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ilaxu 'Minute'

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Everything posted by ilaxu 'Minute'

  1. I did a search for the same thing a while back (Fellow Australian) and honestly I hit the same problem as you did. There were a couple potentials but the quality was so poor that I'd honestly say pass them up. The one you have found is excellent though! I may have to get it to be honest. -------------------------------------------------------------------------------------------------------------------------------------------------------- It would seem I've fallen behind of major news whilst on holiday in Thailand. Sounds like the Cities of Sigmar could be a blessing or a curse for us flying the Bretonnian Standard. I hope it's the former and will commence research shortly. -------------------------------------------------------------------------------------------------------------------------------------------------------- If you do reignite the passion then I wish you luck. It's a tough thing to do, especially with an army as old as Fair Bretonnia but may the Lady aid you in your endeavour.
  2. All I can say is that is amazing! Well done!
  3. So I'm just curious, how many people on here are a part of this facebook group? (Bretonnia / Kingdom of Equitaine) I've found it to be really inspiring and have seen some really nice model work on the page. https://www.facebook.com/groups/2459572376/?epa=SEARCH_BOX
  4. BY THE LADIES GRACE, IT'S STARTING TO HAPPEN! Can't tell I'm excited more than a Noise Marine on Slaaneshmas? In that case, allow me to be absolutely blunt. I AM HYPED! My amazing partner has finally received the first shipment of Bretonnians I sent her for painting and Knight Numero Uno has just been completed. (Well, mostly.) And I'm in love. He doesn't have a shield at current, but after seeing how he looks I'm certainly not complaining~ Yes I know that she painted part of the barding like the horses neck, honestly I'm okay with it though. As long as she doesn't do that to all of them... No Coat of Arms yet but her hands are playing up today so she wasn't able to freehand. I look forward to a time when she is able to add some freehand designs though! Also, can we just appreciate how nice that Wine Red Scabbard is~ I love the little Fleur De Lis on the Lances~ And for that matter, the 'Eavy Metal Lances are great too. And to round it off, I love the darkened armour effect and the look of the fabrics... Is it bad to say that this is making me love my partner even more? Because I am sooooooo happy at the moment~ I need to treat her to something... But I'm broke. Daaaaaaamn it. Well, in the meantime all I can say is, FOR ZE LADY! ~ilaxu
  5. So I've been thinking about how I want to theme my army visually recently and that's inspired me to go and have a read over the lore behind Bretonnia a bit. And after looking through, honestly I still have to say I'm heavily drawn towards Mousillon. But what I wanted to ask is what do others find most interesting about Fair Bretonnia? What parts of the lore appeal to you most, be they concepts, characters or events.
  6. Some common options: Spellcasters: Archmage on Horse (Eldritch Council) - 18" Aura of 6+ Ignore Wounds Amber Battlemage (Collegiate Arcanum) - +1 to Wound Rolls Infantry: Freeguild Guards (Freeguild) - Men-At-Arms Replacement Freeguild Archers (Freeguild) - Peasant Bowmen Replacement Freeguild Greatswords (Freeguild) - Foot Squires (Fictional) Others: Demigryph Knights (Freeguild) - Alternative Heavy Cavalry Freeguild General (Freeguild) - Buffing Freeguild Units.
  7. Most likely I will stick with the puritan lists myself but I at least want to experiment with them and see how they play out. The only reason I'm really considering it is because of how overpriced the Peasants are considering their atrocious performance at their price points, especially when compared to their Freeguild counterparts.. The Lady welcomes you with open arms. Sadly the Bretonnians have been at rather the short end of the stick for AoS but we aren't completely out of the running yet. As previously mentioned, the King on Hippogryph is a massive Hero/Monster killer and the Enchantress/Grail Knights are two of the nastiest units at your disposal when working together. When it comes to modern Bretonnian lists there are a few factors to consider. Synergy: Most of the Knights (except Pegasus Knights) can gain re-rolls when a certain condition is met. As such it is almost always advisable to build your list with these in mind. Most of the Heroes also have buffs they grant to nearby units. Spellcasting: Bretonnian armies almost REQUIRE you to have spell casters. The more buff spells you can put onto your Knights, the more enemies you can kill. and the longer you'll last. Peasants: You'll mostly want to avoid them. Bowmen are so heavily overpriced that they may as well be worthless. Grail Pilgrims are okay but small numbers doesn't do them any favours. Men-At-Arms are probably the most useful as a tar pit unit but you need the King near them. Trebuchets are good models but again, overpriced so don't rely on them. Allies: Getting extra buff applying spellcasters and some cheap but effective infantry isn't a bad idea.
