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Lord Hightower

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Everything posted by Lord Hightower

  1. Edit: My quick rules question posted here was resolved. Thanks guys
  2. Hey guys, I am currently testing some lists for a 1500 pts. Tournament and after the new erratas/FAQs my old list with the Royal Family Battalion is not legal anymore so I had to look for other options. After all the discussion about the Smashbat i tried a list that way and was suprised how good it worked (You can see the list below). The only problem I had was that i had a constant shortage of Command Points (it feels even worse after getting used to the Feast Day Court). So my Question is: Has anyone tried Smashbat Lists in other Courts? I understand that Hollowmourne offers a lot of potential for the varghulf, but that thing is still a Beast without only the Artefact (Decanter) and the spell buff (+ on attacks if possible) and should manage to kill one small hero and his screen or a bigger hero with the help of the Feeding Frenzy ability . With Spectral Host one could even give him run+charge and with for example Blisterskin he gets +2 Move for his two moves which should get him close enough to get the charge and it would benefit the rest of the army as well and would help to generate Command Points with the Orator Ability. What are your thoughts on this matter? Anyone ever tried a Smashbat without Hollowmourne? Here is my list - Help is welcome ^^ Allegiance: Flesh Eater Courts- Grand Court: HollowmourneMortal Realm: GhurLeadersAbhorrant Archregent (240)- Lore of Madness: Deranged TransformationAbhorrant Ghoul King on Royal Terrorgheist (420)- Artefact: Corpsefane Gauntlet- Lore of Madness: Spectral Host- Mount Trait: Gruesome BiteVarghulf Courtier (160)- General- Command Trait: Grave Robber- Artefact: The Bilious DecanterBattleline3 x Crypt Flayers (170)3 x Crypt Horrors (130)10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)BattalionsRoyal Mordants (120)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 1490 / 1500Extra Command Points: 2Allies: 0 / 400Wounds: 73
  3. Thanks for the Feedback! Yeah I was thinking about Gristlegore as well but wanted to try out feast day first - second time attacking for free once per round is just too good (and in my opinion better than fighting only once when dying) and with my shortage on CPs every free doubleattack is needed ^^. Additionaly you are not bound to the abilities/artefacts of gristlegore - but yeah, striking first and that stuff sounds great too - maybe i will test the list with gristlegore next time. Regarding the arch regent and dermal robe: i thougt about that as well, the artefact would be better on him, because he can cast two times - but in my experience with all this fast enemy armies one really needs the run+charge spell to get these urgently needed charges ^^ and the archregent is basically never in range to target the big guys with only 12 "... but if I put the two big guys next to each other and one of them manages to cast the spell on 9 (+1) BOTH will be buffed. Its true that his spell can in theory only target the ghouls, but dont forget I am able to summon flayers as well - and they love deranged transformation 😉 but I will test him with spectral host as well - maybe you are right and it is often more helpful than the transformation, even thougt it has shorter range. And yep, i just forgot to click on it ^^ i will add it immediatly - gruesome bite is too good to be forgotten 😉
  4. Thank you for the answer, this clarifies it for me - i also checked the Core Rules now and agree with you that it is clearly written in them, that you can ignore subheadings - so it is technically legal - but still weir rule-writing ^^ I checked other armies as well, skaven for example have the same issue with the plaguepriest in one of their battalions. Why I am asking is because I am working on a tournament-list for 1500 points and was looking for a batallion to reduce drops and the only thing possible in my combination would be royal family. Heres the draft for my list: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - The Feast DayMortal Realm: GhurLeadersAbhorrant Archregent (240)- Lore of Madness: Deranged TransformationAbhorrant Ghoul King on Royal Terrorgheist (420)- General- Command Trait: Frenzied Flesh-eater- Artefact: Predator's Torc- Lore of Madness: Monstrous VigourAbhorrant Ghoul King on Royal Terrorgheist (420)- Artefact: The Dermal Robe- Lore of Madness: Spectral Host- Mount Trait: Gruesome BiteBattleline10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)10 x Crypt Ghouls (100)BattalionsRoyal Family (120)Total: 1500 / 1500Extra Command Points: 1Allies: 0 / 400Wounds: 65 ---‐-------------- Feedback is welcome ^^ I would love to squeeze a chalice in as well, but you can't have everything at 1500 points 😉
  5. Hey guys, Quick question about the Royal Family Battalion: Is it possible to fit 1 Archregent and 2 Ghoulkings on TG in this Battalion? I am quite unsure because if you look at the keywords it would be possible, but it is all about unit-names in this case isnt it? Would be too strong i guess ^^ Thanks for the help!
