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Juicy

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Everything posted by Juicy

  1. i really hate mirror matches.. There are so many cool armies out there. Every time i go to a 5 game tournament i hate to play a mirror. Even when the armies are totally differant.. Just feels for a bad story at most of the times. im really happy if i can play other armies and love to play armies that i hardly play. With my local gameclub i try to avoid the mirror if possible and i know most of us dont like to play it. If you got a small group of friends its so much more cool to play differant armies.
  2. 10 evocators on foot work best with a gavriel surecharge. Without it they just getting charged/shot/magiced of the table by a decent opponent. If you get gavriel then you can deploy the evocators of the board. Drop them from the sky and auto charge in. Could keep them on the table and then charge them across the field if you feel like buffing them up first. Without gav i never felt 10 evocators are played to there best. Same goes for every other paladin unit. To slow and not tanky enough to get out of trouble. Lord relictor.. I love this model and it can win games by his teleport alone.. But in this list he gets left behind very fast. His teleport prayer is only 9 inch and other prayers arent as usefull on the units you play in this list. This being sad divine light is a life saver in my local meta on a big block of seqs/libbies. lord arcanum and evocats are really solid. I would advice giving them the lantern buff and grab a knight heraldor to make them run and charge. If you feel like it try to bump this unit up to 6 and devestate that battlefield. They are a really strong glass cannon. your battle line is decent. 10 sequitors are decent.. Ive seen them doing great and seen them underperform. I still feel a unit of 10 is solid enough for most games. edit: staunch defender.. Super good but with this army you got its not that great. If you go gav you insta go hammers of sigmar. if you drop the evo's and focus on the cats you could go for celestial vindicators
  3. Agree 4 of them are ace Funny thing is. When this SCE book dropped i felt super impressed by the damage output of the ballista+ ordinator. So much that at times i had to roll eyes every time i saw people bring 4 of them and blast my stardrake of the table. After that initial hype i dont see ballista+ ordinator being played that much. its still not a bad pick and in casual play its super strong. The thing i hated most about our latest book is the fact that every single oldschool battalion got hit with a truck and became useless. I feel today with a decent vanguard wing style or overlapping buffs it didnt feel so out of place because most armies are stronger now and 30 buffed libbies arent as good as they used to be. If you ask me. I would love for our new book to bring back a decent not OP version of our old vanguard wing so we want to go prosecutors again and return the hammerstrike battalion back to how it used to be. We already got these alpha strike tricks with gav so wouldnt change the meta but makes older units more playeble. Right now we got a TON of units with a TON of battalions but most of our units and battalions dont work really well on the table. It would be a blessing if every battalion had a purpose how it could be played. Small example is stormkeep patrol. Its could be an alpha strike battalion but if you want to make that work you have to gamble the amount of drops. Because going second while dropping half your armie withing magic/shooting range and then get double turned is really harsh. I played this battalion at smaller points and it feels much stronger and more how you would imagine it being played then when i play this at 2000. with stormkeep patrol you could also drop on a frontline objective. Thats all sweet and all but then again if you dont take the first turn your liberators/sequitors/justicar units are not buffed and probly shot/run/magiced of the table right away. So this battalion only works half decent. That makes me wonder what the purpose of this battalion was by the writers. And this is just an example. We got lots and lots of these battalions.. Stormkeep garrison is cool and all but it plays so wonky. Most of the time you just playing your own keep libbies near your judicators/paladins game instead of the actual game. Then we got 10 more battalion in our SCE book that are all complete useless and see no play.. Mega battalions that just take up a whole page and not 1 single person ever uses them besides the vanguard auxillary chamber. I cannot help but see a lot of missed potential. Bit of rambling. Had to get this out of my head;)
  4. kill support heroes with raptors, then deal with the berserkers. Lord relictor with divine light might help keeping your stuff alive.. other tactic.. Out score them by feeding them liberators/birds/vanguard hunters while keeping him of your objectives.
