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Finklelord

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Posts posted by Finklelord

  1. Has anyone had success with running battalions other than Ghoul Patrol? I've been looking into doing Royal Mordant, but I always run into the problem of not having 3+ battlelines. 

    My typical lists run AAR, GKoTG, and Flayers, but I am trying to branch out with more bodies.

    Second question. How good is GKoTG and GKoZD with large Knight units? Got a couple games this weekend I a wanna try them out supporting knights.

     

  2. 1 minute ago, Diablo said:

    and how big are your flayers units?

    I am loving them more and more. Been running a single 9x unit with Infernal (Cruel Task Master) and GKoTG casting Unholy Vitality on the Flayers. Chalice nearby to help with wounds and the occasional Spectral Host if they need to fly across the board. 

    Typically summon a Varghulf and more Flayers to add to the madness. 

  3. 1 hour ago, Masake said:

    Been playing Blisterskin (Dressed as Feast Day) having a lot of fun and I've been winning locals tournaments. Going to test Ghouls heavy list for the next months, change a little bit my play style.

    I've been playing Blisterskin lately too. My lists are mostly Flayer heavy, but I have tried a 9x Flayer unit with support of a Courtier/Varghulf and a GKoTG. Then sprinkle in some Ghouls for objectives and screens. Last weekend I ran the following list against Stormcast and well...

    Spoiler

     

    AAR

    GKoTG

    Crypt Infernal

    Crypt Ghast

    9x Flayers

    20x Ghouls

    10x Ghouls

    10x Ghouls

    Ghoul Patrol

    Chalice

     

    ...I only managed to lose the AAR due to never moving him and he got into combat. Any losses I suffered I regained from the Chalice and courtier support. Granted he had some unlucky rolls but I never imagined to win by a large margin like that. I never played Stormcast before so I played my list like I normally do and played aggressively.

     

    I do really wanna try Ghoul heavy with Horror support...but that means I need to assemble more Horrors 🤣 

  4. 12 minutes ago, Karragon said:

    That is open to debate. The command trait says:

    The very fact that they include the ABHORRANT GHOUL KING keyword in the description implies to me that it then meets the requirement to cast the endless spells

    I can see where this can be seen as both ways. I'm all for having a Ghast or other courtier being able to cast endless spells so if that's the case sign me up! 

  5. 17 hours ago, mrfantasticghost said:

    My list consists:

    2x Ghast Courtiers (One with Dark Acolyte, no relic tournement rules)

    30x Crypt Ghouls

    1x Chalice

    Keep in mind that your Ghast's cant cast Chalice due to not having the correct keyword. I would drop the Chalice for a CP if you plan on running the list again. 

  6. I'm actually happy about the changes. Yes all my lists have went up on average 80 plus points, but now the wait is over and we can dig deeper in list building. 

    My core will remain the same. Flayers. Absolutely love them and I am gonna run more of them now since I think I will be taking one AAR now. 

    With Horrors now cheaper I may have to try running them, perhaps with Royal Mordant battalion. 

    • Like 2
  7. On 7/4/2019 at 3:15 AM, ReAnimate Studios said:

    Awesome, is there more info on this in the malign sorcery book?

    What I rattled on about is all in the GoT world. It's the land furthest east and it's vague enough that you can tie your own fluff into it. When I read about it I was thinking the entire time that this sounds like a perfect place for Vampires and the like. 

     

    As for the Malign Sorcery book I haven't read it yet. 

  8. 8 hours ago, ReAnimate Studios said:

    I'm going to try do a game of thrones, army of the night king theme for my FEC. 

    Havnt decided on colours etc I will be using but I will be going for a grey/blue skin with some purple/reds for contrast. 

    No idea how I am going to put these colours into practice yet. Just waiting on the first few models I have ordered to arrive.

     

    If anyone has seen an army themed like this before if you could send me a link I would really appreciate it :)

    Not sure how much this helps, but if you want some fluff you could say they are from Asshai or the "Shadow Lands". There is a city called Stygai that could work into the old Strigoi. There isn't much to go off of but it gives off a Flesh Eater Court/Necromancy vibe with odd creatures lurking and not much life there. 