  6. Hy fellow Hammerhalians, We are thinking of playing a little fun-tournament in our local gaming community. 1500 Points (Battlehost 2000-500). My Idea is trying a "fun" Hammerhalian Lancers List with a low Drop-Count that is still able to keep up with other lists. Allegiance: Cities of Sigmar- City: HammerhalMortal Realm: GhyranLeadersFreeguild General on Griffon (320)- General- Shield & Runesword- Command Trait: Blood of the Twelve- Artefact: The TwinstoneKnight-Incantor (120)- Artefact: Armour of Mallus- Lore of Cinder: Wings of FireBattleline3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and SwordBattalionsHammerhalian Lancers (140)Total: 1480 / 1500Extra Command Points: 1Allies: 0 / 400Wounds: 78 It would be a fast two-drop-list with a little (defensive) magic support. The Battalion and generating a lot of CPs would help to buff the Demis so they become hard-hitters. I am still unsure about the choice of artefacts - the armor would suit the general as well, but a 2+ save-incantor is tempting and so he should be able to defend an objective in the back against a unit of scouts. What that list really lacks is a decent screen - thats why I am thinking of switching the Incantor for sisters of the thorne - they would be a decent screen witch huge coverage and would additionaly be able to dispel, but the second artefact would be lost. What is your opinion? Do you have ideas for improvement?
  7. Hey guys, We are playing a lot of ME at the moment and I am testing a few cities lists. I tried some living cities lists with dragons but they had not enough punch. Now i would like to try a TE list, to see if its playable in the ME-setting. I thought about a list like this: Allegiance: Cities of Sigmar- City: Tempest's EyeMortal Realm: AqshySpearhead3 x Demigryph Knights (180)- Lance and Sword5 x Sisters of the Thorn (130)10 x Shadow Warriors (110)Main BodyFreeguild General on Griffon (320)- General- Shield & Runesword- Command Trait: Swift as the Wind- Artefact: Zephyrite Banner3 x Demigryph Knights (180)- Lance and Sword3 x Aetherwings (40)- AlliesRearguard3 x Aetherwings (40)Total: 1000 / 1000Extra Command Points: 0Wounds: 69 Fast and flexible list with 3 hard hitters, that can be buffed by the general. Shadow warriors to secure targets or sniper enemy heroes - sisters for magic support (strike of eagles and mystic shield). I prefer Aetherwings for a cheap and fast flying screen and to fill the rearguard with more bodies than with a scourgerunner. But the warscrollbuilder marks my stormcast-unit-maximum red because i have 2 stormcast-units at 7 units. Is it possible to play the second unit as an ally like i did? I tried that, but the warscrollbuilder still marks it red. Maybe someone could tell me if that list is legal and if its a warscrollbuilder-fault, or if allying that second unit is not allowed and i have to take a scourgerunner instead. Thanks for your feedback! Regards!
  8. I also thougt about playing Greatswords again. 30 seem like good investment if you screen then well. Do you guys think a Freeguild General on Foot is necessary to buff them or do you think the points would better be invested in a hurricanum or luminarc nearby?
  9. I tried many Cities-lists in Meeting Engagements and found out the hard way, that lists like yours tend to be too slow for that format. I tried a similar list with a hurricanum and PG and until i reached and secured a target, my opponent had all of the other targets. ME is even more about movement than pitched battles - especially because you do not have as many turns as in pitched battle games. You have to think about what kind of spells you want to speak in the turns your mages arrive, because in the beginning you often do not have targets in range or defensive spells that make sense - keep in mind that if in your first turn everything is out of range you do not have many hero-phases left to cast. Also you are gonna get problems especially against other armies with a lot of flyers or armys that can port or summon. You do not have a single fast unit and lets be honest: 10 guard aren't gonna do much against anything so the only unit to threaten other targets is your PG. Also you are gonna need to move your gunners, which reduces their shooting-power drastically - keep that in mind. In my lists I try to reduce the rearguard to a minimun (aetherwings for example) and try to get 2 fast moving (best flying) units into the spearhead to secure 2 targets in the first turn if possible. And if i remember correctly, ME allows only one endless spell. There is an own thread about "ME with cities of sigmar" - if you change your list you can also post it there to get feedback especially for ME-Games. Hope i could help 🙂
  10. Hy, out of curiosity I tried the Lancers myself last game, had some glorious charges and liked the playstile. But I found out the hard way, that once your griffon general is slain the rest of the lancers is pretty much doomed. I see that all of you play offensive generals - did you encounter the same problem? Have you ever thought about other items for better protection (especially against MW)?
  11. Yeah, thanks for the information, I saw that and was not happy about it, but i think I can manage to cut the riders feet out. Easy-to-build is a curse for conversions... but thats another story. Also thought about Fenrisian wolves or the marine wolf-riders but I prefer the poses of the snarlfangs (they also have kind of "saddles") and unfortunately I am not skilled enough with green stuff to replace the robot-feet or eyes of the thunderwolf cavalry ^^
  12. Hey, sorry to interrupt your rules discussion, but can anyone tell me how big the wolf rider minis actually are? (In comparison to normal human infantry or for example demis ) I really like their poses and i am thinking of using them as demis with human riders and just wanted to check if the size of the wolves could be compatible 🙂 Thanks a lot for your help!
