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Juicy

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Everything posted by Juicy

  1. Im very confused about the relationship between a lord arcanum, knight arcanum, and knight incantor. What niche is this hero meant to fill? This 100 procent. I love the models but im a bit confused about al these new roles and new names. I really wonder about the book right now
  2. Yeah, from what ive seen i do enjoy thinkering lists for soulblight. Doenst seem that dramatisch for me. But then again i do like the slaves to darkness book also. And that book gets a lot of hate online aswell. For our book i just want to have decent synergie ( im at that low expectation level right now). If they remove battalions im hoping for more interesting stormhosts. And hopefully a bit of a differant stormkeep rules. Because that idea is awsome but would need some love. Not being able to move libbies is hurtfull.
  3. im in 50/50 about the new stormcasts. I always liked the non feathers on the prosecutors and the prime and liked that boxy look. Im super invested into the old stormcast so at first when i saw the new release i was like.. OH DAMN THIS ISNT WHAT I WAS LOOKING FOR.. i dont like models being updated this fast. At 40k i didnt like it either because im into GW games for long enough to know that it means a total overhaul from al the old models. So right now we think oke we got new sce and old sce. They look wierd next to one another but we all know within 2 years al the old stuff is replaced. (all that old warrior chamber stuff atleast). This is something i dont really like. I could imagine that with the new chamber ( if this is really a new chamber.. im not 100% sure yet) old stuff is getting sup optimal. I dont think for a second my liberators going to be better then these new battleline options and those new paladins are going to be worse then my retributors. Its just not how GW worked in the past with the exeption of chaos marauders maybe. Now ive settled down with my initial rage im like: lets see some rules first and mayb i can make a new off-meta themed list thats going to be cool to run at the middle tables.. That doesnt totaly look out of place just yet.
  4. Want: Aos 3.0 expect: Tv show Dont want: old world stuff
  5. Stuff tha.t might help you -vanguard raptors max 9. 12 is overkill. -vangaurd raptors wants to have teleport/screens/aetherwings to keep them as safe as possible. Also want anvils of the heldenhammer for double tap. 24/hero 30/shooting. Loves ways to teleport like a lord aquilor/knight vex.. or less safe a priest with translocation. Bit risky if you fail that 3+. -Evocators on footx10. Loves gavriel surecharge. Why? to get them into melee before they got blasted. 5 inch movement 4+ armour save isnt going to survive a lot. Yes it used to be but at tournaments they dont. -see the problem of raptors with evocators. They both love another stormhost. -dont take a risky endless spell with just 1 caster. I would advice going big on magic or leave it at home. Just an incantor for that free dispelscroll is enough. Dont spend more points because at the higher tables there is enough magic defense to never let you cast anything. - vexillor with meteoric standard. While its sweet if you go raptors you want that teleport more then those small mortals. The standard is fine if youre going max mortal wound spam to finish some stuff but if you go raptors you want that redeploy. -if you dont go battalions you dont have to worry about drops so you can safely field some aetherwings. remember if you dont go stormkeep you get scoins and can put stuff in the sky. In the sky its pretty safe and works well for ranged units -ballista. Works well with 3/4+ lord ordinator+knight azyros. You want to put these units in the scoins of the storm and drop them at close range 18. To max those shots. Can work with anystormhost thats why you see them often in combination with evocators and gav in hammers of sigmar. 2 hammer units is always nice to have. Ive seen people take ballista into astral templars for that +1 to hit vs monsters in a monster heavy meta. Worked well for them with a big anvil unit thats sitting on objectives. -speaking of objectives. You want to hold them or prevent the enemy from scoring. You have a lot of senarios where you score extra with leaders,battleline, behemoth. Check at your tournament pack what senario's you are going to play. Because if you go at events where you need a lot of battleline units to score heavy and you run 3x5 libs you're already behind. Could be a reason to go 30 libbies +9 longstrikes into stormkeep to try to hold some midfield objectives with battleline, or drop 20 sequitors on a battleline scoring objective. hope this helps.
  6. kroak is massive in the broken realm belakor book
  7. in the book black pyramid, a goat shaman called ghosteater took his people of to be more then just meat for the slaanesh army. In the end of that book ghost eater talks to a sigmar priest. They have a conversation about a beast god that isnt here but sigmar is.
  8. i do love the looks of this list on the battlefield. But damn you're gimping yourself so hard into the narrative that synergie is trown out of the window. I feel that its so easy to make this list fall apart that i wonder how fun it stays playing it. I do play a lot of themed lists but even when my opponent knows our bad warscrolls are in the way most of the games;). the reason that irondrakes work is because you need to bring them into position. Stormcast cannot do that. City's can. With your list you can teleport protectors around but they die to fast right now. And if you want to bring protectors up close.. just go skyborne slayers. if you wanna bring irondrakes up close.. City's is your best play. And these are the only damage part of the list. stalkers are good. They dont need support. edit: removed to stop confusion
  9. this 100 %, model would fit super well for a skyborne slayers army tho. That heroic landing.... Love that model..
  10. right now we have so many warscrolls that needs a rewrite it would take 4 books worth of work.
  11. but his role is more simular with the knight venator.. this is how the knight venator fights in the lore
  12. weak spots are - 1 lord relictor... nothing is going to be in range for him to heal or teleport.. better drop him. - knight vexillor is pretty useless for you when you can start stuff in the sky. You could spend these points on other things -1 knight incantor isnt really going to get cogs of in this meta. You probly help your opponent more then yourself. i do like the incantor for the auto dispel fulminators just want a knight heraldor/ and/ or lord castellant for that buff. They are solid enough. get rid of the shadowwarriors and get shadowstalkers.. way and way better.
