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Raptor_Jesues

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Posts posted by Raptor_Jesues

  1. 2 hours ago, swarmofseals said:

    Got a game in today against the up and coming Guild of Summoners Tzeentch list. I went with my heaviest Blood Knight List:

     

    Mannfred

    Radukar the Beast

    6x5 Blood Knights

    10 Direwolves

    2x battle regiment

     

    He summoned a Lord of Change on turns 1 and 2 and won the first priority roll, but I won the second and basically had him wiped out by the end of the third battle round. He killed Mannfred and 15 Blood Knights total.

     

    The list played basically like I expected it to. You'd definitely don't get all the BKs in at once, but as your opponent kills them there are just more to fill the gaps. The hammer blow on my first turn of two units of 5 BKs with Mannfred and Radukar was pretty devastating, and two more flanking units were able to get in to his backfield on turns 2/3 (would have both been turn 2 but Kairos shut down one charge after he rolled a 6 on redeploy). Once he cleared out the two units of Blood Knights in the center there were two more ready to charge in.

    i say sir, this list is even more bonkers than mine, absolute kudos and a toast to Aborash' glory

  2. 2 hours ago, Neil Arthur Hotep said:

    I'd do two battle regiments if I were you. That allows you to deploy the list in two medium-sized chunks instead of one big chunk and Radukar on his own.

    Otherwise, peak list building!

    good point, ill split the bloodknights in two, hope i dont suck too much

  3. Something like this is pretty much what was talked about. Not gonna lie, it looks rather thight even though i am mildly annoyed by not bringing vhordrai. It also gives me a fair shot at a triumph wich is nice

     
    SOULBLIGHT GRAVELORDS, KASTELAI LINEAGE 
    ----------------------------------------------------------------------------------------

    LEADERS
    Vengorian Lord 280pts (x)
    Lore of the Vampires: Amaranthine Orb
    General 
    Command Trait: Inspiring Commander
    Artifact of Power: Fragment of the Keep

    Radukar the Beast 315pts

    Belladama Volga 200pts (x)
    Lore of the Vampires: Spirit Gale

    UNITS 
    5x Bloodknights 195pts (x)

    5x Bloodknights 195pts (x)

    5x Bloodknights 195pts (x)

    5x Bloodknights 195pts (x)

    5x Bloodknights 195pts (x)

    10x Direwolves 135pts (x)

    ENDLESS SPELLS
    Umbral Spellportal 70pts

    BATTALION
    Battle Regiment (x)
    ----------------------------------------------------------------------------------------
    TOT 1975pts

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  4. 4 minutes ago, Neil Arthur Hotep said:

    @Raptor_Jesues

    If you are willing to drop Vhordrai, you have a lot more breathing room. You could bring both Belladamma with Spell Portal and Radukar while still having extra room for (dare I say it?) another unit of Blood Knights.

    It might be worth thinking about really pushing for that 1 or 2 drop, though. It's tough, because 1 drop requires you to choose only one of Vhordrai, the Vengorian and Radukar. Two drop is more managable, though, you can almost always get there with two Battle Regiments. I just realized that bringing Belladamma allows you to do that, actually, so bringing her instead of one of the big boys gets you to two drops.

    sir, are you suggesting that i bring 25 bloodknights to battle? Because i sure will

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  5. 8 minutes ago, Neil Arthur Hotep said:

    Are you currently trying to get first turn? Because it seems to me you definitely want to get first turn with this list. You are at three drops with battle regiment if I am not wrong. yup, that is the usual plan, i need those 10 wolves on the field asap

    If you end up being out-dropped and get shot at it might be worth it to use Finest Hour on Vhordrai right away. It might look like a bit of a waste at first glance, but it's a way to get another defense buff before your first hero phase. Not much help against Sentinels, of course, but should help against KO. that sounds reasonable enough, nice point

    It's hard to say how much work Belladamma would do against Lumineth. If you bring her, you will probably have to drop Radukar for her and Spell Portal. That would leave you with just enough points for an extra unit of Fell Bats without bringing your drops up (Belladamma is a sub-commander). That would at least be two extra pieces of anti-shooting tech. how about dropping vhordrai instead? That would give me some space

