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Enwolved

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Everything posted by Enwolved

  1. Nah, they only work with my hands unfortunately, sorry mate. Oh, the big stupid blue bird is actually on the same level, I hate him so much haha
  2. No, pure skill of course haha tbh: Yes, sure it was, I have no idea what the math is on that and I dont care, I ****** killed Nagash with the mask and it was legendary!!
  3. Yesterday I played a match against a classic SBG Nagash Kastelai list. He deployed his Nagash 19'' away from my deployment zone, so I took my chances, deployed my two Wurgoggs on the front line, made my Great Hunter pregame move, took first and gave it a go. The first Wurgogg (without glowin tattooz) died after only dealing 5 wounds. BUT my second one with glowin tattoz rekt Nagash to zero and had 4 wounds left himself. It was glorious and the game was basically over for him from there. It is a lot of fun, BUT it was only because he misplayed.
  4. Hey fellow Bonesplitterz-friends, do you have recommendations for an alternative model for the Wurgogg Prophet? I already own the original GW model and the Underworlds model. But as we know, for the ultimate mask-madness, you need more than two! cheers!
  5. So I played a match yesterday with this: Wurgogg (Tattooz, Glowy Green Tusks) Savage Boss (General - Great Hunter) Wardokk (Levitate) 10 Boarboyz 10 Boarboyz 5 Boarboyz 5 Boarboyz Rogue Idol Rogue Idol 1995 points I had the two Idols in Alpha Beast Pack and the rest in a Battle Regiment. Levitate and Savage Boss General was more for fun and the ultimate alpha strike, I dont think its very good, but it was fun! I had 8'' + D6'' pre game move and just shoved my whole army over the board turn 1 and boxed in my opponent. Pretty oppressive way to play, since he had no teleport or any other way to get out of the situation, but it was fun to just run the wild horde into the enemies for sure! A unit of 10 boarboyz can obviously do work and 2 idols is a lot of fun as long as they havent lost more than 8 wounds haha.
  6. Yup, you are right on this. Arcane Tome isnt possible unfortunately.
  7. Thanks mate, thats something as least. I already knew about the two blocks of Warriors, just dont know the rest yet and I am still curious
  8. Is there anybody with a subscription to Best Coast Pairings, who can show me the list Daniel Ford played at the London Open? https://www.bestcoastpairings.com/r/g3jhjnwd
  9. I already played it and I dont see a point why you wouldnt be able to use them. The Ravagers Battle Traits just say, that every Hero can pick A COMMAND TRAIT, not specifically a Ravagers Command Trait. Pretty good tbh. Ravagers is still fun and maybe still my favourite sub-faction. I tried a few things already and this list is what I will try next. Trying to go heavy on Sorcerers, maybe its too much. (other option would be CL and Darkoath Chieftain instead, not sure yet). Cogs could be great here, but had no idea how to fit them in. Could also go for the Mark Artefact for the big 18'' spell ignore aura. But two casts on the re-roll guy is just a lot of value I feel. The list kinda lacks damage, but on the other hand, most of our lists nowadays kinda does (if you dont have Archaon). If you have any other ideas, let me know. Allegiance: Slaves to Darkness- Damned Legion: Ravagers- Mortal Realm: Ghur- Grand Strategy: Prized Sorcery- Triumphs: none, because of 2000pointsLeadersBe'Lakor, the Dark Master (360) in Command Entourage- Spell: Binding DamnationChaos Sorcerer Lord on Manticore (270) in Battle Regiment- General- Artefact: Amulet of Destiny (Universal Artefact)- Mark of Chaos: Tzeentch- Ravagers Command Trait: Master of Deception- Spell: Mask of DarknessChaos Sorcerer Lord (115) in Battle Regiment- Artefact: Arcane Tome (Universal Artefact)- Mark of Chaos: Tzeentch- Ravagers Command Trait: Master Of Magic (reroll)- Spell: Mask of DarknessChaos Sorcerer Lord (115) in Command Entourage- Mark of Chaos: Tzeentch- Ravagers Command Trait: Bolstered by Hate (+2 wounds)- Spell: Whispers of ChaosChaos Sorcerer Lord (115) in Command Entourage- Mark of Chaos: Tzeentch- Ravagers Command Trait: Heroic Stature (+1 wound)- Spell: Mask of DarknessBattleline30 x Chaos Marauders (270) in Battle Regiment- Axes & Shields 5 x Chaos Knights (170) in Battle Regiment- Cursed Lance 20 x Chaos Warriors (400) in Battle Regiment- Halberd & Shield BehemothsChaos Warshrine (185) in Battle Regiment- Mark of Chaos: Tzeentch- Prayer1: Universal Prayer Scripture: Curse Total: 2000 / 2000Reinforced Units: 3 / 4Allies: 0 / 400Wounds: 138
  10. Mannfred cant reroll his casting rolls since hes missing the Vyrkos Keyword
  11. Hey, what materials did you use to make those wood parts?
  12. Hey, I grabbed an old tower like the one on the top right side in this picture. You painting is incredbile, any chance you still know you recipe for that stone look?
