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Juicy

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Everything posted by Juicy

  1. Guys its probly just a hero(lords) expension set for cursed citys just like we had back in the days for warhammer the silver tower
  2. In black temple, the slaanesh is pretty sweet written. When i see gluton he's a perfect example of how i thought the new slaanesh would be. Skin deamons aswel.
  3. ill agree, i dont think this army is point click delete but more an army that engages on flanks and try to be engaged while not getting deleted or delete the enemy unit. But engage long enough to send more body's. I dont think aos has an army that plays like the new slaanesh does. It feels as a whole new concept. Im not sure its strong and its sure not an easy army to master. As far as i can see there is no insta win button here. Where DOK is such an easy army to play and an easy army to do good with i think slaanesh is an army that you need a lot of games with the understand what it can do.
  4. I did watch both battlereports but lets be real here. Both battlereports where with old slaanesh lists in mind.. so doesn’t really say anything. Both times the list wasnt really competitive minded where the dok lists where just flat out stronger. When i looked at both list entrys i already knew that dok got a walk in the park purely because of list construction. Just give it some time and we see more and better slaanesh lists.
  5. its sure cool but, To buff the lord celestant on stardrake with the lantern he needs to start on the board. I still feel like the lord celestant on stardrake wont do much in the skyborne slayers battalion. When i played the lord celestant on stardrake i always felt he needed MW protection and cannot played well without staunch defender+ lantern buff. In skyborne slayers this means you need to drop him on the board or gamble for the double turn. If you drop him with the battalion at 5 inch and charge him in. he doenst have that +2 armour save (1 from lantern 1 from staunch) and probly dies in combat pretty fast. outside the battalion we could already let him engage turn one with a knight heraldor so the advantage is pretty much lost. i would still play the les martin style over this if i want to go competative with a stardrake.
  6. i happy about that. Because at first playing sce was a bit meh.. Saw them every where at tournaments. Now far less i feel armies are far more even exept, beast of chaos, nighthaunt, sylvaneth.
  7. 1 keep the double turn, love this mechanic 2 Move and shoot = -1 to hit 3 better protection for low wound heroes. Something like convert wounds to nearby units if this hero is within 3 inch of a unit with 5+ models. 4 for the player who goes second let them have something. Like we do with the endless spells or objectives. 5 better balance team.. Like come on. Most of us could make this FAQ with very little hours of work. 6 personaly i never liked to play with realm/terrain rules al that much. Yes i played it on tournaments but for me it can be optional.
  8. - 4 casters+ everblaze comet. I like this as i feel this is how you want to run a comet. Cast dispel. Lord arcanum with 2 incantors provide a solid caster/dispel unit with the grand convocation. You might be interested in dropping tempest lord for Celestial warbringers. - or go celestial vindicators to buff up the charging cats with attacks and rerolls 1 to hit. Weakness - few bodys with lots of points in heroes. You dont have much to cover the board and the 6 evocats cannot be everywhere. - the objective games where you have a lot of objectives like 5+ are going to be a pain to hold you own objectives while taking the others. Atm your anvil is 10 sequitors. If you can somehow make that unit bigger like a unit of 15/20 then it has fighting potential. A unit of 10 is solid against most weak stuff but against a real treat it suffers. 20 can feel unwieldy but its mainly used for meat. And to be able to handle some losses. -Missing some board coverage mainly.
  9. the dogs did great in all games. People find them anoying to deal with. Killing power of a wett noodle but the perfect screen. I really hoped that gryphounds would drop to 100 atleast but sadly that didnt happen.
  10. i did lots of list for 5/10 games then changing it up. Trying to make it work. But remember my local meta is pretty competative. Astral templars 30 liberators 20 xbow judicators stormkeep patrol won 6/10. Trick here was to alpha strike the liberators in then shoot stuff with the xbows. with the astral templars you can move al these 50 bodys in place pretty easy. did change it up to Anvils of the heldenhammer and translocation on the knight veritant together with a knight vexillor to alpha 20 judicators on 1 flank. Shoot then translocatie to the other flank and shoot again. If anything survived i could teleport with the vexillor. won 2/5. Wasnt really my style to play since im more of an Melee kind of player. But my opponents liked it. Al games where very close. The games that i lost with anvils where against deepkin double turtle and 2 times daughters of khaine. Morathi just nuked 21 wounds a activation against the libs. Problem i had also was getting a lord castellant in range. Where with Astral templars i could do it easy. But the damage output of 2 activations 20 xbow judicators is sweet. Changed the list to anvils 30 liberators 9 longstrikes played some games with the stormkeep patrol and some without it. Both felt oke but i did really miss the redeploy. With the 9 longstrikes i felt i could just redeploy on an objective and not alpha in and shoot stuff with the 9 longstrikes. The damage of 9 longstrikes is enough to keep players from moving within range. played 3 games and won them all. But these opponents where less hardcore lists so 3 games isnt enough to really advise it yet. My love would be 60 liberators with astral templars but lost 5 games in a row with it against idoneth and daughters. Somehow i cannot make it work just yet. hope it helps.
  11. 30 liberators is something im loving and trying to make work. Right now im on a 50/50 winrate. Its hard because this block just doenst do any damage and to get the best use out of it you want to go stormkeep. The problem i have is moving the block around. The stormkeep list with 30 liberators and 9 raptors with anvils plays really well. I feel its not stronger then our vanguard auxillairy chamber but still strong.
