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Kruso

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  1. So yeah, played my first game of AoS today against some poor mortal Khorne worshippers. At 1k points AGKoTG was nuts and I felt a bit bad when fighting twice with it all the time. My list was: I'm not familiar with Khorne stuff, but my opponent had: My turn 1. Scenario was Battle for the Pass. Deployed my ghouls as far forward as I could, the King and Archregent were in between the two. I took first turn and shuffled forward a bit for next turn objective grab, staying out of his charge range and just scoring my home objective with the King. Didn't summon yet. AGKoTG cast his signature spell on himself because Skullcannons. His turn 1 he came forward with everything. He told me later he underestimated terrorgheists movement, because he had never faced one before. He didn't succeed in his prayers. Skullcannons shot a couple of ghouls from my bigger unit. My turn 2 I rushed forward on left flank with smaller ghoul squad and the King. Bigger squad supported by Archregent advanced more carefully on right flank. I summoned both units of Flayers to left flank too. Flayers achieve nothing in shooting and fail their charges. I charged his berserkers and the guy with the dog with my King on his trusty steed. Then the mount ate everything in its vicinity by fighting twice for free because of Feast Day. Lost a couple of wounds because Berserkers apparently get to fight when they die. Some of the ghouls from smaller squads died too. On his turn 2 his remaining heroes decided to do something about the ravenous beast wreaking havoc amongst them. Skullcannons wounded the Kings mount seriously this time scoring 6 wounds. Prayers failed however and the heroes whiffed badly in combat. One was eaten by terrorgheist. The Khorgorath charged my bigger unit of ghouls on the right flank and killed a couple of ghouls and the ghouls scraped one wound off of it in return. The dice gods decided it should be his turn again. His turn 3, last hero he has is in combat with my King and his steed, Skullcannons rush to help. He tries to shoot the last remaining ghouls of my smaller unit to get Blood tithe points, but fails. Does a couple more wounds to terrogheist. Skullcannons in combat now too. His last hero gets bitten and dies. Skullcannons take some wounds. Khorgorath still wrestling with the ghouls, neither side gaining upper hand. After that it was quickly over. Terrorgheist ate the skullcannons and flew over to finish of Khorgorath too while Flayers were moving on to objectives in case the game was going to go on due to some blood tithe summoning shenanigans. Now this was my first game of AoS and I have to say, after 40k it felt really refreshing when stuff doesn't just get blown off the table by shooting. Terrorgheist was stupidly good in 1k although it certainly wasn't invincible. My opponent also should have had some chaff units I think. I hope I played my rules and buffs right.
  2. Thank you Masake! That is a really good answer and just what I was looking for. I already built Ghoul King on Terrorgheist and 10 Ghouls. I'll build the rest as you said and try out the list you posted too. Thanks a ton!
  3. Hi guys, new player here. I got FEC half of the Carrion Empire and Start Collecting -box and I'm wondering how I should build these horrors/flayers I got. In total I have 9 dudes. Apparently you can build some commander units from these kits (courtiers?). My aim is to have 1000 points list soon to start learning. I'm coming from 40k so shouldn't be a huge leap. Thanks for any replies.
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