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Phetus

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Posts posted by Phetus

  1. 1 minute ago, ledha said:

    Playing in a optimised way isn't funny anymore when the other guy optimize better and more than you, and there is someone who is better than you at this game.

    A arm race in a game such as age of sigmar NEVER end well.

    You just all have to learn to control yourselves and not play with only optimised lists

    thats sad ... cuz thats what might happen. We are used to play game that ways (naming 1 MTG for exemple). Casual play is boring to us. I think i got some interesting anwser tho and will wait and see what happens with GHB2019.

  2. 2 minutes ago, SwampHeart said:

    Assuming you play against LoN GGRs you're never casting it. Nagash has +3 to unbind, but even if it goes off you're talking about at best 12 dead models after the death save (and that assumes you rolled 15 MWs). Slaanesh can deal with GGRs through speed and they do a better job of managing grave sites but I wouldn't count on that spell for much. 

    i can see that . Also even if nagash is not there, that means Arkhan is so thats +2 to unbind.

  3. 1 minute ago, InSaint said:

    Ah just wait a little.

    The new slannesh might absolutely decimate your 30 Grimghast.  Not only can they make you strike last, they have an 18" wholly within spell that allows them to roll a dice for EVERY MODEL in the unit and on a 6, it does D3 Mortal Wounds. Absolutely brutal against hordes.

    thats cool im all for counters but in AoS is this what i should expect, that army is good vs this army and thats it ? so bad matchup are very bad and good matchup a very good. just thinking that the game might be developed that way makes me gag a little ...

  4. 21 minutes ago, Elmir said:

    GGR in themselves aren't the problem... At least they aren't in a NH (that has very mediocre to weak allegiance abilities)

    It's just the interaction with LoN summoning that's problematic. LoN don't have a lot of "elite-ish" units with the summonable keyword, but when NH came out (and the dubious decision, at least from a rules pov,  was made to allow GGR to be taken in a LoN army) that changed. 

    I really hope the design studio sees this and doesn't just go around increasing the points cost of a unit that's fine in one army, but bent in another. 

    As for your army: try playing with a NH allegiance instead, it'll be a lot more fun for your opponent and you can still use those models. 

    I played them a couple of time in NH and they feel very strong still( not as strong for sure). NH si not as good a brining them back so theres less of a feel bad sentiment for sure. On the other hand theres a small combo i like to run that gave me most of my games as NH. (Dreadblade Harrow + Teleport a unit for a CP + Ruler of the spirit host and a block of 9 Spirit host) i also run the cogs.

  5. 35 minutes ago, PJetski said:

    30 Grimghast Reapers is a strong unit but it's not unstoppable. You can kill with focused fire. If you can pull the unit away more than 6" away from a hero they lose Deathless Minions.

    The unit must be destroyed to respawn - sometimes it is better to leave them with 5 models than push to wipe them out entirely.

    Like most large units that cannot retreat & charge, Grimghast Reapers are  weak to being pulled into combat on from a flank attack. They will get very few models into combat and their damage output is drastically lowered when only 5 models are attacking instead of 15+. Then the Grimghast player must choose to retreat and hope for a better position, or keep fighting with diminished capacity.

    Finally, your friends need to learn the limitations of LON respawning units:

    1. Only the general can use that command ability, and it must be used in the hero phase (before movement/shooting/etc.)

    2. It can only be used if the general is within 9" of a gravesite

    3. The unit must respawn wholly within 9" of that gravesite

    4. The unit must respawn more than 9" from any enemy models

    Kill the general, or kill the unit while you have your own units on the gravesite to deny a respawn.

     

    25 minutes ago, SwampHeart said:

    If the LoN has positioned his Gravesites and his characters well he can bring back 4 or more D3 models per turn. I agree this works in theory but with LoN you have to be tremendously careful about this because they can restore a unit from 5 to 30 far faster than you'd like.
     

    Not sure if OP is using it but most LoN players I know take the Mortality Glass Guardian of Souls specifically so they can retreat and charge their GGRs via magic. This is manageable once you know its an option, I often using cheap units like Ungors to block space for them to be placed once the spell is cast. 

    They seem to have problem geting through them cuz of the mutiple D3 from Deathly Invocations. The 1CP bring them back ability hasnt been necessary yet. Engaging them with 2 unit tho i could see that maybe work. Well now that i think about it my unit of 30 Grim got charged by a Stormdrake and a unit of  Concussor(2) and i killed both concusor in 1 turn and so much happened in my favor elsewhere in the game he conceded turn 2 so maybe not the most relevent game. He also charged me from the front with both that might be very bad too ... idk

  6. 4 minutes ago, SwampHeart said:

    The short version of it is Grimghast Reapers aren't fun to play against, especially in LoN. They were clearly designed with NH in mind where at least once you've killed them they're dead, in LoN they're subject to full recursion which means that what is in theory a glass cannon is no longer made of glass. They're a unit that, if you want to play competitively with a goal to place, you have to find a way to deal with. Some armies have that ability, others don't. GGR aren't the worst of what's plaguing AoS right now but for new players they're a feel bad play experience. I still hate seeing 60 of them on the table now even though I know full well how to deal with LoN, just because I can beat them doesn't mean I enjoy doing so. 

    How do you deal with them ?

  7. Hi

    First im sorry for my english :P. 
    Ill start by introducing myself since i juste created my account. I played Warhammer fantasy back in 1997 to 2003, i had a Undead army and  a Dark Elves army back then. I use to play with watever i could afford so that was prety casual play. Then World of Warcraft happened. Fastfoward to 2018 im rediscovering the game as Age of Sigmar and i LOVE it !

    I play with a big groupe of 8 friends and we all started AoS back in june 2018. These guys are tryhards ... if they play something they will optimise there builds, im also guilty of this. Heres what they play.

    Iron Jaws
    Stormcast
    Flesh Eater
    Sylvaneth
    Fyerslayer
    Slave to Darkness
    Khorne
    Slannesh
    Maggotkin

    I play Legion of Nagash and extended into Nighthaunt.

    Heres the situation, I play a list with at lease 30 Grimghast Reapers then 3 unit of Dire Wolves for battleline and 1 block of 6 to9 Spirit Host then i add different Leaders from game to game. In every game the reapers are just Unkillable (4+ No rend / 6+ shrug / mutiple d3 rez), destroy everything they touch(4+ 3+ / reroll hits / -1 rend), they fly and have a move of 8 ... And to add insult to injury, i could play 60 of them if i wanted ... (if i play them as Nighaunt they lose most D3 rez but they still break everything)

    Whatever they try (We make good list that can fight everyone in the groupe, avoiding metagaming eachothers) the Grims are just killing the fun of everyone in my groupe(FEC player is fine obviouly lol).

    my freind tend to concede faster and seem bored of playing against me. If i play a tone down list with deathrattles I/they feel like i try let them win ...

    TLDR: Me and my friend are new to the game(11 months) but play like tryhards. Grimghast Reapers seem extremly overpowered in Legion of Nagash. And my friend are losing interest in playing againts them.

    Is it something that you guys are experiencing too ?

    Are they broken or are we missing something here ?

    I know GWS are making new 2.0 books for old army and the GHB 2019 is comming soon. So is if just becose we are in a bad period and they should fix this overtime (this year) ?

    If i was playing againts more top tier armys whould the reapers be fine ? (FEC,IDK,DOK)

    Id like to ear from as many of you as possible guys.
    Thank you and sorry for my english again.

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