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Death1942

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  1. Pretty sure most of the big daemons and characters seem to be between 280-380 points so I don't see why he wouldn't still fit in the sub 400 block.
  2. The new Slaanesh stuff is basically the same deal that Tzeentch got a few years back with the acolytes. I would expect Nurgle might be next off the rank in terms of getting the mortal side fleshed out more (plus a new book). Khorne is already pretty solid on that front.
  3. I figured as much, it is a real shame the mortal battalion are so restrictive compared to the daemon ones. I feel they missed a trick there.
  4. Had my first two games with the beasts last week. We absolutely melt away quickly but I can see the potential. Bestigors did so well but my bullgors did almost nothing aside from killing Sigvald, they kept getting charged because my screening wasn't ideal. Do people typically go first or second when running the beasts? I kept taking first turn to jump onto objectives to score points but I am starting to think maybe going second is better for the potential double turn.
  5. How is the mortal side of Tzeentch looking these days? I know the book heavily favours the daemons but Kairic Acolytes seem solid and are great models. I am curious to see non Archaon versions if possible, I know he is great already.
  6. Question about Ungor set up/List structure. Do you take two units of raiders for the initial extra screen distance and deploy on the front of your line to extend your wall of chaff a bit? Do you still take regular Ungors for sacrificing/sitting on objectives with the shields for extra saves? If you run 30 more Ungor raiders that aren't supposed to screen do you split them up into smaller units to split enemy attacks or do you group it up into a big blob? (Might be different answer if Darkwalkers). For reference my current lists is looking like 30 Raiders and 20 Regular Ungors.
  7. Finally assembling by beasts. Now I want flexibility to run 10 mans as well as big blocks of ungors but I really don't want to assemble and paint 8 standard bearers. How do people normally go with wysiwyg when swapping between the unit sizes? Also I absolutely do not want to assemble the musician or standard bearer on my bullgors (the axes look way better). How do people represent those things on these models? Do you glue the drums and standard to the back of one of the bullgors?
  8. So the new Seraphon terrain piece impacts our terrain too. Might have to either use a beefier hero for sacrifices or maybe take 20 ungor instead of 10 to generate those points. Also has anyone converted chariots from the chaos chariot kit? Tempted to do it but not sure if simple head swaps and maybe chucking a gor on the back would look good or if you need to mix our chariot kit with it.
  9. My issue with big units is always that it helps your opponent focus fire and also gives them the most bang for their buck for mortal wounds abilities. I feel like turn 1 those Bestigors are going to get shredded by their entire army and then the rest of the force can be cleaned up fairly easily. I could be wrong and I honestly don't know how well Tzeentch changes the effectiveness of our units. I also personally think taking a gaunt summoner is a must in a tzeentch list as getting those free pink horrors is just too good to pass up and can really cause your opponent havoc. Can you fit any Enlightened on disc in the list? I think a 6-9 man blob + 30 Bestigors is a disgusting set of hammers and we can fill the rest of the army with chaff to fill the anvil role nicely. I agree on the DO, they are really disappointing for their points
  10. A cool beasts tzeentch army created by a very good Australian player. Also shout out to the Doom and Darkness youtube channel as he loves beasts and has some great battle reports up. I quite like the army but I think I would look to include some gaunt summoners to bring in some horrors easily. Quite a strong list regardless.
  11. I don't think we need to go 1 drop just to match Tzeentch. The changehost list got a pretty big nerf in terms of their alpha strike (basically can't screen the flamers now). I think with good placement of Ungors and their pre-game move we can easily screen out the flamers so they can't reach our critical heroes or units (and even then with MSU and summoning we can afford to lose a unit or two and summon back). In my meta (Australia) I am finding either you go 1 drop or you shift up to 4 or 5 and if not you are a "I don't care" and go 6+ drops. With that in mind I think if the situation calls for it we can comfortably sit at 2-3 drops and still be fine.
  12. 3 drop still beats out a good chunk of lists. I can only think of a handful of 1 drop armies around atm (that are decent) and most lists I see that are low drop start at 3 or 4 depending on the faction. I am also interested to see if he is worth taking in regards to increasing the drops. I suspect most people are running him as a new toy to see how things go and we will see if he stays in lists in the long run or starts to drop off.
  13. I want to run a variant of it with 6 bullgor and 30 bestigor instead of 50. Taking the sphynx as well and dropping 1 of the big blobs of raiders and 1 of the shamans. How have you found the list? It looks to be probably our most competitive mono beasts list.
  14. This list went 4-1 at a tournament over the weekend in Australia. His only loss was on the top table at the very end so I think he ended up 6th overall. I really like the list and I will see if I can dig up the post tournament write up/podcast for the details when it comes out.
  15. The herdstone idea sounds fine, I think earlier in the thread someone mentioned roughly the "base size" of a herdstone so if it fits that then go wild. I think you definitely want to aim for more low end summoning as a rule. Definitely doesn't hurt to have a cockatrice or jabber up your sleeve but most likely you won't need it in many games.
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