  12. -Right now the Longstrike raptors are soo strong. They play super nice. The damage output is good and the range is insane. At 170 points raptors are really strong and i cannot think of any player that doenst love these guys. -Celestant prima. I love him but he is hard to use. There are some people who play him to shoot mortal wounds at 24 inch just as some kind of range unit but i never liked it. I always brought him in to steal the win late game and take over an objective. But still i wouldnt advice him for newer players because he can be pretty underwelming. This dude does around 12/14 damage turn 3 so that isnt a lot. You wont be smashing big units with it. He dies to anything that looks at him.
  13. i would look to much at the 4chan stuff. Some errors there and im not sure who is writing it. But from experience i would start with atleast 10 protectors. Most succes i had with 10. That being said. 15 do very well in this battalion and some guys even doing games with 20 protectors. For this battalion a strong base is something like this 1-lord celestant ( this guy is mostly there to spend cp els he is tax) 2x5 liberators ( objective holders) you can bump these up if your going to go with the stormkeep theme. I feel 15 with a lord castellant are decent for homebase protectoin. 2x5 Judicators i love the xbows but the bows are more populair. My reason for xbows is the output to kill screens. My meta plays with a lot of screens. And screens counter this battalion hardcore. 1x10 protectors <- damage dealers of this battaloin. max out the maces and put them on the front. 1x5 decimators <- tax and bodys to protect your protectors. This is my meatshield unit. Even against hordes they suck. Why? rend -1 and 1 damage attacks wont do enough in current meta. stuff that has great synergie with this battalion is a knight vexillor for redeploy and a celestant prime. I won games by bringing down the prime turn 2/3 on a flank and then turn 4/5 teleport him to the other flank. Still this battalion can struggle a lot against people who played against it. But first timers are in for pain;)
  14. This 100 % For just this list you have a few things that are pretty much point wasted. -Hammerstrike battalion does nothing really for your paladins since most of that damage comes from starsoul maces and you be removing non starsoul mace guys first. Saves 120 points for more bodys -decimators are pretty bad. Slow movement and even in skyborne slayers they underperform. My advice drop them for another free 170 points. -Liberators give the prime a grandhammer. -lord relictor with translocation or divine blessing is pretty strong at 1000 points but if you want to make paladins work look into these 2 heroes i write down below. -if you go with 10 protectors try to invest into a lord castellant to buff them to a 3+ save. Then invest into a knight heraldor to bump that speed with run and charge. -The main problem your list has is. Its slow and no range treat. You can counter this by taking 3 longstrike raptors=170 points. They are solid in 1000 pts.
  15. My nr1 rule with sce is dont believe the internet;) some units like gryphounds that absolutly suck if you ask any one on the web are pretty decent on the table. They just need -20 points and we be al over them. Aos stathammer is a nice to to use for damage output units like judicators and/castigators to see that damage. Because both are underperforming right now outside there battleline pick/specific rule. Just try both versions with or without the battalions and see what you like about them and dont.
  16. castigators can be great if you use them with the soulstrike battalion. Max them out and bring the pain when you drop them from the sky. I would argue that castigators and judicators are both pretty bad but against certan meta the castigators rend can be great!. For competative try to skip both in favor for longstrike raptors. a unit of 9 longstrikes plays soo well as a shooting unit compared to anything els we got.
  17. To get the most out of the stardrake you want to go staunch plus castellant buff. Sadly the castellanr buff goes of in the hero fase. Makes it pretty anoying to alpha the stardrake in. And without both buffs he dies super easy
  18. Yeah works really well. Im doing some 1250 on tts with astral templars and 30 libs. Love it. Funny thing is. At these point levels 30 libs in your fase turn 1 is pretty scary
  19. yeah, at first i thought YES this is what i wished for. But then i looked more closely at the new stormkeep rules and damn. So much missed potential again.
  20. I feel you on this. I did a pretty decent amount of games trying to win with stormkeep patrol. I did win some but when im up against a player who i played before i always lost the match. This is a problem with skyborne aswell. Once you know whats coming you can do something about it. But with skyborne you have the power to set up for the double. With patrol you set yourself up for a double against you. This is whats hurting me in my local meta. Because often i did find myself with no characters in range for the battleshock pass. And libbies underperform greatly without the lord castellant buff. Our local tournament got canceld but we got this big dutch tournament coming on the 27th. I wanted to go stormkeep but i feel i just cannot compeet. Not even with the 9 longstrike/30 liberator build. That felt the most succes version i tryed. 20 juds was decent but lacked damage and range in the end. But after the FAQ our local players trying some lower point games to have some fun because its pretty sad that the local seraphon, idoneth and dok players are walk over you this ez.
  21. yeah true, i remember when i used to play a lord celestant with staunch defender a lot. Its the nr-1 target that gets shot. hammers and libbies. Super sweet when you get that 5+ off but in the meta where i play there is just to much point click delete 5/8 wound character at range. you trying some stormkeep games?
  22. you can only take vandus with hammers of sigmar
  23. true but lets say protectors you run 10/15 with them.. And charge them head on into a unit. 9/10 times when i did this for the last 100 matches or so the starsoul maces did most of that job. those extra hits felt oke and yeah i used CV +CP al the time because i could do it but never felt the need of giving these protectors more attacks. Cannot really think of 1 game i played where this matterd. Cause starsoul maces.. On decimators its even worse because even against hordes i always felt they underperformed. 40mm bases and terrein and screens. This units is 9/10 times just a protective meatshield for my 10 protecters and trying to keep people from objectives instead of killing power. Not sure in practive you want to spend x amount of cp just for that extra attack on paladins.
  24. Why? you can give +1 attack with celestial vindicators aswel and +1 attack on the decimators or protectors isnt that big of a deal. Its decent but not going to spike that damage.
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