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feraxil

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Everything posted by feraxil

  1. I'm not sure using a ability that appears on one warscroll as a theme for another set of units is infringing on design space, nor lacking in unique flavor. Another way could be to have each vampire start with X Blood Tokens, which could be spent for various uses, sorta like Lumineth and KO, but with the ability to gain additional tokens by destroying units. The ability you state above could be a once per battle ability in said system. Vampires without Blood Tokens could go beastial gaining additional attacks or damage, but losing the ability to regain tokens or to benefit from their expenditure. Or maybe having too many tokens at once could do the same thing.
  2. For vampire flavor, I think vampires should gain wounds like we see in the Strength from Victory ability that Megabosses have.
  3. I would really like to see a quality of life improvement to my favorite good bois, Gryph-Chargers. Aetheric strike, when triggered, deals a mortal wound and ends the attack sequence. I believe this should be in addition to regular damage instead. I also believe they should have auto 6 to run rolls.
  4. Bastiladon doesnt need faq. Mistweaver Saih has had a 1+ save for years and no FAQ.
  5. Isn't it 8 attacks? 4 maul 1 bite base, 1 bite from coalesced, 1 maul and 1 bite from thunderquake? Or am I missing something?
  6. For the same points you can bring Gotrek.
  7. So a long time ago I was lucky enough to purchase 18 of the Woogity Kroxigor. Some of you know what I'm talking about. With that as the basis of your army, how would you build it? I was assuming going Coalesced for the extra jaw/mortals and defenses and 3x10 skinks for battle line but not sure how to build the hero/support section.
  8. Looks like he went 1-1 final day. He missed out on 4 hobby points, if he had 15 like the rest of them instead of 11, he would have been 2nd.
  9. You know whats really cool? If you go phoenicium you can put phoenix pyre ashes on one annointed on phoenix, and if you take the battalion, you can put the diadem on another, and have twinsies!
  10. It opens up design space. You can assign targets to each hit/wound roll and then have modifiers that affect them differently. It also increases variety in game experience. Lets say opponent A has a model with 4+ hit and 2+ wound. If I give him -1 to his wound rolls, I get experience X. When opponent B plays against me with a model that has a 4+ hit and 3+ wound and I give him the same -1 to wound, I get experience Y. A general game design truism is that the more steps you take, the more space you have for creativity. Of course the inverse is true as well, which is rules bloat.
  11. We need more people with open minds like yours in this discussion!
  12. The shooting from your list is incredible. Have you practiced much with deployment? You have 17 large bases to deploy plus a smattering of smaller ones.
  13. What have you noticed giving you trouble/fits in your games?
  14. A quick treatise on city abbreviations: I propose HM - Hammerhal GF - Greywater Fastness LC - Living City PH - Phoenicium TE - Tempest's Eye HH - Hallowheart AG - Anvilgard
  15. But how does TE stand against the meta vs how HH stands against the meta? Being able to beat one style of build/city with another in the same book doesn't answer a lot.
  16. I personally think its 1. Hallowheart 2. Tempest's Eye 3. Living City 4-7. Everyone else. Just based on my less than 20 games with each.
  17. Use those guys for dual roles. Shooting and blocking movement.
  18. Meh. I have such a large Dark Elf collection already (regularly played 10k and 20k games back in 8th), I only had to buy 3 more to hit 15.
  19. I've had no range issues in the 20 or so games I've played with the list. Your hero mission critique is pretty spot on. I also want to adjust for better objective holders, like PG, and I'd like to try out an Annointed on Firebird or Frostbird.
  20. I like this model a lot. I like it even more in Tempests Eye, as on the first turn I can castle back and move up into range easier if going 2nd or if going 1st I can run up the board and clog up movement lanes with the massive footprint the unit of 3 has. A base is what, 5 inches long? There's 15 inches of blockage. Add in the 1 inch spacing and the 3 inch restriction and you have a 23 inch block for a turn with 18 wounds and 4+ save for 150 points. Plus you probably killed something with them. My original list was Lord Ordinator w/hawkeye Hurricanum with battlemage 4 rocket batteries 5x3 scourgerunners 3x10 darkshards. Its a lot of d3 dmg shots with good rend and a bit of d3 mortal wounds sprinkled in. I'm trying to figure out lists with better staying power for objectives, but bringing 2 or 3 units of these chariots is still primo.
  21. I apologize, I missed the whole battalion sections. I feel uninformed! Lemme try again.
  22. I think this version of Castigators is too good for 120 pts. (basically a better version of the hellstorm rocket battery for less points and less range) I think LCoSD should be max 350 and DT should be max 300. Retributors should do flat 3 dmg or have an additional attack. Liberators 5/20 should be 80/300. Vanguard Hunters and Sequitors always Battleline. Lord-Ordinator should grant +1 to hit rolls for all missile attacks within range. Just my thoughts. Feel free to tell me I'm a dummy.
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