  9. 12 hours ago, Honk said:

    really like the list, two major threats in a 1k list and the AAR abuse, trés chic like the French men would say...

    I guess that brings up a question when I was playing with the list in the Warscroll Builder on GW. Does a 1500 list require 2 or 3 Battlelines? Making the list I see you either pick Vanguard and add 500 points or Battlehost and subtract 500 points. Is it a gentleman's agreement? Or am I missing something obvious. If it's in the rule book you can just say the page reference 😊. Make me learn to read better haha.  

     

    I have definitely come to love the double AAR and throwing in a GKoTG will just making everything even better! 

    • Haha 1
  10. Back again and now of local store players have finally gotten either into or back into AoS from 40K. Gonna play a couple games this weekend at 1500 points and was looking for advice! 

    Our local meta looks something like:

    Spoiler

     

    Legions of Nagash

    Idoneth Deepkin

    Skaven

    Seraphon

    Savage Orks 

    Sylvaneth

    and a few others who haven't made up their minds

     

    I plan to run the following seeing some success with my previous 1000 point list. 

    Keep in mind I like my Flayers even though I am not sure they are the greatest. 
     

    Spoiler

     

    Abhorrant Archregent

    -Dermal Robe

    -Deranged Transformation

    Abhorrant Archregent

    -Spectral Host

    GKoTG

    -Gruesome Bite

    -Blood Feast

    Crypt Infernal Courtier 

    -General

    -Cruel Taskmaster

    Flayers x 6

    Ghouls x 10

    Ghouls x 10

    Chalice

     

    Plan on summoning 20 more Ghouls and a Varghulf and probably another 3x Flayers. Obviously depends on what mission and opponent. 

    Previously going very aggression has been about 50/50 with actually working so the plan is to either take turn one and try to snip priority targets or move into position and see what happens with the double turn. More than likely if I go second, which with this many drops is a good possibility, hold and counter their movement and secure objectives for the late game. Summon my boys to their flanks and try to provoke them with non-worthwhile  charges. 

    Any obvious flaws other than my love for Flayers? I feel like I am missing something important...

    Thanks! 

    • LOVE IT! 2
  11. 26 minutes ago, Blisterfeet said:

    Need to get familiar with AoS versus 40k which I played before. So this is a long way off. What about you@Finklelord?

    I came from 40K too. I still play but my meta got so stale and I wasn't having fun anymore. 

    2K list wise I have been thinking of Deadwatch simply because I love Flayers. That doesn't leave for much left for point though so I am leaning toward Ghouls, one large Flayer squad, and a couple AAR and maybe a GKoTG to flush things out. Is it good? Who knows! 

     

    Leaning towards:

    Spoiler

     

    AAR

    AAR

    Infernal Courtier

    Ghast Courtier

    40x Ghouls

    20x Ghouls

    10x Ghouls

    9x Flayers

    Chalice

    Baricade

    Ghoul Patrol

     

    2000 on the nose

    • LOVE IT! 2
  12. On 6/18/2019 at 6:14 PM, Blisterfeet said:

    Now to finish the rest of the army for 2k and paint the remainder of the bigger units.

    What are you thinking for 2K? I've been dancing around a couple of ideas, but I am not sold on anything. 

    The Sylvaneth forests are something I need to understand more and work around. Generally my army (Flayer heavy) just ignores and flies over them, and until my friend gets more than one forest assembled I doing okay. Keep in mind you only take wounds if you charge or run in the forests (if my memory serves me) so feel free to camp in them as well. 

    I also just need more experience playing against something other than Sylvaneth 😂

  13. 5 hours ago, Blisterfeet said:

    Hi everyone,

    Got my first 1k list built based off all your advice and I have my first game tonight versus Sylvaneth and was wondering if there are any units I should prioritise. I know the friend has hunters, ancient treelord and dyrads and I was wondering what if any advice can be provided. 

    My list - AAR, AKoTG, 20 and a 10 blob of Ghouls, 3 Flayers for summons (all I had time for) and 2 CP in the bank.

    @Finklelord maybe you have some feedback as your friend play trees!