  13. i think prosecutors still need something that forces you to keep small units because bigger units are so hard to keep in coherency cause of the wings
  14. this is more like it already because of that once per battle ability. i feel like EEL level of points would be solid atleast.. this unit should be glass canon for sure..
  15. another hero for the bench.. Like no reason to put this in a list and we got a TON of heroes like this who dont feel like they should feel.
  16. i really dont want another chamber or sigmar model.. We got already to much models to balance out. I just want chambers to function more like chambers and heroes to give that chamber a solid buff. Making battalions playing into the chambers so we stick to a themed kind of listbuilding. Atleast if you want that. for me our vanguard auxilairy chamber is in a way a strong representation of how a chamber should function. It has its strong points and its weak points. They are with a few units with a lot of buffs to make them stronger then normal and they synergise pretty well. Every unit in that battalion feels like how that unit should be. Yes we can tweak that a bit better but its pretty close. If i read a novel and read about a vanguard auxilairy chamber sniping and hunting stuff and playing this battalion i feel like its pretty close. Now when i play my warrior chamber dudes that feeling is on another universe.. Liberators, paladins and prosecutors totaly feeling wrong. A liberator should be able to hold its on against a lot of elites out there and a retributor should be like a tank to get down. A prosecutor should be hard to get down because of the speed and agility. These units should work together like brothers who fought countless wars because thats how sigmar made them. Veterans and powerfull characters forged into sigmarite. Characters like a lord celestant should feel really strong. In my head they should feel 200 points of strong leaders. I want my force to be small like in warcry and underworlds. I want my force to be outnumberd because if i want numbers i get some allies in. I want my opponent to think twice about charging into a 10 men paladin unit because he knows he needs to bring his elites to grind them down. Right now they die to everything that looks at them. I want a unit of stormcast eternals on an objective feel like they are in control instead of getting outnumberd by 6 puny humans. I dont want OP stuff but i want stronger then average stuff with the cost of higher points and mayb forcing a bit more into synergies overlapping to make the best out of these units. + i feel like the new Lumineth got a lot of stuff that i would love on my stormcast.. Im a bit jealous about some of the rules i read. I think some rules would be a perfect fit for some of our own units.. i dont want a sigmar model because that would make our stormcast kind of pointless. We got his avatar the prime and his army the stormcast no need for this godmen to go to battle again..
  17. yeah this is the reason om playing with 20 xbows for the last couple of weeks. But i do really miss that -2 rend. Bow juds are cool but that damage output is even worse then xbows. Range is better tho.
  18. i feel the heraldor is the star for your list, you could even go with 2. 4 fulminators without heraldor are pretty bad but with the heraldor buff they become really really good. Evocats would love that heraldor buff aswel.. im not sure what the relictor is bringing to the table here. He could give 1 buff and be left behind. you could switch him for a lord exorcist with a buff spell. 3 mages working together can be pretty solid. Atm he's being a bit pointless. celestial vindicators are solid in this list
  19. Damn playing stormkeep patrol i really wish they changed the knight heraldor to get my units to move a normal move in the hero fase. Something in the line of... use ability... a unit can do a normal move in the hero fase. So i could redeploy/adjust those libbies. my hoped for the next book is really more synergie/tricks.
  20. The list works like this. drop stormkeep patrol battalion frontline 20 judicators behind that the liberators. Spend cp for the judicators to shoot 16 xbows and 4 big guns. Then either translocate/knight vexillor to another spot and shoot again in shooting fase. Or shoot again in the shooting fase without teleporting. But then i have to grab the gryphounds and run them before the judicators to protect them from melee. judicators do around 16 damage vs 4 plus armour save and around 16 mortals to units with 6plus units. vs that ironjaw list you shoot the xbows into the mawcrusha and the special guns into the ardboys/brutes. If they have a screen you nuke that in the hero fase and teleport the unit in range after you wipe that screen. Deploy all dogs in a way so he cannot deploy his mawcrushas in a good way. Mawcrushas got a big base so you could really prevent atleast 1 but if you play with enougj terrein you can prevent 2 from getting to you. Remember your 2 solo dogs. Els sacrifice your small units or small heroes( not lord castellant). Keep your big block of liberators in a way so his units charge in a point where your big hammers are. pigs are anoying but if he goes with that 5 flat damage mawcrusha you want to truck him first. Keep a cp around for battleshock. Gryphounds are super strong against the mawcrusha because he has to attack them first els they dart around him
  21. The thing is. Staunch defender works for units that get charged or stay in combat over a few rounds. Evocats are u its that you want to combine with a knight heraldor to get them in combat fast and punch trough in 1 round of combat. Because they cannot take a hit that well. With the list you put down now you really miss that knight heraldor. Run and charge is soooo good with fast units like evocats its game changing vs most enemys. with celestial vindicators you push that punch even farther with rr 1 to hit and cp for an extra attack. But go with that knight heraldor aswell for that extra range. stormkeep patrol is only nice for big blocks of liberators. Wouldnt advice it for 5 men units. if you keep 5 liberator in the sky that treath or idea alone is worth more then that plus 1 save because anything that goes for those 5 libs kills them anyway. Better to force your opponent to keep units in his backfield to protect against that drop from the sky. For example i won games with keeping the celestant prime in the sky for 5 turns just because it forced the opponent to protect his backfield. With small units you force him/her to check his backfield for the first 3 turns.
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