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Jabbuk

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Everything posted by Jabbuk

  1. I was wondering where do you guys go to get the latest Nighthaunt discussions? This place seems fairly dead and I'd like to hear some opinions on the new GHB. Is there another source you guys follow?
  2. Quick question guys, I have over 2800pts of nighthaunt, I have pretty much everything in 20s or 40s, Black Coach, all heroes, etc. but I don't have Harridans, nor Hexwraiths I'd like to expand my collection but I would choose only one of those. Which one is the most useful to complement everything else I alrdy have?
  3. Ogrois a really solid pick. Just because you don't need an additional unit and he can heal himself.
  4. I would go ahead and say NO to both questions. My understanding of the rules is that since they are taken as coalition units, they are now in a Disciples of Tzeentch army and not a Slaves to Darkness army, hence, they lose the allegiance abilities/Battle Traits from S2D but gain "synergy" with Tzeentch, thanks to the keywords. They are still not considered pure DoT units but they float in-between, playing on the keywords lingo.
  5. What do you guys think of Bel'akor in Tzeentch lists? He seems pretty good to control people and allow us to cast more spells. How do you guys feel?
  6. Nice, yeah and I think they are 10 models, so not a bad footprint.
  7. Sounds fun! I agree about the shutting down. I mean magic is our only thing. That being said, I play Kairos and recently I've played Seraphon twice (Kroak and Slaan) and Nagash last night, and it fueled my engine even more. Kroak gets a lower buff if you start the turn, so your T1 phase is almost guaranteed. I just rolled super hot against Nagash, with always a 5 or 6 on my dice and it was super cool to still get my spells through. I think a LoC is necessary for that though. Anything else will get shut down. The only army that made me want to stop playing, literally, was NH with banshees. These girls only need to beat the casting value and they get to unbind unlimited spells. It felt so crippling against Tzeentch. I couldn't get any spell off. I mean I could've cast only buffs or spells that don't target anything but then I do 0 damage, as our damage comes from spells. I disliked my experience against those.
  8. Don't forget that Demagogue has been FAQ'ed, it is now only the first spell. I dunno if people still feel it is da bomb or if it lost too much value.
  9. I feel like having only 1 hero makes this list super dangerous to play. If your goal is to summon a LoC asap, I'd strongly consider adding another 2 cast wizard yeah.
  10. Wouldn't that Chaos fast block you're talking about close to Krondspine? He brings so much to the army and even increases magic supremacy a little. I gotta say, besides all the trash talk about it, it's still a unit i find thematic for Tzeentch. This faction that worships magic that summoned this entity to fight for them. I really like it.
  11. I for one am super glad that the automatic castings are still generating FP. It made 0 sense to not generate any because we not doing a proper "casting roll" per say.
  12. Thanks for taking the time. Regarding the beast, I was under the impression that 2D6 thrown is about 50% chance to do at least D6 mortal, since they do it on 5s and 6s. I'm probably wrong. I haven't done the math exactly. For Tzaangors I do am using double blades, I watched the talk with Daniil on WHW and it was very enlightening. I do try to always make them charge too. And play agressively. I guess my problem comes mainly from the fact I've been playing Seraphon too much lately with double/triple bastiladon and when I threw them in, they didn't do squat. I'll wait to play more games against more factions to get a better idea.
  13. Yeah I get what you mean. The issue for me is that a single unit of Tzaangors might throw 2-3 mortals if you're lucky and in your castle while the beast has a 50% chance of throwing D6 mortal everytime. And you can debuff movement and stuff. I dunno, maybe I play too cagey with my Tzaangors because they are so fragile (5+ save) do you guys front them agressively? I always try to put them behind screens for counter charge but they end up not doing much (because of no rend if you didn't land Arcane suggestion)
  14. How do you guys feel about the new Mutalith warscroll? Do you feel he's a good addition to a Tzeentch army? He's fairly cheap for what he brings (185pts), he's 14w on a 4+ Monster that moves 10in, his melee profile is kinda meh, but I'm thinking of using him in the front, as a screen, to kind of delay the opponent as much as possible, along with Kairic Acolytes for the wizard bonus. He's basically a Mortal Wound constant harasser and his base is fairly big. Plus he can spawn Chaos Spawns on 6s.
  15. Amazing, could you clarify the nuance? I'm not quite sure when to consider only keywords vs qualifiers.
  16. So, with the Slaves to Darkness tome out, I have a question regarding the Mutalith Vortex Beast, which I find very interesting for Tzeentch and it's fairly cheap (185). My Tzaangors unit is often times not doing much for me and I was thinking of switching it up for the beast. I'm attaching a picture of the warscroll that mentions that if a TZEENTCH WIZARD is next to it, you can roll 2 dice instead of one and choose the effect. My question is the following. Kairic Acolytes are wizards when they have 9+ models but they don't have the WIZARD keyword on their warscroll. Would they be considered Tzeentch wizards when they're next to the Mutalith? Also attaching the Wizard mention on Kairic warscroll.
  17. Ultimately everything is possible with the right skills and tools. But they don't have the same bodies and poses, if that's what you're asking. At least from what I remember.
  18. Yes I was about to answer Hannibal about the all but one pink to make them not battleline. That being said, I really just use them as a durable screen in the front. I don't use bridge.
  19. What do you guys think of paying for a unit of 10 pinks on your starting lineup? Would you pay for pinks only if you lay heavily into them? I'm trying to make up my mind if it wouldn't be better to just sub them for 2 units of Kairic, for example. Since we can summon them. Thoughts on pinks as battleline?
  20. I was watching Coach's DoT review with Kaleb Walters, super good. Some guys in the comment section are saying that the auto-cast from Arcane Armies and the 2+ auto-cast from Blue Scribes don't generate FP because they are not "rolls" per say, even if the designer's note says that you generate a FP when your wizard or enemy wizard successfully casts a spell. Honestly I feel like this is stretching the rules a bit. I mean, intentionally, in the game, the wizard casts a spell anyway, whether he rolls or use some other mechanic... he would generate a FP. Usually GW try to match what's going on on the battlefield with their rules. What do you guys think of this?
  21. Quick question. Does the Cult Demagogue trait keeps you from failing a cast with double 1s? I'm wondering if it does because it says: "If a casting roll for this general is a double, the casting attempt is successful and the spell cannot be unbound (REGARDLESS OF THE ROLL) It's the regardless part that sounds like even if it is a double 1, it would still go through. What do you guys think?
  22. Magister on Disc, paired with Cult-Demagog trait is incredible. You can just pass your bad DD as doubles and they will auto-cast, without the fear of blowing up AND they'll count as 2FP each cast. On the rules, you can pick which effect comes first so Cult-Demagog trait nulifies his bad trait. He has really good stats, is cheap and can summon Spawns. Pretty much auto include for me.
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