    I hate to admit it, but when I play against my Sylvaneth friend I haven't lost yet. I don't know if it's due to our inexperience or the lack of skill list building. Though here is my two cents about them and my most successful list.

    Most successful:

    Spoiler

     

    AAR

    AAR

    GKoTG

    10 Ghouls

    10 Ghouls

    I believe I summoned 40 ghouls and some Flayers to the party, or 20 Ghouls, Varghulf, and Flayers. 

     

    His general list is:

    Treelord Ancient

    Branchwraith

    X Dryads 

    X Spite-Revs

    3-6 Hunters

     

    Generally I like going second against him so he can come closer. Though if they get first turn they can "move" pretty quick up and around the board with the help of the forests. They can also summon more Dryads each turn (though in forests) and generally help block lanes. 

    -Treelords can put a hurt on your guys. They do a really good amount of damage and can make you hit on a -1. I always target him first if I can with the GKoTG and try to finish him off in a single round (not hard with FF and FH). 

    -Dryads seem like a pushover but they can hold their ground well with the number of attacks and a ability to hit you easier. Screams and a negative bravery against them will generally delete them off the board or even mass ghouls. 

    -Hunters. Only faced the Great Sword Hunters and since the update they can dish out mortal wounds so keep your heroes near by. If they can get into ghouls or go first on your heroes they will do a good amount of damage.

    -Drycha can also do a ton of mortal wounds in an AOE and I've seen her take out heroes and key assets before. 

    -Though never played against Spite-Revs they don't scare me that much since our Bravery is high

     

    **Keep in mind this is solely based on my experience against my friend and one other person at a tournament**

    • Like 1
  14. We did it team. First tournament was a success! Granted it was only a 2 team tournament and one round (Father's Day doesn't bring in many people I guess!). 

     

    Here was the list I ran and my friends:

     

    Team "Going Vegan"

    Spoiler

     

    AAR

    AAR

    Crypt Infernal Courtier

    -General

    6 Flayers

    10 Ghouls

    Chalice

    Throne

     

    Branchwych

    Arch-Revenant

    30 Dryads

    5x Spite-Revenants

    5x Spite-Revenants

    6 Hunters w/Greatswords

     

    Our amazing opponents list were roughly:

    Spoiler

     

    Durthu

    Drycha

    20 Dryads

    5 Tree-Revenants

    Emerald Lifeswarm

     

    Greyseer

    Clawlord?

    40 Clanrats

    10 Stormvermin

    10 Stormvermin

    10 Big Rats

    Plague Priest

    Soul Snare Shackles

     

    I forget the missions name but it has two objectives 9" from the board edge in the center. You need to control both to win. 

    They ended up deploying first and finished first (by 1 drop!) and opted for us to go first. 

    T1

    Spoiler

     

    Our first turn I made some pretty big mistakes. I pushed to hard with the Flayers as I thought I could tie up his Clanrats and Priest as they were in the open. I managed to cast Deranged Transformation on them, but all my other powers either failed or they dispelled them (had a nice roll of 11 for FH but they rolled box cars).

    My friend pushed forward with his wall of trees and spread out to control the Skaven ability to teleport through the tunnels. I also dropped 20 ghouls and a Varghulf on their week side to start harassing their objective.  

    Charge phase saw me fail a 7" charge twice and had my Flayers and Infernal stuck in the open.  Ghouls and Varghulf also failed their charge into the Stormvermin.

     

    Their Turn

    They pushed forward and the Sylvaneth mainly ran and spread into the forests. They didn't get any spells off. 10 Stormvermin popped  out of the hole and went after our Spite-Revenants holding our right side. Now the big 40 blob of rats charged into me as did the Plague Priest. I was afraid of this. They have a bunch of attacks and I spread my Flayers out so now he can maximize is damage. 

    Though the dice gods were kind and I only lost 3 Flayers and took about 15 Skaven with me.  