  5. I think it can Since broken realms i play a lot of stormkeep patrol lists of 30 liberators plus friends. Most of these lists have atleast 4 heroes and some judicators and gryphounds. No real killing power and besides that 1 block of 30 liberators there is no real staying power. Still against mid tier lists i seem to win more then i lose. Im pretty sure with a lists such as above people can make it work. Not to go 5-0 but a solid 3-2 should be possible. I feel like that list got more punch and more staying power then my list. And almost got the same amount of units.
  6. You can just try to outscore. This list works the same is our lib bomb stormkeep list. Go on an objective and try to outscore before everything is killed. 30 Chaos warrior are pretty hard to shift. Mayb even harder then my 30 liberators. Both units cannot fight back but could outlast.
  7. In black pyramid its stated the idea that nagash controlls al his mortags fully. Even there plans to sceme for more control. Nagash knows all there thoughts and plans if he focussed on them.
  8. This sums up most of it. The juicy comment made me smile and spit coffee at the same time. Haha
  9. Thanks! i hope you like it. if we got the oldbook hammerstrike it would be cool but with the newest Sce book we lack so much tools for our old models. Skyborne slayers feels still valid when playing non retributor paladins. You probly going to like it a lot if you havent played this yet.
  10. Hammerstrike is a trap. paladins to slow to charge anything in stormkeep. if you wanna go hardcore on protectors in a stormkeep go skyborne slayers. There you can drop those paladins at 5 inch with battleshock immume
  11. I would advice against a single incantor with a comet. Lots of points invested for something that you dont need. 1- comet is best to cast, dispel cast. So you need atleast 2 solid casters 2- in this caster/range meta we playing in its anoying to get of and do 100 points worth of damage with. I havent played dracoths for a long time but when i did i loved a big unit of desolaters and small units of fulminators units of 2 fulminators are pretty solid on flanks where a bigger unit of desolators are a strong agressive heavy hitter. ill agree that you dont need the drakesworn templar. To much points for something that dies to anything. if you split up the fulminators i dont think you need a big unit of libs. Smal units of 5 are enough and spend your points in more dracoth units.
  12. 16 judicators 1-3-3-1-1 3 special bow 1-3-3-1-1 Exploding shot d6 1 prime -1-2-3-1-1 Exploding shot d6 is an average of 10 damage against a 4+armour save you can boost it with rerolls 1 for 11 damage against a 4+ armour save shoot twice with anvils is 20 damage against a 4+ armour save i would recommend using Aos statshammer tool.
  13. kind of.. Im taking this list to a local 1 day event. Right now im playing this list 1/2 times a week to see how it goes.. Still havent figured out to make it work if i do not get the first turn. Biggest weakness is 3 drops and a lot of armies i play against are 2/3 drops. Every time i go second i lost the game. Most of the times i went first it was close. Won more then i lost. Still im not sure this list is better then 30libs/9longstrikes.
  14. Allegiance: Stormcast Eternals- Stormhost: Anvils of the Heldenhammer (Stormkeep)LeadersLord-Celestant (100)- General- Command Trait: Deathly Aura- Artefact: SoulthiefLord-Castellant (120)Lord-Veritant (110)- Mystic Light (Artefact): Lantern of the Tempest- Prayer: TranslocationKnight-Vexillor (110)- Pennant of the Stormbringer- Treasured Standard (Artefact): Pennant of SigmaronBattleline30 x Liberators (480)- Warhammer & Shield- 6x Grandhammers5 x Liberators (90)- Warhammer & Shield- 1x Grandhammers20 x Judicators (560)- Boltstorm Crossbows- 4x Thunderbolt CrossbowsUnits6 x Gryph-Hounds (120)BattalionsStormkeep Patrol (130)Wardens of the Stormkeep (140)Total: 1960 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 150 im having some fun with this Shotgun list. Played a few games. Most where close
  15. i love 30 libbies, But have to agree it looks wierd;) i just finished the book Black pyramid. Prosecutors and small blocks of liberators are super cool there. Feeling pretty strong. Looking at my shelved prosecutors..... cannot do anything...
