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CeleFAZE

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Everything posted by CeleFAZE

  1. If you want to bring tyranid models into AoS (rather than finding a rough analogue) I would note that the way the bone carapaces of the Ossiarch Bonereapers fit together actually have a very tyranid kind of look to them. I've been tempted to start a conversion project of my own if I ever venture outside of my current army.
  2. Interesting thing to note here is that it has the leader runemark, and has the same number of wounds as the leader version of a fiend. Ladies, gentlemen, and gentlefolk, I think this may have confirmed boobsnake cavalry. Also usually in warcry if there are two weapon options one of them is ranged, so either these are cavalry archers, or the potential boobsnake has a ranged attack of its own. I'm super hyped.
  3. Well, I think this confirms that we're getting something close to a full mortals release. At minimum 3 units (Twinsouls, Painbringers, Slaangors as hinted) and 2 leaders. If the possible blurry bowmen spotted in the background are a dual-kit with spear-dancers, and whatever that palanquin/chariot thing in the background is a unit rather than terrain, we're actually going to be in really good shape as far as god-armies go. I'm personally hoping that the weird blurry thing that was on the far left is a redone boobsnake lord, or even a boobsnake unit. It's too iconic of a design not to use. The only downside at this point is COVID potentially delaying the release, considering what's happening with Deathguard for 40k. It also just occurred to me, I wonder if Symbaresh and Myrmadesh are going to be two distinct ethos for the unit designs, similar to how the Idoneth have Akhelian and Namarti units.
  4. To my knowledge, a mark is a sign of personal favor from the chaos gods, effectively a brand (though not necessarily literal) that is given to the more devoted followers of the gods in their truest forms. This could be why the warcry bands don't have the capacity to be marked, as they haven't gained this kind of favor yet. The chaos gods have always been written as intensely jealous creatures that barely consider working together only for strictly common strategic causes for chaos as a whole. Each one strives to become the ascendant god within the pantheon (which waxes and wanes by nature), and so they'd probably be more inclined to either kill, manipulate, or convert followers completely rather than willingly share. If a dual-marked follower ascends to significant power that empowers both gods just as much, which is something neither god wants.
  5. I'm very glad to see that the small mentions of plot points seeded throughout various books are coming to fruition. I had initially thought that the mention of the mirror was just a throwaway Easter egg, but now it's turning out that it was incredibly plot-relevant and ties the narrative around Underworlds more directly into the main canon. What's also interesting is that this seems to suggest that Sigvald is NOT the Newborn, which is presumably something else entirely. The question now is whether or not the Newborn is going to enter the game with a model or remain solely in the narrative. It would be interesting if that palanquin-thing spotted in the background is hauling it, but I think I would personally prefer that model to be a non-named support piece. We've actually got quite a few named characters now with Shalaxi, the Masque, Syll'Esske and Sigvald, so I'd love to see more non-named leader and/or behemoth options in this new wave. A generic mortal caster in particular would be a welcome addition.
  6. I think the Twinsouls are probably the victims of bad paint-jobs. They made them too smooth and clean when they should've accentuated more of the Hellraiser-esque uncanny valley deformity the models seem to be trying to give off.
  7. It likely comes down to what we can expect our army-wide rules to look like after this update. We're currently lacking support buffing capabilities, mortal mass-battleline infantry, ranged support, -2 rend in anything beyond our heroes for the most part, and dedicated mortal casters. Any of those would be an amazing addition to our toolkit.
  8. Seriously, half of my games with Slaanesh are just me making tally marks to keep track of my depravity. Even just the new mortals that have been explicitly shown are everything I wanted out of an update. If we get more units (as the blurry background finds seem to indicate) I'm basically buying a second army of Slaaneshi mortals with zero regrets. It's so weird to see my faction getting so much love after languishing for as long as we have, but I'm living for it. Best thing to come out of 2020.
  9. I'm really interested to know what the rules will be for these units. The twinsouls make me think that the Syll'Esskan Host is going to become something baseline for the next book, and might get fleshed out a bit more.
  10. Sigvald and those new warriors are amazing! Not sure how I feel about the faces on the Twinsouls, but they could grow on me.
  11. Thanks! Not counting my prophecized chickens before they hatch, but the countdown preview certainly seems to be pointing in that direction. At the very least it would make sense that any subsequent scions of Slaanesh might heavily resemble their previous non-daemonic progeny.
  12. We even have a model rode by two characters. This wasn't the comparison I was hoping for but it rings kinda true. I'd love to be proven wrong, though.
  13. To reduce bookkeeping, I would personally like to see depravity changed to the first time a unit takes or deals damage in a phase, regardless of whether or not it's a killing blow. The summoning points would probably need to be revisited, but it would be a more streamlined system that rewards aggressive, reckless play. Something like that allows all of our units to shine and really plays to the lore of the army, all of our units should be rushing in to get in on the revelry.