     

    T2

    Spoiler

     

    They got the double turn and this is where my heart sank. We weren't in a good board position. Our Dryads were strung out to keep the objective safe and I had 10 ghouls on it too. My Flayers were down to 3 and I couldn't muster for another turn. I had 20 Ghouls and my Varghulf in no mans land with no other additional support. We lost 6 of our Spite Revenants on our right side, but thankfully due to them being in terrain the Stormvermin and Tree-Revenants were mainly gone. 

     

    Their turn Drycha used her mortal wound power and slapped the Branchwych out of existence and put some hurt on the Hunters. They positioned carefully for a counter charge and casted Soul Snare Shackles by my 20 ghouls. Combat brought my Flayers down to 1 and in return killed a few Skaven by himself. 

     

    Our Turn 

    Mustering brought back only 2 Flayers so I buffed the snot out of them. FH was successful and had an extra 3 attacks. The 20 Ghouls and Varghulf tried to get into position to get their objective but didn't get far because of the Schackles. I screamed at the Clanrats and got really lucky and wiped them out. The Hunters charged into the Dryads and turned them into firewood.  My Flayers went into the Plague Priest and didn't manage much against him. Priest managed to kill all but one Flayer (again) and I did a wound to it.  Durthu managed to wipe our Dryads and battleshock saw one remain.


     

    At this point all we had on the table was a AAR, 30 Ghouls, Varghulf, a Flayer, Infernal, a Dryad, 2 Hunters, and 3 Spite-Revenants. They still had Durthu, Drycha, Greyseer, Plague Priest, 10 Big Rats, 10 Storm Vermin and their other Skaven Hero I can't remember. 

    To wrap this up I will keep it simple. They always managed to get the double turn which made the game much harder. I finally managed to break away from the Shackles and the Varghulf killed the Plauge Priest while my Infernal killed the Stormvermin and Big Rats. My partner only had a single Dryad parked on our objective at the end of the game. The Varghulf managed to kill Drycha and my ghouls killed their other Skaven Hero allowing us to take their objective winning us the game. 

     

    Overall models and the table were 1 AAR, 29 Ghouls, Varghulf and a Dryad.

    They only had Durthu. 

     

    What I learned:

    -Don't ever extend units assuming you can make the charge

    -Ghouls are my best friends

    -Varghulfls are key to keeping my boys around

    -Spite-Revenants are amazing for camping near objectives and making the opponent roll worse for battleshock.

    -Drycha is amazing for what she can do. That many mortal wounds a turn is insane. Target priority #1. 

     

    Overall I had a blast even though it was a single game. I managed to learn a lot and make the necessary changes next time around!

     

    Sorry for the long post but I was proud of what I did! 

    • Like 2
    • Thanks 1
  15. With the upcoming tournament this weekend and my list finalized (thanks @Honk!) I had a few questions about FEC.

    1. What types of armies do we struggle against? From my limited play I have personally struggled against higher armor multi wound models.

    2. What spells should I prioritize? My thinking is Chalice and Ferocious Hunger, maybe Deranged Transformation. 

    3. Best to go first or second? Most games I have played I have opted to go second simply because I want the enemy closer and I feel like I can maneuver around with the summons and the typical speed build lists I make.

    4. How important are GKoTG? Don't get me wrong this guy is insane, but I can never see running more than 1 in a list do to points. I feel like he is a good alpha strike/flanking element to our lists and serves to shock the enemy and take out key units. Then die a beautiful death. 

    Some of the weaknesses I have  had are surviving the late game and taking objectives. Granted most of these weaknesses are because of my play style, but I was curious if this is an overall thing with FEC.  I've found it hard to keep my boys alive when I don't get the double turn or simply position poorly anticipating getting the turn. 

    I fully anticipate losing most of my games this weekend, but losing is only part of the game. Though some extra knowledge never hurt 😉

  16. 33 minutes ago, Honk said:

    tricky question, don’t really know what is best. Against Nagash or similar(tzeentch, Arkhan, anti-magic khorne) all/most of your spells will be unbound anyway, but against everybody else... seems legit

    I've been debating using Taskmasker too. On one hand I can buff up my Flayer unit beyond insanity. On the other I can keep them alive better with Taskmasker. 

    Since my partner will have some spells I could always try and bait the opponents into dispelling his spells too (a little mean of me but it could work).

