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RussianBot454

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  1. That's where I have it wrong. I focused on the save value itself, that's why it never made any sense. Thank you!
  2. Hi guys, I'm making a return to AoS with a couple of armies and Seraphon was one of them. One thing that I can't wrap my head around is the 1+ save thing. Can someone go over the "Bastiladons unrendable save at 1+" again with me please? I don't get how it's meant to work. If someone hits it with a -2 rend, the save would be modified from 1+ to 3+. ...So If I roll a 1, it fails anyway; but if I roll a 2, and it's been changed to 3, should that also not fail? I need help wrapping my lizard brain around this.
  3. Does anyone have any first hand experience with recent lists that exclude Judgments, and lists that include them? How close to an auto include are they in your lists? Trying to figure out how many points to set aside for them, or just hit 2k with units alone. Edit: If you were building a 'take all comers' tournament list, how would you rank the 3 judgments?
  4. That's true. I guess the whole thing is situational so it could work out great. But because we have to throw the rest of out tithe away when we blink it might be useful to spend that tithe elsewhere. I reckon it's a great tool in a smaller game though!
  5. Yeah I think it's made for smaller games. You won't get a 30 man blob teleporting with it, but you should be able to transport the minimum amount if the quarry is exposed. Can't see it working in a competitive format as it requires too much investment but it's got to be a fun battalion for beginners!
  6. Yep and if you need the summon then you'd obviously charge in - you'd just need to survive long enough so you get the chance to summon them, as summoning the doggos occurs in your hero phase when he's within 8". Just have to be careful as a lot can happen if your opponent gets a double turn.
  7. Brutal! Only thing is Karanak will need to get closer to the target before the next hero phase before he can summon more yappers. If your opponent is clever they will fall back or aim to gun Karanak down before he gets the chance. Still, it's a great way to redeploy if you need to.
  8. Amberglaive, that's the one I meant! I could try that, but I don't know if Karanak would work in a larger game with arguably less models. I know the threat saturation is pretty high at this point but I do need boots on the ground for early objectives . I love that he summons more woofers though - IF my opponent lets it happen. I honestly just took the warriors to hold objectives as they've got a 4+ save and cause some serious harm to larger units. Don't know if a unit of 10 is better, or more tithe? That's the stuff I need to practice! Also, which slaughter host would be better? I can't decide between the Reapers or Bloodlords!
  9. I've been lurking on these pages for a while now and am happy there's somewhere where BoK has a lot of discussion! Aside from a very casual list I've been using - I've started buying & building a Tyrants list. Undecided on a Slaughter Host though, not sure which is best! Allegiance: Khorne (off to a good start...) Mortal Realm: Ghyran LEADERS Bloodthirster of Insensate Rage (280) - Artefact : Ghyrstrike Bloodthirster of Unfettered Fury (300) Wrath of Khorne Bloodthirster (320) Bloodthirster of Insensate Rage (280) Slaughterpriest (100) Slaughterpriest (100) UNITS 5 x Blood Warriors (100) - Goreaxe & Gorefist 5 x Flesh Hounds (100) 5 x Flesh Hounds (100) 5 x Blood Warriors (100) - Goreaxe & Gorefist BATTALIONS Tyrants of Blood (140) ENDLESS SPELLS / TERRAIN Hexgorger Skulls (40) Bleeding Icon (40) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 108 - LEADERS: 6/6 - BATTLELINES: 4 (3+) - BEHEMOTHS: 4/4 - ARTILLERY: 0/4 - ARTEFACTS: 1/2 - ALLIES: 0/400 --- I've mucked about with other versions of this, but I'm curious to know if anyone has had any success using a troop composition like that?
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