Jump to content

CommissarRotke

Members
  • Posts

    2,496
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by CommissarRotke

  1. the way that was described in the short story was "quicksilver" which implied it was liquid-y to me... possibly leaving room for a certain smith god to help Bael out? or did his DB book actually talk about what happened after the fight with Trugg?
  2. i hope city duardin keep a heavy anvil unit as a longbeard throwback, but i wouldn't be surprised if we mainly see them in technological roles like Ironweld. I dont THINK the WH+ episode showed any drivers of the Cogfort? we only saw human gunners on the outer decks. so Ironweld is definitely still on the table. if Spearhead allows for smaller skirmish games for tabletop AOS then I'd be fine with this.. Stormcast by design/narrative should fit right into COS armies without either having to take the other as auxiliaries/mercs/whatever holy ****** this ogre is so cool??
  3. this is where the miscommunication is I think--I'm/we're not at all offended. if anything it's more exasperation. we all know the internet idiom "making up a guy to be mad at" by now. The other side of that coin is "making up a guy who is mad" that we also shouldn't be falling into the trap of. my point is that it is not enjoyable or fun to converse with people who are doing either of these things. it's unnecessary and takes away from the actual conversation.
  4. I mean you're still making the joke about it, so you're still bringing it up..? I honestly like discussing logistics and army themes with you until I get to the part where it seems you have to throw in these weird jabs. The black guy could be a black dwarf. the lady could be a lady dwarf. both things people have been asking for... and no one would "be angry anyways." like I agree with all of this! we're having a great convo about design practices in GW! and then... it gets weird because you hurt your point with a 'joke' about things that are and should be non-issues.
  5. it's better than that i think! you want to be Hallowed Knights with a paladin heavy army? Now you can, WITHOUT taking the Knights Excelsior traits to make them battleline. Not sure why people think this means subfactions have gone away? it is only detaching subfactions/color schemes from rules you do not want to use. and i can't wait to see those options!
  6. Whitefang was saying the elite axe Stormcast / the potato cam pic were not paladins. I don't think we have any confirmation or rumors that all the old paladins are gone-gone.
  7. I am thinking of all-Cities aesthetics, including some occasional undead/vampires and ogors and other mentioned sentient races, but I see what you mean. If GW sticks to using all factions each season, I'm a little nervous Warcry is going to pivot to simply producing skirmisher/specialist units of AOS armies, rather than get as weird as Underworlds has stayed.
  8. not saying everyone needs to get along all the time for sure, but... GW shouldn't paint themselves into a one-note corner even if people expect a "particular flavor"; I think that constrains all of their games, and even if it's too late for 40k? AOS doesn't need to do that same, rote grimderp. A lot of us enjoy AOS exactly because it has a different tone than 40k. I dunno, if they're alluding to human followers of the GHR, i think they can keep multiple races in COS. It would be amazing to see all kinds of weird cults from all of the gods of the Realms. Maybe that'll happen in Warcry, Underworlds, or a new Mordheim/Necromunda equivalent. I'll keep some hope since Whitefang has said things are going to get positively weird.
  9. I am once again begging GW to do a season of Warcry for all of the weird stuff in Cities...
  10. in AOS it is not the default and I felt like that was the point when I started reading the lore--that ALL of Order HAS TO work together (and sometimes with Death/Destruction) to survive Chaos. If Phil Kelly is to be taken at his word, there is quite literally no room for the constant squabbling of WHF or the xenophobia of 40k. The fact that Reclaimed exist as a concept also tells us AOS isn't exactly like 40k or WHFB. GW's new kits are superb at hiding mould lines and the "sprue spurs" from clipping. If the AOS sculptors were allowed to do mixed kits for COS, they absolutely could and would knock it out of the park. i do think specialized duardin and aelf units are most likely, and mixed units will still come down to kitbashers, but it seems like such wasted opportunities to turn around and say COS models are somehow only humans. on top of this list, we've been told that the first wave of COS is designed for Hammerhal's Dawnbringer Crusades and not even necessarily what the city garrison, let alone non-Aqshy militaries, look like. Even the likely Religious Units wave for Cities doesn't need to be human only. Ironweld seems like the coal mine canary for whether duardin and aelves stay in Cities, so hopefully we see them in the 2nd wave.
