tome), 3x10 ardboyz 1x5 ardboyz 2x5 brutes 3 pigs. It’s 6+D6 +CA is another 5. It’s guaranteed 6+ward round one if not +1 to hit. I’ll agree that IJ plays a lot more aggressively but waaagh is really about the build up, I deploy kind of deep in my zone and try to make people either deploy aggressively and make my movement easier or wait out my push across the board as I get stronger and stronger.
  11. I don’t know if it’s been talked about either and they didn’t faq it at all today but the back of the generals handbook states unleash hell in YOUR charge phase. This has pretty big uses for the Ironsunz charge in enemy phase CA. Reading it that way would mean you could charge in their phase and they’re ineligible for unleash hell as well. A few higher profile tournament players (who don’t play IJ) have interpreted it this way as well.
  12. Same! That murknob keyword has me intrigued. As for other replies. Destruction definitely doesn’t need another subpar army but as a destruction fanboy it’s just become the expectation. I guess I’ll just play them to the utmost capability and enjoy having a huge ass Orruk army. With my plan to split 2 boxes with a buddy I’ll be sitting on nearly 7k in warclans and will just keep adding. Regardless of power level I just love the sculpts, play style, lore, and overall feel of the army.
  13. I’m pretty hyped to get them and paint. I can’t imagine this army is going to just suck so bad it’s unplayable. Knowing we have limited rules at the moment isn’t enjoyable, seriously hoping that a new tome is dropping immediately after dominion. What’s the point of a brand new army with scrap rules. Has GW ever just released an army with no tome? I’m glad they’re in the cool starter box but would have loved to see new sculpts on another army and these guys to get a proper release with all their rules and models.
  14. Wow. Lots of point hikes there. Everything but ardboyz and shaman going up up up.
  15. I’m really curious for the Ironjawz/big waaagh changes in an updated tome too. I can’t see them just slapping Kruleboyz into an updated time and calling it good. That book is gonna be a massive 4 army update. I just pray daily to my little brutes that they become more viable. I’ve got 25 and would love to finally be able to use them competitively.
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