  13. Hy, there is a whole thread about ME with CoS - check it out - any input is welcome 🙂
  14. Hey, had my first ME Battle today and had a pretty hard time against my opponents anvilgard ^^ I played a list similar to the one I posted before, but I had to change my unit-sizes because of the deployment issue you guys named (there is only place for about 35 infantry guys, so no 20 and 20 units...) List looked like that: Allegiance: Cities of Sigmar- City: Tempest's EyeMortal Realm: AqshySpearhead5 x Freeguild Pistoliers (100)10 x Freeguild Greatswords (160)Main BodyFreeguild General (100)- Artefact: Patrician's Helm- City Role: General's Adjutant (Must be 6 wounds or less)Battlemage (90)- General- Trait: Hawk-eyed- Spell: Lore of Eagles - Aura of Glory (Tempest's Eye Wizard)- Mortal Realm: Hysh20 x Freeguild Crossbowmen (200)- City Role: Honoured Retinue (Must be 5-20 models)10 x Freeguild Greatswords (160)Rearguard3 x Demigryph Knights (180)- Lance and SwordTotal: 990 / 1000Extra Command Points: 0Wounds: 72 Tried Tempests Eye because of the movement bonus and because it really helps the shooting units getting in threat range with the normal movement and running and also being able to shoot - crossbowmen are pretty good in my opion in this case - just deploy them, move forward 5+W6+1 (in first round even +3) to a good spot and shoot with the TE ability and then stand still and hail down those arrows with support of the FG general or the tempest eye generals'ability hawk eye 😉 I had bad luck with the mission, but tried my best. I found it pretty hard to play with my Freeguild guys, because their strength is their synergies that occur while keeping the squads together to help each other, which is pretty hard in a setup like ME where everything is split up. Another main problem was that even with TE my greatswords were too slow. I will try again next time with a faster list (maybe griffongeneral or more cav)
  15. Hy fellow sigmarites, As a Cities Player whose meta heavily focusses on ME I thougt about starting a topic to talk about lists and strategies for ME. A lot of people talk about strategies and lists for games with 2000 pts. for each of their cities in the city threads, but ME has a completely different approach since some of the new tactics relying on the AA (e.g. living city deepstrike or tempest eye movement and saves buff) as well as some of the stronger units in the new book (e.g. shadow warriors) simply do not work as good in ME as in a "normal" 2000 pts. pitched battles list, while other combinations of MSU or hammerhal-focused lists could be a better fit for such small games. To start I want to discuss a tempest eye list: Allegiance: Cities of Sigmar- City: Tempest's EyeMortal Realm: AqshySpearhead3 x Demigryph Knights (180)- Lance and SwordMain BodyFreeguild General (100)- General- Trait: Hawk-eyed- Artefact: Patrician's HelmBattlemage (90)- Spell: Lore of Eagles - Aura of Glory (Tempest's Eye Wizard)- City Role: General's Adjutant (Must be 6 wounds or less)- Mortal Realm: Hysh20 x Freeguild Crossbowmen (200)20 x Freeguild Greatswords (320)- City Role: Honoured Retinue (Must be 5-20 models)Rearguard5 x Freeguild Pistoliers (100)Total: 990 / 1000Extra Command Points: 0Wounds: 72 The idea is pretty simple: a fast and hard hitting unit in the spearhead for possible first round objective grab while also ready for some fighting. Strong main body fighting unit for hoding an objective with possible buffs from the heroes who generate CP whilst being supported from long range shooting. Small and fast unit of pistoliers in the rearguard for late game objective grabbing or some shooting and fighting with a few bodies if another objective is in imminent danger. But there are some things I am not quite happy: I would prefer shadow warriors instead of pistoliers for late game objective grabbing but the variability of deployment in the different scenarios in combination with the shadow warriors deployment makes it quite hard to use them efficiently. I am also not quite sure about the city itself - the tempest Eye buff on saves and movement in the first round does not really help in ME, but the general-AA buff on movement could be viable. Same goes for the General's abilities - hawk eyed is nice, but when the crossbows stand still and get the hold-the-line it is pretty useless ^^ maybe hammerhal would be the better option. How are your experiences with ME in with the new book? Which city offers the best AA for small games? Thanks for the discussion and sorry for bad english 😉
  16. Thanks for the answer but the 40k wolves are too much "robot" for me - and I am not skilled enough to craft whole legs ^^ Regarding the vattalion- thats a good question. The rules of the battalion do not work with the now eliminated Free People Keyword and the names of the Units are still the same - so i guess yes, using the battalion could still be possible and worth a thought (especially for hammerhal-armys)
  17. Whats the exact wording of the hallowheart battalion? How many wizards do you really need (information varies on different sources - is it 2-6 or 3-6) and is a griffon mage allowed? Per keyword he would be a hallowheart battlemage
  18. With the new release of the Snarlfang wolverider warband I started to think about using the wolves as substitute for demigryphs and mounting them with knights instead of grots. Rulewise it shouldn't be much of a problem, but do you think the size could fit? Demigryphs themselves aren't that big so i guess the new wolves with saddles could be a better looking and fitting option than fenrisian wolves?
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