  11. oh no ANOTHER book I want... maybe I'll just do one book from 1e then if Soulbound is going to keep putting out bangers like this. omg I was thinking it's Ghyran not Chamon. either way, seems like a great Warcry idea if not a COS unit! I really hope not especially when a lot of Cities are explicitly founded by Order coalitions and not singular factions.
  12. it's true but still annoying/frustrating from a consistent narrative-to-consequence standpoint
  13. Ironbark duardin who are nature-based instead of metal-based would certainly "defy logic" in terms of fantasy tropes
  14. They can only destroy so many Order strongholds if Chaos is everywhere else... at least it sounds like this fell during the Age of Chaos? This will also be our first in-depth look at Ironbark duardin 😍 I'm definitely worried about how many Cities are going to be destroyed during this 4e precursor event if AOS is supposed to be a post-apoc Chaos win, there's only so many Order/Death/Destruction failures that can happen before Chaos would narratively win a 3rd time...
  15. Yeah I'm not really sure who decided on the DLC pricing, especially after the Total War Debacle, but luckily these are easily passable. The new patch itself feels great--Engage Stance is on by default so units are feeling a lot more reactive now + the AI isn't overwhelming me from sheer micro anymore
  16. came here to talk about this, it def sounds like we're about to start seeing more models and the design work behind them
  17. Sequitors could be fitted into the liberator skin of RoR too; Yndrasta replaces the Lord Celestant role for example. but yes, this is more of guesswork based on how companies do video game tie-ins than anything. we have to admit it's VERY coincidental the most recent AOS game included the announcement of the first unit for SCE's refresh, with a 2nd unit confirmed by the 4e trailer. if the Ballista isn't staying and its our only artillery piece, it feels like GW wouldn't let their poster faction simply lose artillery until 5e or 6e. somethin's brewin.
  18. i don't think what you're describing and the Ruination Chamber are mutually exclusive is the thing. there's no reason to retcon the Star Bridges nor otherwise get rid of them. these could be the same Relictor-led crusades that we simply didn't see before they all got Thunderstruck to save on range bloat. those crusades could've found out new forms of the flaw since it's been a couple centuries since 1e. we may even see Transfigured as the weird, unsettling parts of Ruination.
  19. interesting... so maybe Prosecutors take on a more literal Valkyrie-role for the Ruination Chamber? by helping ferry the broken souls back to the Anvil, or to their final rest
  20. where did people decide on this? they're Angelos Conclave/Warrior Chamber per the warscroll and battletome. They got Thunderstrike armor, not put into a new chamber https://ageofsigmar.lexicanum.com/wiki/Angelos_Conclave
  21. been thinking a lot about the SCE squatting and the Realms of Ruin roster... the new Liberator was introduced via the game, which allows you to easily swap the classic skin for the thunderstrike version. We now know Prosecutors are 100% showing up in new armor. there are also 3 versions of the Lord Celestant in-game, which got cut and likely gets a refreshed model. Celestar Ballista and Evocators are the two Sacrosanct units in the game. They have no replacement skins. I'm now wondering if inclusion in RoR is signaling a *definitive* Thunderstrike version of all these models? The Vanguard Hunters and Raptors weren't squatted, but their design aesthetic is nowhere near as strong as Sacrosanct and Thunderstrike. Out of that Chamber, these are the 3 units I could definitely see get refreshed.
  22. i am just excited that they seem to have leaned Prosecutors into the Valkyrie vibe and I can FINALLY not feel bad about building them with javelins!!!!!!!!!!!!!!!!!!! and if not a Blight City area... well... "one city will fall" right? that seems primed for a Mordheim reboot too. do you think Warcry could be split into a more RPG-styled game (modular rules on top of the existing ones) or would it be better to have another gameset for it?
  23. keywords don't need to be trademarkable though and I think the full titles are "Retributor Paladin", "Annihilator Paladin", etc. Annihilators could replace Retributors because hammers, but there's still axes and glaives left. +2 if i could react, it also makes it much easier to share this hobby/setting with as many people as possible!! AOS is such a refreshing fantasy setting that I'm actually able to warm my bored-by-fantasy partner up to it.
  24. it just means the new big unit isn't a Paladin, which I think we kind of knew already? the Ruination elites would be above paladins in skill/rank/number of reforgings.
  25. good catch, I did think it was super weird they named it "Empire of Man" like it was pulled right from 40k. if TOW does end up getting more new kits then I wouldn't be surprised to see the same IP naming (or lots of named characters)
×
×
  • Create New...