  14. I always temper my hopes versus my expectations of GW. For this reveal I'm hoping we see 2-4 units of mortals/slaangors, with 1-2 new heroes. I'm actually expecting they'll have some kind of tagline like "NEW REINFORCEMENTS FOR SLAANESH!" and show off a multipart box of the chaos warriors from the start collecting set.
  15. They did. I'm hoping it's either a typo, or something that will make more sense in the context of whatever changes we're getting in the next campaign book. Also maybe it'll make more sense after this weekend's reveal? We're in such a weird place as an army. I think GW realizes that the depravity system as currently written isn't conducive to us utilizing all the cool stuff we have, and we're in for a significant rewrite when the next update comes down the pipeline. There's a good chance that with the recent plot developments (I'll refrain from posting spoilers) that our hosts may change to new names and structures to reflect what's going on.
  16. We may be on the cusp of a new edition with this set of campaign books. If not this summer then probably 2022.
  17. I won't have mine for a few days probably, but is anyone with their Shadow & Pain box already able to confirm if the daemonettes or hellflayer got updates in the box as well, beyond points changes?
  18. Gonna have to go with the Slaaneshi power-couple of Syll'Esske. Leave it to the god of excess and depravity to have one of the most loving and wholesome relationships in the canon, even if the individuals involved are definitely on the evil side of the alignment spectrum.
  19. I personally think that running the hard counter to your only opponent is a fast way to lessen the enjoyment for both of you. Without a compelling back and forth to your games it will quickly become a foregone conclusion, and tailoring a hard counter from the start is going to make that much more apparent. To that effect, I personally recommend going with the force that interests you most from a modeling and lore perspective and then optimizing for your match-up from there. Any sort of concentrated ranged effort will be difficult for DoK to deal with, and all of the forces you listed save for Fireslayers will be able to deliver a decent ranged effort. The current strongest option could be argued to be KO, which through a combination of strong ranged firepower and high mobility would be difficult for a melee army to be able to catch while being constantly whittled away with concentrated fire. If they appeal to you on multiple levels, by all means go for it. However you can pull off a decent ranged effort with SCE through multiple options, with OBR through catapults and spells, and with LRL through massed archers and magical dominance. Just remember one thing about this hobby however: the only thing that remains consistent between updates is the models. Rules and their power will wax and wane in effectiveness as time goes on, but the models you put time and effort into will remain. As it stands you'll likely spend far more time assembling and painting your force (at least in the short term) than you will at the gaming table, so look to something that will be fun for you in multiple aspects of the experience.
  20. The best we can hope for is that it's an oversight and will be FAQ'd shortly after the release of the box.
  21. My major issue with relying on hellstriders to do damage is that seekers just do all of it better. The only thing hellstriders have above seekers is a small edge in survivability, weighted against a significant decrease in offense and mobility. I think they're far more valuable as mobile speedbumps and objective grabbers, which is a role they were far better at doing when they could serve a dual purpose as battleline tax. With these changes we're even further into the same situation we've been in since the start: we have a wealth of choices that all do the same thing, but some of those choices are simply much better and efficient at those things.
  22. Interesting thing to note here: Sigvald was considered the son of Slaanesh in the world that was. Regardless of what the mirror from else in the story might hold, there's a nonzero chance that we could be seeing either Sigvald reborn as a proper demigod, or a new, similar entity. I'm really excited to see where this goes.
  23. Welp, just saw the new hellstriders scrolls, and the scourges are... less useful than I have thought. The ability only affects attacks against the hellstriders themselves, and only on the turn they charge, which severely limits their utility. It looks like the only way to really make much use of them is as a mobile tie-up unit for things you really don't want to eat through something more important. I'm kind of perplexed as to how best to really utilize them, but as I have 15 with spears already I suppose it's worth it to try that loadout with the 10 from the new box and see how it goes.
  24. Unfortunately marauder horsemen are only battleline in Slaves to Darkness. We've basically lost our crown as the force with the fastest battleline objective grabbers, which really runs counter to our previous role. I'm really hoping it's an oversight, but I don't expect that to be the case. As to the hellscourges, I actually don't really see the multiple attacks as something to capitalize on, and I'll probably be running a few small units of both, with hellscourges as basically a defensive debuff where I need it on the charge and the spears as an extra punch for my larger melee blocks. Daemonettes at 300 make it far more worthwhile to have a large block of 30 to lock opponents into melee and be our primary damage dealers, with small units of hellstriders running around to provide support as needed where we need it. If the hellscourge bonus lasted longer than the turn you charged it would be worth it to run big squads of hellscourges as an anvil, but I'm not convinced that would be as useful as it seems. Weirdly, I feel like this almost gives chaos warriors a more defined role as tough anvil units to give us something to stick to the enemy while the hellstriders, chariots and seekers do their thing, though I'm not sure they do this so much better than daemonettes or marauders to justify the loss of damage output.
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