    One other thought was running the Garland and helping the Flayers out, but that requires me to keep up with my fast moving group and I am not sure I want my AAR that far forward. 

    Gonna have to play test this on Sunday.

    Thanks for all your help!

    • Like 1
  17. 8 hours ago, Honk said:

    I‘m sorry to say, that I don‘t like min squat flayers.

    Thanks for the advice! I've only played them as 3 so far. They don't last long if someone gets the double turn on them and I can't muster. 

    I like the look of double AAR and a bigger unit of Flayers. Would giving the Infernal the Dark Acolyte trait help more? Being able to cast potentially 5 spells a turn(Chalice, Spirit, Transformation,  Hunger and maybe Mystic Shield?), and maybe the Robe to one of the AAR's. 

    • LOVE IT! 1
  18. Hey everyone! 

    Back again for a couple of list ideas for a doubles tournament that a friend and I are going to. No idea what to expect since we are traveling for the tournament and don't know the meta. 

    **We are also very very new to AoS**

    1000 Points Each.

    I don't know what he will be bringing at the moment but he runs Sylvaneth. I assume something similar to this:

    Spoiler

     

    Treelord Ancient

    Branchwraith/wych

    Hunters

    Dryads

    Trees

     

    I have two ideas but unsure what to run.

    List #1

    Spoiler

     

    Blisterskin

    Abhorrant Archregent

    -Hellish Orator

    -Miasmal Shourd

    Abhorrant Ghoul King on Terrorgheist

    -Eye of Hysh

    -Spectral Host

    Flayers x3

    Flayers x3

    Chalice 

     

    List #2

    Spoiler

     

    Crypt Infernal Courtier

    -Dark Acoylte

    -The Feast Day

    Abhorrant Archregent

    -The Dermal Robe

    Flayers x3

    Flayers x3

    Flayers x3

    Deadwatch

    Chalice

     

    General idea for me was to be very aggressive and summon ghouls on the flanks to harass and take objectives. 

    Again very new to the game so any and all suggestions are welcome.

     

    I have roughly these models to play with:

    Spoiler

     

    15 Flayers

    2x AAR

    GKoTG

    Crypt Infernal 

    30 Ghouls

    3 Horrors*

     

    *3 of my Flayers have no arms so they can go either way

     

     

    • Like 1
  19. 4 hours ago, Blisterfeet said:

    This is all good feedback so I appreciate it.

    I was looking for a FEC core with the addition of an Ally that synergizes with the army. 

    Would you have any recommendations of how I would do this? With the basis I already own to SC boxes. (I know you said you were fairly new yourself)

    Be as blunt as you like. Only stipulation is I play in a friendly environment so a super tuned list may make me 'that guy'.

    If you really want allies the Mortis Engine looks pretty good for buffing out spells and healing. I haven't play tested it at all, but looking at what allies we can take the Mortis Engine looks the most promising. And it's not that expensive point wise when compared to the rest of our army. 

     

    Take everything I say with a grain of salt as I only have a half dozen games under my belt. 

    • Like 2
  20. 6 minutes ago, Blisterfeet said:

    You are right I mistakenly put that instead of Deathwatch (the flayers) battalion for 110 points. 

    My mistake 😂

    All good. In that case you need 3 units of Flayers for Deadwatch.

    And looking at Arkhan I am not sure what he brings to the table for you other than better spells. None of our units have the "Summonable" keyword so that ability is wasted on him (unless I am missing something). 

    • Like 1
  21. 2 minutes ago, Masake said:

    One thing that I didn't understood about your text was the part that I quoted, about -1 and mortal wounds.

     

    I might be understanding it wrongly, but were you talking about the hit of 6 from Flayers that give mortal wound? If so it is on unmodified roll of 6, so minus abilities doesn't impact it. Even if you have -3 to hit something, those 6 would still proc mortal wounds.

    Ah! I did not know that! I was understanding it as "if no modifiers are applied" situation. Good to know! 

  22. So just had my first game yesterday verses my friend who is playing Sylvaneth. We are both very new to AoS so we kept the game and lists small and simple. We went for 1000 points for what we both had/proxied. 