  13. I think its completly right what you say here. But it would be really nice to know how it works because its actually a pretty big deal when your Prophet uses his Fist against like 40 Chainrasps or a bunch of Aelf dudes with Teclis save up
  14. I am sorry, I read "20 Marauders + 5 Knights" and you wrote "20 Marauders / 5 Knights" Seems good then! Your version gets even more stylepoints, not taking any Marauders
  15. I really hate so say this and I know that this should be a friendly discussion here, but its really annoying to hear your negative attitude to almost every post that is made in this thread. I know that it is hard to win against the top armies, but it is possible. And complaining about everything is not really helping anybody. I won two one-day tournaments with my S2D in August and I also had to play against KO and such, so with the right battleplan, attitude and a little bit of luck and practice, a lot is still possible with the rules we have. No question, I would rather have Chaos Warriors with rend and Chaos Knights who can swap their weapons after charging instead of stupid hordes of 40 Marauders who are apparently our "best unit", but you have to deal with the stuff GW does or just dont play the game. Btw: Interesting to see Knights Of The Empty Throne having a little success, I will give it a try once again when I have more than only 3 Varanguard
  16. Yes, sounds great, but its 2090 Points
  17. There is acutally not really a problem, because if you want to play lances - they have lances. And if you want to play Ens Weapons, Lances can be ensorcelled, right? Nobody says they are ensorcelled swords/clubs/hammers or whatever. As long as you let your opponent know, I think its fine
  18. It does have this exception. You can see it when you check GHB2020 Scenery Rules Table
  19. Hey guys, I already own a boar-heavy list for bonesplitterz, which is a lot of fun. Now I want to prepare for orctober and I was thinking about expanding my collecting with boys on foot. The big question is: How difficult is it to magnetize the weapons? So I can use them as arrowboys as well as as Savage Orruks? If somebody already did that, what kind of magnets do I need? size/strength? Would be great to here if somebody as experience with that! Thanks!
  20. I am not able to help you out here, because you might be my opponent in this tournament 🤣 I like your basic idea, but as already said: DP doesnt count towards the units in the battalion because he has no Mortal keyword unfortunately But Salyx already gave some good advice I think. Horsemen are 20 points higher now for whatever reason, for 90 points I really liked them.
  21. What am I missing here? how do you do a lot of damage with this thing? 😮
  22. Keep in mind, that you have to use Deathly Invocation at the start of your hero phase though, so before you cast spells. But hell yes, its indeed pretty good!
  23. Yes, of course, its pretty good, but still: Is it worth 300 Points for a spell, which has to be cast successfully and can be unbound? I doubt it.. Just played against Kroak again yesterday, who had +3 unbinding and 4 global unbinds...
  24. The thing is, he is not worth the 300 points anway, isnt he?
  25. Alright, here's a tentative "GHB-2020-compliant" LoB list leveraging the points drops we have been discussing. I used to run a similar list with another Vampire Lord on Zombie Dragon (VLoZD) instead of Prince Vhordrai, but given than we might have lost the Etheral Amulet I think Vhordrai could be a better choice. The trick with this list is the very tough General who is taking advantage of the Dolorous Guard battalion (allied from Nighthaunts). It takes a lot of effort to take him down - and because of that, your Dire Wolves - will - keep coming back throughout the game (if you have the CPs, which are a problem. You start with 2 [because of the battalion] but you really want to use the VLoZD command ability anytime you can on himself/Vhordrai). Now while your opponent either wastes timeon the close-to-unkillable VLoZD (lethal mistake) or decides to stay clear of him (wiser) you have Vhordrai with Amethystine Pinions, who is another serious threat. If that was not enough, here they come two units of five Blood Knights. This list wasn't possible before the points drops (had to take a sub-optimale Tomb Banshee instead of the Vampire Lord) and it looks quite ok to me. Not many bodies on the board (hey, we are elitistic Vampires, right?) but you have the damage in three / four different places to bring most of your opponent's units down. If you fear tough hordes, group the two units of Blood Knights into a single unit of 10 and buff them - almost nothing can stand in their way. If double buffed (VLoZD and VL command abilities at the same time) 10 Blood Knights on the charge means 60.44 (rend -1) + 15 (no rend) = 75.44 damage; against a 3+ save (that's right...) 30.22 +5 = 35.22 damage. That sounds pretty great, but I doubt that you make much use of Endless Legions, because you just dont have the CPs to do that. So I really like this idea, but it would be so great if you had the points left to buy that CP for 50 points. In addition to that: Do you think the Sword is better on the VLOZD?
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