  16. How did you calculate 40 damage on average? 16 shots with 2 damage on a hit of 6 4 shots exploding into d6 average of 10 damage on a 4+ 30 libs get a horde discount so they will be 480. This is a cool list. But super immobile. You hardly can move the liberators around because then they lose that +1 to hit +1 armour save. Immagine playing any of the senario's like total commitment. You cannot capture a objective with anything because prosecutors cannot clear something of an objective sadly. So you can only shoot with that big unit of 20 judicators. They have to do so much work. If you want to go like this i suggest going stormkeep patrol with translocation prayer and a knight vexillor. -go for that 3 drop -Nuke a flank in the hero fase, then translocatie/vexxillor to another side and shoot in the hero fase. This way you can force some plays on the opponent before he can react to it.
  17. Yeah true, I just want to make OP aware because when you put a lot of effort in your models with painting etc its a damn sad feeling if you thought you could proxy stuff. If you want judicators either convert them well or buy them would be my advice.. Before you spend a lot of time painting it. At first a lot of people think that tournaments are not for them untill they been at one and had a great experience.
  18. Fine for friendly games. But when you want to go to a tournament you often need wysiwyg.
  19. Loved to help. Im pretty hopefull we get a new book in the near future. Hope Sce got more balance within the book and more competative options.
  20. Hi Baiardo, yeah i did try some more with differant styles. I tryed to make some kind of retributor/protector bomb. Felt good to play a themed force that looks like a force on the table aswell. Playing the stormkeep garrison felt wonky sadly. To keep those blocks of paladins with +1 save+1 to hit is way to hard in a Meta where people shooting me and mortal wound me from a distance. If the lord relictor died i had no way to be mobile around the board and i found myself playing with paladins without the shield of civilisation buff most of the times. one thing i did like was tricking some one into charging my 10 retributors with staunch+ lantern+ shield of civilisation. Insane tanky unit that still did a lot of damage. I was impressed about the damage output of the 10 rets every time. Sadly without the heraldor to move them in the movement fase or the lord relictor to move them in the hero fase i invest so much in a slow unit. So in some other games people just avoided them or killing al the support pieces first. keeping the liberators near them is anoying aswel. That wholly within buff is super anoying. Found myself thinking more about: How to keep this unit buffed al the time then playing into the weak spots of the enemy. As i normaly played skyborne slayers i felt pretty immobile. I felt like having zero tricks and the battalion feels more thematic then good to bring to a tournament. Best thing i found about this battalion is a big unit of judicators with longbows + lord relictor+ 5 liberators near them to give them a better hit buff and some exploding 6. First time i liked the judicators with longbows.. I take xbows most of the time. ( even tho internet doesnt approve;)) I do however played a sick amount of games with stormkeep patrol. And where i still lose most games i manage to win more and more against lists that are not top tier. So whenever a player picked a non busted list i felt my stormkeep patrol lists was doing better and better. Even when i didnt get first turn. Reason for this is objective hugging. With sce i alway played to the senario more then killing stuff of my opponent so the redeploy moves me into a better position if not alpha striking. i do play in a high competative environment so my experience isnt for every one. Most of the players i play build the best list they can think of and i find myself often play, Tzeentch+archaon, Plague touched slaves, All sorts of DOK, idoneth, Seraphon and Bonereapers. One of my regular opponents does play the one drop Sce.
  21. I do love gardus and this model looks awsome. I only hope he get some solid rules. Because if he gets 5 wounds 3-3-3-1-1 im super disappointed. This guy is a solid badass in the storyline. He should be stronger then a random chaos lord. But as with all sce i try not to keep my hopes up.
  22. You cannot heal wounds with the lantern if there are no current wounds on the model. lib with 1 wound takes 3 wounds you first heal your lib to full health when you rol that lantern save and the. He dies to the remaining 2 damage. If you had al those libs on full health and you take 3 damage the. You got 2 dead liberator and 1 liberator on 1 health
  23. Guys its probly just a hero(lords) expension set for cursed citys just like we had back in the days for warhammer the silver tower
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