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dropbearhobby

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Posts posted by dropbearhobby

  1. Hey everyone. I think I have settled on my list now - thanks to everyone who chimed in, much appreciated!

    I am now hoping I can get some advice on how to get these boyz skin to tabletop paint standard relatively fast (from a hobby perspective) as I hate grey plastic.

    I am currently thinking:

    • prime/undercoat with caliban green 
    • wash with beil tan green?
    • airbrush waagh flesh layer..?
    • airbrush zenithal highlight with warboss green..?
    • paint browns, stones and bones

    Fine detail can happen over time - that's fine but i gotta get 90 boyz done!!!

    Cheers in advance

  2. 15 minutes ago, svnvaldez said:

    100% if you can be bothered.

    Having 90 magnetized would set you for your bonesplittz life and let you play with 30 of each (boyz,arrows,moar) to see what you like.

    If my math is right you can build 12 stabbas bases (24 models) and still have enough to make 90 magnetic 

    Yeah okay! Big project... anyone have any experience in doing this I have never magnetized models before.

    Yeah I have 120 bodies right now of which I can build any which way :)

     

  3. 8 minutes ago, Mogwai Man said:

    For the boarboys box i would make them all maniaks.

    With 6 savage orruk boxes you have enough to make orruks, morboys, and arrowboys to complete a kopp rukk, brutal rukk, teef rukk, and kunnin rukk.

    Maniaks better bang for buck?

    Good to know I am not limited in that sense - pretty great that the one kit can build out so many options!

  4. 9 minutes ago, svnvaldez said:

    I'd build a Kopp rukk with the models you have! I think Bonesplitterz will have a shake up soon in terms of points or a new battletome (But that might be a year off). Kopp rukk is fun and decent.  It will let you play in the magic, movement and the combat phase.

    Are the 6 x Savage Orruks boxes the new ones with 20 orruks each or old ones with 10. Either way build all the big stabbas you can, they are super fun. 

    Wurrgog Prophet (140)

    3 x Wardokk (300)

    60 or 90 Savage Orruks Moarboyz (600 or 900)

    If you want to go with 30x2 Savage Orruks Moarboyz throw in 1 unit boars to fill the 3rd battleline

    As many Big stabbas as you have ( for every 8 orruks you can make 1 big stabba base and 2 bases = 1 unit at 100 points each)

    Kopp Rukk (200)

    When gluing on the hands of all bonesplitterz models use just a dot of glue. They may break in game which can be frustrating but it allows you to rip them off and swap out the different options easily. I recently turned 30 arrows into spear and shields and was happy the glue was light.

    The newer boxes with the 20 orruks each. Yeah love the Big Stabba profile, definitely will build these into my list.

    Would it be worth magnetizing the hands in  a set of 30 boyz rather than the super glue route?

  5. Hey all. I have been having a suss (read, lurking) through all of these posts within this thread, as well as looking through the 1d4chan thread on the Bonesplitterz and of course, trying to understand my Boyz through my battletome. I am relatively new to AoS and have been slowly collecting units to build up for my first real sized army :) 

    I am hoping for some advice around a list that is fun to play with and against, I have played some small games of AoS and already love how awesome many abilities are (across all factions) as well as how thematic armies can be! 

    I have the following units which I plan on putting together over my Easter break (later this month)!

    6 x Savage Orruks boxes
    1 x Savage Boarboys box
    2 x Savage Orc Big Boss
    3 x Wardokk
    1 x Maniak Weirdknob
    1 x Wurrgog Prophet

    I know that this means I can basically do anything (although I am certainly not adverse to adding a few other units should I need them) - so I am really interested in having a discussion around some really fun play styles and thematic schemes that will make my games fun - and make me, and my opponents (who are all mates) go - "that! was such a cool turn/charge/magic off etc.." :) 

    Any tips or advice around things to remember or beginner mistakes with this faction - yell out, more than willing to hear and make some notes!

    Thanks in advance. WAAAAAGH!

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