  8. That's a great model and a creative idea! Those models are Gryphounds aren't they?
  9. Freeguild Infantry Horde + Bretonnian Cavalry + Mercenary Blob? In other news I've sent off my first lot of models with the partner for painting. I hope she does a good job with them. So far there are 3 Bretonnian Knights, 1 Pegasus Knight, 1 Converted Empire Knight and 2 Peasant Banner Bearers on their way to pretty coloured status. Partner is going to trial out something a bit different for the Pegasus wings as well. She wants to see if she can get a slight hint of a rainbow hue in the end of the feathers for the wing. Demigryph Knights are definitely a popular choice as they considerably cheaper and more cost effective than the basic Bretonnian cavalry units. Having one or two units of them in a list is by no means a bad thing.
  10. I don't think it's a legal list though is it? My understanding was the the Blood Knight Mercenaries required a Blood Knight Unit + a Vampire Lord on Nightmare. Or is that only optional? Also at that point, I think the need for an Enchantress and Damsel basically goes away as the only model they can buff is the King, who can frankly manage without a pair of dedicated casters following him around. At the least the Enchantress is surplus to requirements as the King doesn't need the +1 to hit, she doesn't give him re-rolls and she doesn't have a passive heal for him either. ----------------------------------------------------------- On a different note, this has raised a bit of a question. What do people prefer from a 'Bretonnian' army. The Glass Cannon style of hit hard hit fast that pure Bretonnian lists tend to emphasise, or the hybrid lists that supplement the sheer destructive power of the Bretonnians on the charge with some tanky line holders such as the Demigryph Knights, Blood Knights or even massed Skeleton blobs. ------------------------------------------------------------ Now for a lore question, or rather a series of them. We now have a host of 8 (I've heard the number 10 mentioned though so perhaps more???) mercenary warbands available for players to add to their faction. With this in mind, which of them do you think would feasibly end up fighting alongside a Bretonnian Warband and why? For clarities sake here is the list: Sons of the Lichemaster: Necromancer + Skeletons & Zombies. Grugg Brothers: Up to 3 Giants. Order of the Blood Drenched Rose: Vampire Lord + Blood Knights Nimyard's Rough Riders: Pistoliers + Freeguild General & Outriders. The Blacksmoke Battery: 1-3 Cannons + a Gyrocopter & Master Engineer. Skroug's Managerie: Giant + Chaos Spawn Rampagers: 1-3 Maurader Units + Chieftan or WarQueen. The Gutstuffers: Ogre Firebelly + 1-3 Ogre Maneaters Units. For my own two cents, I'll throw in that Sons of the Lichemaster & Order of the Blood Drenched Rose both make a lot of sense when considering old Mousillon.
  11. If I end up trialling that monstrosity of a list then I think it's either going to be godly or it will crumble and die in a heartbeat. As for paints, be original and do your planned Black and Red scheme. You already have the supplies after all and it'll look good either way.
  12. Hmmm, this might be an option. Have you done anything modelling wise to display the difference? If I were to do this then I think I'd double base them, having a pair of knights represent one of the Demigryph Knights for the sake of clarity.
  13. @Duke of Gisoreux I must admit that you've made a nasty looking force. Only downside is how many Demigryph Knights one needs to make up the army. Although based on what you have so far it's a 1,980 point list and CP now ost 50 points instead of being granted for every 50 points below the limit.
  14. May the Lady save us in this time of dire news. On an entirely different note, is anyone thinking about trying out the contrast paints for Bretonnians? I'm considering giving it a shot.
  15. I must admit to being not entirely sure where I've gone wrong for the revised calculations I've done. Can you see the errors in these? I've redone my original calculations and edited out some of the mistakes I found but my numbers are still a little off for the Grail Knights and Mounted Yeomen and I don't think that can be attributed to rounding. (Also I realised I forgot the Rend -1 on the Greatblades, hence why the Values were low for the Questing Knights.) Mounted Yeomen: Grail Knights: Questing Knights:
  16. No need to be sorry, it was my mistake for not thinking the logic through thoroughly. Thank you for the clarification. Were the offensive numbers alright or did I make mistakes there as well?