     

  6. I am having a bit of an hard time with lumineth and steampunk dorfs and for a bit i mean that they absolutely table me. For Vlad's sake, i lost vhordrai in a single turn of damn elf archers. I dont know how much i can do to pull out somethin in this meta between the stupid ass shooting, blasting magic and invincible gods without gettin on their level (WHICH I SHALL NEVER DO). 
    In case you ask, i was going kastelai with vhordrai, Vengo lord, the beast, 4x5 bloodknights and 10 direwolves (plus 10 from the beast). I would put in belladama to tarpit people with wolves but i feel like she is going to get shot immediatly. Any suggestions?

  7. 1 hour ago, Neil Arthur Hotep said:

    People are really fixated on rend right now, but it's really not what matters. What matters is just if they can get good damage through against high saves. And Blood Knights really perform fine in that department:

    Save   Blood Knights   Blood Knights +1 to hit   Blood Knights +1 to hit and damage
    2+ 5.37 6.76 9.72
    3+ 8.36 10.56 15
    4+ 11.36 14.35 20.28
    5+ 14.35 18.15 25.56
    6+ 17.35 21.94 30.83
    - 17.97 22.78 31.67

    Those calculations are for 5 Blood Knights.

    ...

    not to mention that giving them 1 extra attack (thank you radukar) can spike their damage A LOT. Like 5 bloodknights with radukar, extra damage on and all out assault (2 CP and a trait, not to unrealistic) are pumping out 27 or so damage against 4+ save wich is fairly brutal 

  8. 20 minutes ago, Liquidsteel said:

    Yeah I do have plans to increase my stable of Blood Knights (possibly to 20), however as it stands I only have 5 painted and I still have 40 Zombies, 3 Fell Bats, Belladama and Annika in my painting backlog,

    20bks is the way

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  9. 21 minutes ago, Andalf said:

    That extra CP goes quite far in a lot of Soulblight combos as well so far.  It has let me get a timely Call of the Hunt and All out’s while protecting your assault from counter attacks with things like Belladamma’s  pack leader’d wolves rushing down one flank or Gorslav bringing back a unit to speed bump.  Another thing is Bloodseeker Palanquin’s looking a bit nicer for Vyrkos now that you can cherry pick all the Vampires, my Coven Throne and Palanquin just arrived in the mail for my LoB but starting to see some nice plays.

    Under the Killing Moon Vargskyr is pretty scary to 2 wound enemies, fighting from behind two zombies keeps them safe from a lot of retaliation.

    Despite not getting faction terrain/endless spells, I’m sure feeling spoiled for choice as far as every unit in this battle tome having a place and good reason to try.

    well, except for black knights and for the most part wight kings

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  10. i guess that adding 10 grave guards and radukar the beast could be interesting. Putting them in graves to nab objectives without getting mulched too much by shooting sounds nice and radukar fits really well with kastelai style, it would also leave me with 90 points left for endless spells and a triumph.
    I suppose that shields should be the best option to hold something, also i always wanted foot blood knights. Suggestions on the models to use? I reckon DE executioners would fit nicely

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  11. Just now, Andalf said:

    2 stacks of Vargheists and another 10 dire wolves fits perfectly if you’d rather go all out.  Gives you a couple new deployments options and fits the theme if that’s what you’re into.  I think others would say another Dragon, but Vargheists in the Monster Hunting Core Battalion could get some work done for you.

    aren't vargheists a bit meh nowdays?

  12. Looks like I am at an impasse then. I have the prince, a Vengorian lord, 15 bloodknights and 10 wolves ready to go and 445 point i do not know how to spend. I suppose that a big blob of zombies or skeletons is the savy choice but on the other hand I HATE BOTH ORDES AND PAESANTS.
    Quite a conundrum indeed. I can hear voices  saying something on the line of "put in more bloodkniiiighs

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  13. 1 minute ago, idn0971 said:

    Radukar, Belladamma and dire wolves for chaff. I have a list that I played on TTS that I really liked if you scroll up the thread

    it would be a bit sad though to use all vrykos named characters in a kastelai army. I think ill stick with the prince