    He had roughly (really bad with their names so bare with me):

    Spoiler

     

    Treelord 

    Hunters x3

    Dryads x20

    Tree Revenants x10

    Branchwych

    And maybe another hero I don't really remember.

     

     

    My list was:

    Spoiler

     

    Blisterskin

    Abhorrant Archregent

    Crypt Infernal Courtier

    Flayers x3

    Flayers x3

    Flayers x3

    Deadwatch

    Throne

     

    The Game:

    Spoiler

     

    let him go first so we could get closer to my line. 

    Turn one he ran everything to hold the middle but left the Dryads to take a flank. 

    My turn I flew forward and screamed. Summoning some Ghouls on his bare flank to harass. Two Flayer squads ended up charging the Hunters and Revenants and killed most of them with mortal wounds and feeding frenzy. 

    Honestly the next few turns was just us beating each other up in the middle and I ended up tabling him.

     

    What I learned from this game:

    Spoiler

     

    -Wow Flayers+Blisterskin are fast. You always run the math in your head, but once they hit the table they really "took to the skies". 

    -Ferocious Hunger+Feeding Frenzy is insane (I even forgot about the Deadwatch ability so I could have done much more)

    -Pumping out mortal wounds was the only way I could kill the Treelord guy. He had them hitting on a -1 which negated their mortal wounds in combat.

    -Mustering is amazing and saved me so many times

    -The lack of multi damage weapons hurts a little with larger wound models. Generally Feeding Frenzy took care of this.

    -In an objective game I don't know if I will be able to hold them well enough. 20 Ghouls is nice but my small units and only being able to Muster with one guy will hurt (at the moment)

     

     

    Next game we plan on bumping up to 1250 or 1500. I plan on adding a Ghoul King on Gheist and maybe bumping up the body count on the Flayers. I need to try some endless spells and Horrors at some point, but I am really loving the speed of this army. Really digging the low model count of this army too.

     

    One question I had when moving up in points.  What is a good drop amount? I know we can get fairly low in drops, but is there drop amount we want to hover around? I was playing with the idea of a 5-6 drop at 2K but I don't know if that is a lot of drops or very little.

     

    Thanks for reading and sorry if this was long! 

  23. 18 minutes ago, Honk said:

    I haven’t see any questions and I need all the money I can get myself...

    Going flayers with feast day looks promising, but you’ll have to develop your own feel and preferences 

    Sorry I should have clarified more in the original post. Was rushing to type this.

     

    My main question was is this a good start? I know there isn't a ton of models kit wise but I also don't wanna buy unnecessarily. Half of what I have is from a friend who got rid of his old Vampire Counts stuff. 

     

    I was thinking of a list like this:

    Abhorrant Archregent

    Crypt Infernal Courtier 

    -General

    -Dark Acolyte 

    -Feast Day

    Abbhorrant Ghoul King

    Crypt Flayers x6

    Crypt Ghouls x20

     

    Gives me some good magic and summoning. Was thinking of giving the Infernal Dark Acolyte to add more buffs. 

     

    Spells wise I am liking Deranged Transformation and Spectral Host.

     

    Will this list hold up in a casual/learning the game? 

    • Haha 1
  24. Hello everyone! 

     

    Fresh AoS player coming from 40K. I played a small amount of Fantasy before AoS hit and really loved the Vampire Count/Ghoul themed armies. So now I am back!

    With the new Battletome I had to jump in (plus I love their models), and looking to shoot for a 1000 point list to start learning the basics. 

    Currently I own/ordered:

    -Abhorrent Archregent

    -Varghulf x2 (nice old metal ones)

    -Flayers/Horrors x6

    -Ghouls x40

    -Terrorgheist w/Ghoul King

     

    I am thinking leaning towards no Grand Court and picking a normal delusion. End game I am thinking Blisterskin because I like the need for speed. 

    The current meta from what I am aware of is:

    -Skaven

    -Sylvaneth

    -Stormcast

    -Lizerdmen

    -Legions of Nagash

    -A form of Elves

    -Khorne of some sort (either daemons or not)

     

    Thanks for any help! 

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