  17. Hey all, just been doing some MathHammer (Lady forgive me) and wanted to get my findings double checked. Can anyone see any flaws with what I've done so far? I must admit I was a little surprised that the Knights of the Realm out performed the Knights Errant at base sizes but when you factor in something like Divine Favour then it makes sense I suppose as the damage potential would really spike up. Especially when you factor in the massed horse attacks. Also, I finally understand why the Pegasus Knights are avoided so much... I mean, they even lose out to Mounted Yeomen for roughly the same points... Cavalry unit damage output on the charge: Cavalry unit durability on the charge:
  18. After going over your suggestions I've done an edit of mine to bring it a bit more in-line with the points system, however after some thought I've decided to change things up a bit. I've done an evaluation of points costs for models and worked out a rough idea of how each model type performs. I've then created new unit sizes to match the format, as the unit sizes that the Bretonnians tended to have were based on the boxset sizes, a factor which is considerably less important these days. These new unit sizes should allow for the list to have more flavour and flexibility, whilst also being well suited to a semi-narrative campaign like Path to Glory. You can read the changes in the spoiler below, but to summarise I've set the units to work in increments of 5 instead of 6, 8 or 16 as seen in the pdf. Knights of the Realm/Knights Errant: 5/10 a unit Mounted Yeomen: 10 a unit Peasant Bowmen/Men-At-Arms: 15 a unit Grail Pilgrims: 10 a unit I hope you like this revised version, hope it helps~ @Drakilian Regards, ~ilaxu
  19. So I may have decided to randomly accept this challenge and built an entire thing from scratch... I've set the Generals list along with starting units (As well as a conceptual additional limiter, which limits how many units with the Nobility keyword each general option can have in their starting roster), the unit pool for te Retinue and the Champion/Retinue rewards. See in spoiler Hope this helps. Regards, The Amateur Game Designer, ~ilaxu below
  20. The main thing to note here is that the Grail Knights will be relegated the task of Hero killers, as none of the other units would be able to reliably deal with a nasty combat unit very well. So whilst there shouldn't be too many monstrously strong heroes you'd have to fight at that points limit, where they do show up they would be high priority for the Knights.
  21. The plan is to take one of the Sisters of the Thorn and mount her on an Empire Knights Horse (I have 8 of them hanging around that I'm planning to add to the ranks) as they do have an armour spike on the forehead plate for the horse, which one could argue is armour over a horn beneath. Although I plan to look into the green stuff route to see if that's a viable option as well. Another two of the Sisters of the Thorn will be added straight to the Pegasi models to give me my flying caster pair for when I decide to use 2 of them at a time. A fourth one will then gain a Bretonnian Horse mount to represent the Archmage, although I'm considering just buying the archmage kit at the moment as that would give me the mounted archmage and an unmounted mage which I could convert into a battlemage. As for the 5 Deer from the kit, I'm not entirely sure what I'll do with them yet. I 100% plan on assembling them and all, the question is just what unit will I end up using them for? The other thing I need to work out is what will I do to the Sisters of the Thorn models to make them become less overtly Elven. Looking good, I look forward to the final result.
  22. You know, on the one hand I have to praise you for doing the mathematics behind that, and on the other I have to scold myself for not doing it. Damn it I'll have to start number crunching too. Personally I think the two mercenary options that will suit Bretonnians are the Mousillon options, that being the Blood Knights & Necromancer Mob.
  23. The lords +1 to hit on charge is a CP ability, so you'll usually want some spare for that. But if you aren't going for a one turn rush then it should be manageable.
  24. That actually seems like a really competitive option, but sadly I lack the models to go with that. The lists I've been designing have been based around what I already own with the exception of the Spellcasters which I'm planning to hunt down after my holiday. Also, after looking at the Demigryph Knight stat lines for their price cost I feel like the Bretonnians are on an even shorter end of the stick than I initially thought.
  25. On a different note, this was mentioned today/yesterday. Generals Handbook Mercenary Companies Some possible options for Bretonnian armies... Hello Mousillon Blood Knights and Skeletons... Don't like the lose of a CP though...
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