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  14. 5 minutes ago, idn0971 said:

    I'm going to make what might be a radical argument. I don't think Prince Vhordrai is the best option in a blood knight heavy Kastelai list. My reasoning for this is that in a blood knights list what you need is not a massive hammer that takes up almost a fifth of your list but instead you want to have more heroes that can buff your blood knights and can fit into battalions and take artifacts. Vhordrai is a fairly good hammer whose main upside is his high rend values but he relies on self buffs and potentially needs buffs from other pieces as well. His command ability is not good as to get any use out of it you have to put another 300+ point hero out of it. He also provides no buffs to your blood knights which are your main hammer and anvil. He's also less tanky then blood knights as he has one less wound and the same save for 250 points more. He also does not have retreat and charge and he can be hard to use with the smaller board size since his base is so large even with fly. Finally a 14" flyer is less valuable in a blood knights list as it already is highly mobile.

     

    Overall as much as I dislike it I think that Vhordrai and a Zombie Dragon are both more effective in other bloodlines where a modular fast hard hitting monster is more valuable since they lack the same mobility as a blood knight list. 

     

    Let me know what you guys think, I'd be happy to be convinced otherwise but he seems like a trap in his own subfaction which kinds of sad but that is not to say that he cannot be an effective piece I'm a different subfaction.

     

    what would you pick instead of him or the zombie dragon then?

  15. would you people say that having some grave guards in a tipical Kastelai army (prince, vengorian, lots of bloodknights) could be beneficial? If so how many would you take? I guess a necromancer would then be in order

  16. 2 hours ago, AHexInScarletRed said:

    How'd y'all balance out Kastelai in terms of Blood Knights & other units? 

    I figure I'd for example: 

    Prince Vhordrai (455)

    - General

    - Spell: Amethystine Pinions

    Vengorian Lord (280)

    - General

    - Command Trait: Rousing Commander 

    - Artifact: Sword of the Red Seneschals

    - Spell: Flaming Weapon 

    Vampire Lord (140)

    - Spell: Ghost Mist 

    Battleline:

    20x Zombies (115)

    20x Zombies (115)

    5x Blood Knights (195)

    5x Blood Knights (195)

    5x Blood Knights (195)

    10x Dire Wolves (135)

    Other:

    3x Fell Bats (75)

    3x Fell Bats (75)

    Total: 1975 / 2000

    Could rid me of the Wolves and pump up one unit of Zombies to 40 (or just fuse the 2x 20). The Vampire Lord is there because the CA has better interaction with the 1 Attack of Zombies than VDM as I bring nothing else to increase Attacks. I don't know if it's worth to bring another unit of Blood Knights instead of the Wolves and one unit of Fell Bats. Vargheists instead of the Fell Bats are also an option to Deep Strike, but I guess I'll need the Fell Bats against shooting.

    What was that? Sorry, I cant hear you over my 25 bloodknights
    But yeah, jokes aside i think 15 are the sweet spot for kastelai. You should consider a batalion

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  17. 1 minute ago, Liquidsteel said:

    That's interesting for sure, I'm in the process of building my start collecting to get the Wight King and Grave Guard ready.

    Had some good success with 20 x GG with Great Weapons (they killed an Archaon with Mannfred's buff + wounds triumph but no extra attacks or fight twice) and wanting to use more of them, already planning several lists with the Wight King as the General.

    I'm still not totally sold on the Black Knights but I do want another cheap throwaway unit and already have 5 painted with another 5 on sprue. Being battleline in LoB does change things for them.

    We'll see. Might be worth investing in a Horrorghast though!

    yes, you pretty much need the horrorghast if you want to try that.  On the other hand after a GG round of hitting there could be not many enemies left to run away

  18. 1 hour ago, Neil Arthur Hotep said:

    I tend to agree. They are still very good, though. You could argue that Blood Knights are the best cavalry unit in the game right now. I imagine their points will go up slightly in the next adjustment, although they are quite managable right now.

    oh yeah, they are very ****** good, expecially for how hard they are to kill (they can also hit very hard but it requires investment in both list building and CPs) but also yes, there are ways around. Mortal wounds do them dirty for example

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